@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseCorndoogle….alpha3, no techs
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Rolls: 1@2 1@3 ; Total Hits: 11@2: (4)1@3: (2)
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G1–— Buy AC, 2 trans=30ipcs
combat
SZ112: BS, Crz, Tac vs Crz, Crz
SZ111: 2sub, ftr, tac, bmr vs. BS, dest
SZ110: sub, 3tac, 3ftr, bmr vs. BS, Crz
SZ106: sub vs dest, tran
SZ91: sub vs CrzFrance: 7inf, 3art, 4arm vs AA, 6inf, 2art, 2arm, ftr
Normandy: 2mech, arm vs inf, art
S.France: 2 mech, arm vs inf, artNo scrambles!
SZ112 attack
Rolls: 2@3 1@4 ; Total Hits: 12@3: (3, 6)1@4: (5)
defend
Rolls: 1@3 1@3 ; Total Hits: 01@3: (6)1@3: (5)
SZ111 attack aaa: 2@2 1@3 2@4 :
defend
Rolls: 1@2 1@4 ; Total Hits: 11@2: (1)1@4: (5)
SZ110 attack
Rolls: 1@2 3@3 4@4 ; Total Hits: 41@2: (4)3@3: (4, 6, 2)4@4: (1, 2, 6, 3)
defend
Rolls: 1@3 1@4 ; Total Hits: 21@3: (3)1@4: (2)
SZ106
Rolls: 1@2 ; Total Hits: 11@2: (2)
defend
Rolls: 1@2 ; Total Hits: 11@2: (2)
SZ91 attack
Rolls: 1@2 ; Total Hits: 01@2: (5)
Defend if not hit
Rolls: 1@3 ; Total Hits: 01@3: (6)
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SZ112
AttackRolls: 2@3 1@4 ; Total Hits: 22@3: (2, 3)1@4: (5)
DefendRolls: 1@3 ; Total Hits: 11@3: (2)
SZ111 reroll atk
AtkRolls: 2@2 1@3 2@4 ; Total Hits: 22@2: (1, 4)1@3: (5)2@4: (6, 2)
Defense hit 1 above.SZ92
AtkRolls: 1@2 ; Total Hits: 11@2: (1)
Def : 1@3 : if missedSZ106 trans survived
SZ110 win loss of sub, ftr -
SZ111
AtkRolls: 1@2 2@4 ; Total Hits: 31@2: (2)2@4: (3, 2)
Def if sub missRolls: 1@4 ; Total Hits: 11@4: (4)
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Recap
SZ112-win with DMG to BS, no losses
SZ111-win loss of sub
SZ110-win loss of sub,ftr
SZ106-loss sub, UK trans survived
SZ91-win no loss.Now land battles. Added Yugoslav. Forgot to type it in.
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France
Atk
Rolls: 4@1 6@2 4@3 ; Total Hits: 54@1: (5, 1, 4, 5)6@2: (4, 3, 5, 2, 5, 6)4@3: (6, 2, 2, 1)
DefRolls: 8@2 2@3 1@4 ; Total Hits: 88@2: (1, 2, 6, 5, 3, 2, 2, 1)2@3: (2, 1)1@4: (2)
Normandy
Atk
Rolls: 2@1 1@3 ; Total Hits: 02@1: (6, 5)1@3: (5)
DefRolls: 2@2 ; Total Hits: 22@2: (1, 1)
S.France
AtkRolls: 2@1 1@3 ; Total Hits: 12@1: (2, 5)1@3: (1)
DefRolls: 2@2 ; Total Hits: 02@2: (6, 3)
Yugoslav
AtkRolls: 4@1 4@2 4@3 ; Total Hits: 44@1: (5, 3, 2, 1)4@2: (1, 2, 6, 3)4@3: (3, 6, 4, 5)
DefRolls: 5@2 ; Total Hits: 25@2: (5, 2, 1, 6, 4)
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France
AtkRolls: 2@2 4@3 ; Total Hits: 22@2: (5, 3)4@3: (3, 2, 5, 4)
DefRolls: 4@2 2@3 1@4 ; Total Hits: 44@2: (4, 1, 3, 2)2@3: (2, 3)1@4: (5)
Normandy
AtkRolls: 1@3 ; Total Hits: 11@3: (2)
DefRolls: 2@2 ; Total Hits: 12@2: (4, 1)
SF
AtkRolls: 2@1 1@3 ; Total Hits: 12@1: (2, 3)1@3: (3)
DefRolls: 1@2 ; Total Hits: 01@2: (6)
Yugoslav
AtkRolls: 2@1 4@2 4@3 ; Total Hits: 52@1: (4, 2)4@2: (4, 5, 4, 2)4@3: (2, 1, 3, 3)
DefRolls: 1@2 ; Total Hits: 01@2: (3)
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Ha good game!!! Dice generator loves you!!! Restarting game lmao. If there wasnt so much typing involved id continue but screw that lolGonna have to wait till tonight though man. I’ll text ya.
Odds mean nothing when that 10% bites you in the arse lmao.