@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsCmdr Jennifer (Axis) vs Axisplaya A3
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Hmm…you have played Italy 5 and Germany 6 from the Japan 5 map. Us5 and UK5(and China 5) moves are not represented here.
Take a look at my UK 5 map and at your G6 map.
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Okay, so the only changes that need to be done are very minor:
Instead of saving 5 for Germany, swap that and 1 infnatry in for a destroyer
Cancel the attack on Madagascar, since there’s no transport to get there with.
NCM two of the fighters to SZ 112, 2 fighters from SZ 112 to England
CA to SZ 110
DD to SZ 109 (if Russia attacks the DD I scramble the fighters - obviously, hence why they are there.)NCM some units down to S. Italy, just in case, a few infantry and an Artillery to France
Change Italy’s build to DD, 2 Inf, Fig
That should summarize the changes. No new combats were performed, so no need to look at dice, unless there’s an issue with that.
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Anzac 6
Buy:
tr (7)
inf (3)
art (4)
save 2CM
Jav (inf, art)
art Car » tr sz33 » sz46 pick up inf Ngu » sz42 » JavJav
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
Jav rd 2
Rolls: 10@2; Total Hits: 010@2: (4, 5, 4, 6, 3, 6, 6, 3, 3, 3)
Rolls: 10@2; Total Hits: 510@2: (3, 1, 2, 4, 2, 5, 2, 3, 4, 2) -
lol…0 hit out of 10 dices…glad this wasn’t a big naval battle…
Jav holds…
NCM per map
Place tr sz62, inf, art Nsw
Collect : 17 IPC
No move for France
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Russia 6
Buy:
repair Mic 3
10inf (30)
2art (8 )
mec (4)
save 5CM
Nov (2inf, art, tnk)
3inf Arc
fgt, tac Smo
inf BelEpl (2inf)
2inf Bes
2fgt SukrNov
Rolls: 4@1 1@3 1@4; Total Hits: 14@1: (3, 3, 2, 3)1@3: (6)1@4: (2)
Rolls: 3@2 1@3; Total Hits: 23@2: (4, 1, 3)1@3: (3) -
Nov rd2
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 5)1@3: (2)1@4: (6)
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 5)1@3: (2) -
Nov holds with art, tnk
Epl
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 5)2@3: (6, 3)
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
Epl rd2
Rolls: 2@1 2@3; Total Hits: 22@1: (6, 4)2@3: (3, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
Epl twol
NCM per map
Place units:
2inf, art Sukr
8inf, art mec RusCollect : 33 + 5 saved = 38 IPC
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Japan:
Buy(65)
- Aircraft Carrier
- 5 Destroyers
- 3 Infantry
Combat Moves:
Strategic Bomber to SZ 42
3 Fighters, Strategic, Destroyer to SZ 43
3 Fighters, Strategic, Destroyer to SZ 44
Tactical to SZ 19
Destroyer, 2 Fighters, 2 Tacticals to SZ 21
Infantry, 6 Fighters, 6 Tacticals to KSUCombat:
SZ 43:
Attacker:
Rolls: 1@2 3@3 1@4; Total Hits: 31@2: (3)3@3: (1, 2, 6)1@4: (4)
Defender:
Rolls: 1@1; Total Hits: 01@1: (3) -
SZ 44:
Attacker:
Rolls: 1@2 3@3 1@4; Total Hits: 31@2: (5)3@3: (3, 3, 1)1@4: (5)
Defender:
Rolls: 1@1; Total Hits: 01@1: (4) -
SZ 6:
Attacker:
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (5)2@3: (6, 5)2@4: (3, 3)
Defender:
Rolls: 1@1; Total Hits: 01@1: (5) -
KSU:
Attacker:
Rolls: 1@1 6@3 6@4; Total Hits: 61@1: (2)6@3: (3, 6, 5, 3, 4, 1)6@4: (6, 4, 1, 6, 3, 6)
Defender:
Rolls: 3@2; Total Hits: 13@2: (2, 5, 4) -
Collect 64 IPC TT + 5 IPC DEI = 69 IPC
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US 6
Buy:
3dd (24)
2ss (12)
2tr (14)
4inf (12)
fgt (10)CM
sz44 (dd)
ss sz21
fgt sz54sz110 (CA)
all fleet sz91 I’LL ASSUME NO SCRAMBLE LOLUK (10inf, 2fgt)
all units Gib » 5tr sz91 » sz110 » UK
6fgt sz91sz44
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (1) -
sz 44 cwlo ss
sz110
3ss
Rolls: 3@2; Total Hits: 03@2: (4, 3, 4) -
forgot to mention it, but i also sent the bmb in sz110 (in case of scrambling)
sz110
Rolls: 3@2 1@3; Total Hits: 23@2: (5, 6, 1)1@3: (3)
Rolls: 1@3; Total Hits: 11@3: (2) -
sz110 cwlo ss
UK
Rolls: 7@1 2@2 7@3; Total Hits: 27@1: (4, 6, 5, 4, 5, 5, 5)2@2: (5, 5)7@3: (6, 3, 4, 6, 5, 5, 1)
Rolls: 10@2 2@4; Total Hits: 810@2: (2, 1, 6, 6, 4, 1, 1, 1, 4, 2)2@4: (4, 3) -
EVERY important battle i got total crap with dices in this game…. :x
So, unless you wanna go with the most probable result (UK taken with 1 tank), I guess it’s over after this other below 1% result.
GG.
I made plenty of mistakes, but on top of that, got really killed by the dices round after round in this game lol.
But that said, the UK Sbr on G2 with G3 Sealion is hard to play against, i must clearly admit.





