@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Cmdr Jennifer (Axis) vs Axisplaya A3
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Rom twlo inf
Pol
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (2, 1)1@3: (5)1@4: (3)
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
sorry, it was 2@1, but it doesn’t change anything.
Pol twol
Arc
Rolls: 3@1; Total Hits: 13@1: (5, 1, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Arc twol
Nov
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (5, 1)1@3: (2)
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
Nov twol
NCM per map
place units:
8inf, mec, art Rus
3tnk SukrCollect : 47 + 3 saved = 50 IPC
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Japan:
Buy(63)
- 2 Minor Complexes
- 1 Destroyer
- 1 Tactical Bomber
- 2 Fighters
Combat Moves:
Infantry to Burma
Infantry to FIC
Artillery to Sze
Infantry, Artillery to Sik
2 Infantry to SHe
Strat to Sik
Strat to She
3 Fig, 3 Tac, Strat to SZ 42
4 Infantry, 2 Battleships, 2 Cruisers, 3 Fighters to PhilippinesCombat:
Philippines:
Attacker:
Rolls: 4@1 5@3 2@4; Total Hits: 54@1: (2, 6, 1, 4)5@3: (3, 3, 1, 4, 5)2@4: (4, 5)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
SZ 42:
Attacker:
Rolls: 3@3 4@4; Total Hits: 63@3: (1, 3, 2)4@4: (2, 2, 6, 1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
She:
Attacker:
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 5)1@4: (2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
Sik:
Attacker:
Rolls: 2@2 1@4; Total Hits: 02@2: (6, 6)1@4: (6)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
Sik:
Attacker:
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
CRD:
Max 3
Rolls: 2@3; Total Hits: 22@3: (2, 2)
Max 4
Rolls: 2@3; Total Hits: 22@3: (1, 1) -
Collect 65 TT + 5 DEI - 5 CRD = 65 IPC
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i think you forgot the sub in sz6
Conv Max 6
Rolls: 2@3; Total Hits: 12@3: (2, 5) -
All right…gonna try tech…
US 5
Buy: 3tech (15)
roll for tech (looking for 6)
Rolls: 3@6; Total Hits: 33@6: (6, 2, 6) -
Roll Chart 2:
Rolls: 1@6; Total Hits: 11@6: (5) -
US has now the technology : Long Range Aircraft (btw, that’s a good idea you had to overdefend Japan lol…)
Buy:
2inf (6)
2tr (14)
dd (8 )
AC (16)
2fgt (20)CM
sz91 (dd)
2ss sz101
all fleet sz88 exepted 1 dd
2fgt EusKsu
2inf Car » tr sz33 » sz19 Ksu walk insz21 (dd)
ss sz22
5fgt, tac sz33sz91
Rolls: 6@2 7@3; Total Hits: 66@2: (5, 5, 3, 3, 6, 2)7@3: (3, 3, 1, 3, 6, 2, 6)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz91 cwol
sz21
Rolls: 1@2 5@3 1@4; Total Hits: 41@2: (2)5@3: (4, 6, 3, 3, 4)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (4) -
sz21 cwol
NCM per map
Place units:
2tr sz101
2inf Cus
dd, AC sz10
2fgt Wuscollect : 72 IPC
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UK 5
After thinking for a long while about what i should purchase, i finally decided i’m going to get an inf for india. lol… :lol:
CM
Bur (inf)
2inf, 2fgt, tac Indsz80 (tr)
fgt IndBur
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (2, 3)2@3: (2, 1)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (1)





