Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCmdr Jennifer (Axis) vs Axisplaya A3
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Novgorod:
Attacker:
Rolls: 2@2 1@4; Total Hits: 22@2: (1, 3)1@4: (1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
Build: 7 Infantry, Artillery, Armor in W. Germany
Build: Destroyer in SZ 112
Build: 10 Infantry in Germany
Build: 3 INfnatry in EnglandCollect: 2 Iraq + 5 Novgorod + 5 Sweeden + 5 Egypt + 58 TT = 75 IPC
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Anzac 4
Buy:
dd (8 )
2fgt (20)
save 1CM
sz43 (tr)
ss sz33sz42 (tr)
dd sz33NCM per map
Place units:
dd sz62
2fgt NswCollect : 15 + 1 saved = 16 IPC
No move for France
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Russia 5
Buy:
8inf (24)
mec (4)
art (4)
3tnk (18)
save 3CM
Rom (inf)
inf Bes
inf Epl
fgt SukrPol (2inf)
2inf, fgt, tac EplArc (inf)
3inf SmoNov (inf, art)
2inf, art Bel
fgt EplRom
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 2)1@3: (6)
Rolls: 1@2; Total Hits: 11@2: (2) -
Rom rd 2
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3) -
Rom twlo inf
Pol
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (2, 1)1@3: (5)1@4: (3)
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
sorry, it was 2@1, but it doesn’t change anything.
Pol twol
Arc
Rolls: 3@1; Total Hits: 13@1: (5, 1, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Arc twol
Nov
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (5, 1)1@3: (2)
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
Nov twol
NCM per map
place units:
8inf, mec, art Rus
3tnk SukrCollect : 47 + 3 saved = 50 IPC
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Japan:
Buy(63)
- 2 Minor Complexes
- 1 Destroyer
- 1 Tactical Bomber
- 2 Fighters
Combat Moves:
Infantry to Burma
Infantry to FIC
Artillery to Sze
Infantry, Artillery to Sik
2 Infantry to SHe
Strat to Sik
Strat to She
3 Fig, 3 Tac, Strat to SZ 42
4 Infantry, 2 Battleships, 2 Cruisers, 3 Fighters to PhilippinesCombat:
Philippines:
Attacker:
Rolls: 4@1 5@3 2@4; Total Hits: 54@1: (2, 6, 1, 4)5@3: (3, 3, 1, 4, 5)2@4: (4, 5)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
SZ 42:
Attacker:
Rolls: 3@3 4@4; Total Hits: 63@3: (1, 3, 2)4@4: (2, 2, 6, 1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
She:
Attacker:
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 5)1@4: (2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
Sik:
Attacker:
Rolls: 2@2 1@4; Total Hits: 02@2: (6, 6)1@4: (6)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
Sik:
Attacker:
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
CRD:
Max 3
Rolls: 2@3; Total Hits: 22@3: (2, 2)
Max 4
Rolls: 2@3; Total Hits: 22@3: (1, 1) -
Collect 65 TT + 5 DEI - 5 CRD = 65 IPC
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i think you forgot the sub in sz6
Conv Max 6
Rolls: 2@3; Total Hits: 12@3: (2, 5) -
All right…gonna try tech…
US 5
Buy: 3tech (15)
roll for tech (looking for 6)
Rolls: 3@6; Total Hits: 33@6: (6, 2, 6) -
Roll Chart 2:
Rolls: 1@6; Total Hits: 11@6: (5) -
US has now the technology : Long Range Aircraft (btw, that’s a good idea you had to overdefend Japan lol…)
Buy:
2inf (6)
2tr (14)
dd (8 )
AC (16)
2fgt (20)CM
sz91 (dd)
2ss sz101
all fleet sz88 exepted 1 dd
2fgt EusKsu
2inf Car » tr sz33 » sz19 Ksu walk insz21 (dd)
ss sz22
5fgt, tac sz33sz91
Rolls: 6@2 7@3; Total Hits: 66@2: (5, 5, 3, 3, 6, 2)7@3: (3, 3, 1, 3, 6, 2, 6)
Rolls: 1@2; Total Hits: 01@2: (5)





