Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsCmdr Jennifer (Axis) vs Axisplaya A3
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forgot to mention it, but i also sent the bmb in sz110 (in case of scrambling)
sz110
Rolls: 3@2 1@3; Total Hits: 23@2: (5, 6, 1)1@3: (3)
Rolls: 1@3; Total Hits: 11@3: (2) -
sz110 cwlo ss
UK
Rolls: 7@1 2@2 7@3; Total Hits: 27@1: (4, 6, 5, 4, 5, 5, 5)2@2: (5, 5)7@3: (6, 3, 4, 6, 5, 5, 1)
Rolls: 10@2 2@4; Total Hits: 810@2: (2, 1, 6, 6, 4, 1, 1, 1, 4, 2)2@4: (4, 3) -
EVERY important battle i got total crap with dices in this game…. :x
So, unless you wanna go with the most probable result (UK taken with 1 tank), I guess it’s over after this other below 1% result.
GG.
I made plenty of mistakes, but on top of that, got really killed by the dices round after round in this game lol.
But that said, the UK Sbr on G2 with G3 Sealion is hard to play against, i must clearly admit.
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You should see the Calcutta crush in addition too it. I don’t think doing both India and England on round 3 is fair to the allies, so unless it’s a league or tournament game, I won’t do it.
I think two major catastrophes are a sign that the dice gods don’t like it. If you want to play again, I’d love a chance to work on my allied play in a non-hostile environment.
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@Cmdr:
You should see the Calcutta crush in addition too it. I don’t think doing both India and England on round 3 is fair to the allies, so unless it’s a league or tournament game, I won’t do it.
I think two major catastrophes are a sign that the dice gods don’t like it. If you want to play again, I’d love a chance to work on my allied play in a non-hostile environment.
Actually, i’d like to play again, but keep the allies, and ask you to play as if it was a game for your life ! So go for UK again. For the record, i have to say i don’t believe in the J3 Indian Crush at all….
Got to find something against that strat…
Would that be ok with you ?
If yes, you can post G1 anytime you want.
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@Cmdr:
Germany:
Buy(30)
- 1 Aircraft Carrier
- 2 Transports
Combat Moves:
2 Infantry, Artillery, Armor from Holland to W. France
2 Infantry, Artillery, 2 Armor from Holland to France
3 Infantry, Artillery, 4 Mechanized Infantry from W. Germany to France
3 Armor from S. Germany to France
Infantry from Romania to Bulgaria - Annex Friendly Neutral
Infantry from Norway to Finland - Annex Friendly Neutral
Submarine from SZ 103 to SZ 106
Submarine from SZ 117 to SZ 106
Battleship, Cruiser from SZ 113 to SZ 112
Fighter from Hungary to SZ 112
Tactical Bomber from Poland to SZ 112
Submarine from SZ 124 to SZ 111
Fighter from Norway to SZ 111
Tactical Bomber, 2 Strategic Bombers from Germany to SZ 111
Submarine from SZ 118 to SZ 109
Submarine from SZ 108 to SZ 109
Fighter from Holland to SZ 109
2 Fighters, 3 Tactical Bpombers from W. Germany to SZ 109
Armor from Romania to Yugoslavia
2 Infantry, Armor form Hungary to Yugoslavia
Armor from Poland to Yugoslavia
6 Infantry from S. Germany to YugoslaviaI await your scramble orders. I won’t get to combat dice until tomorrow. I have attached a map so you can see what is where. Also I am okay with Technology. I have been raised on the idea that Technology is part of the game - and despite it being changed to an optional rule in recent years (compared to 1984, the change is recent) I still view it as a core rule. So have at it!Â
Same thing for Germany 1.
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ok, i’m going to scramble a fgt in sz111.
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SZ 111:
Attacker:
Rolls: 1@2 1@3 3@4; Total Hits: 51@2: (2)1@3: (3)3@4: (4, 1, 1)
Defender:
Rolls: 1@2 2@4; Total Hits: 11@2: (3)2@4: (4, 5) -
SZ 106:
Attacker:
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
SZ 106:
Attacker:
Rolls: 24@2; Total Hits: 724@2: (2, 1, 4, 6, 4, 6, 4, 3, 6, 4, 2, 6, 4, 3, 4, 2, 3, 2, 3, 4, 1, 3, 6, 2)
Defender:
Rolls: 24@2; Total Hits: 524@2: (5, 3, 3, 3, 4, 3, 1, 6, 4, 5, 5, 1, 4, 2, 4, 3, 6, 6, 3, 3, 2, 1, 5, 5) -
SZ 109:
Attacker:
Rolls: 2@2 3@3 3@4; Total Hits: 22@2: (6, 4)3@3: (5, 5, 2)3@4: (5, 6, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
SZ 112:
Attacker:
Rolls: 2@3 2@4; Total Hits: 32@3: (1, 4)2@4: (1, 2)
Defender:
Rolls: 2@3; Total Hits: 12@3: (2, 4) -
W. France:
Attacker:
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (2)2@2: (2, 3)1@3: (2)
Defender:
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
France:
Attacker:
Rolls: 7@1 4@2 5@3; Total Hits: 67@1: (3, 6, 6, 3, 3, 4, 5)4@2: (1, 4, 2, 2)5@3: (5, 3, 2, 3, 4)
Defender:
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (4, 4, 1, 4, 1, 4, 3, 1)2@3: (1, 4)1@4: (3) -
Attacker:
Rolls: 2@1 4@2 5@3; Total Hits: 42@1: (6, 2)4@2: (4, 1, 2, 6)5@3: (6, 1, 6, 2, 4)
Defender:
Rolls: 3@2 2@3 1@4; Total Hits: 33@2: (6, 6, 1)2@3: (3, 1)1@4: (5) -
Attacker:
Rolls: 3@2 5@3; Total Hits: 53@2: (1, 2, 1)5@3: (4, 6, 1, 6, 1)
Defender:
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6) -
Yugoslavia:
Attacker:
Rolls: 8@1 3@3; Total Hits: 28@1: (5, 2, 1, 4, 6, 6, 1, 2)3@3: (5, 5, 5)
Defender:
Rolls: 5@2; Total Hits: 35@2: (6, 1, 3, 1, 2) -
Yugoslavia:
Attacker:
Rolls: 5@1 3@3; Total Hits: 15@1: (5, 4, 4, 2, 5)3@3: (6, 2, 4)
Defender:
Rolls: 3@2; Total Hits: 13@2: (6, 1, 6) -
Yugoslavia:
Attacker:
Rolls: 4@1 3@3; Total Hits: 24@1: (6, 6, 2, 4)3@3: (6, 3, 1)
Defender:
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
Build all in SZ 112





