Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 2 tactical_bombers moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour remaining. Battle score for attacker is 4 Casualties for Germans: 3 artilleries, 7 infantry and 4 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 111 Sea Zone Germans attack with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 fighter and 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British 2 bombers owned by the Germans and 2 tactical_bombers owned by the Germans retreated British win with 3 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 fighters and 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 2 bombers and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 111 Sea Zone to Holland Belgium 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs12L 41 Tyzoq (Axis) v Boldfresh (Allies+6) -Tech
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**Italy 17
Purchase ($24)**
2 Bmr ($24)Combat
#1) Sea Zone 6
1 Ftr, 4 Bmr vs 1 DD, 2 AC, 1 Ftr
w/ 1 Ftr, 1 Bmr Ita
w/ 3 Bmr Fra -
Sea Zone 6
ATK: 1 Ftr, 4 Bmr
Rolls: 1@3 4@4; Total Hits: 31@3: (4)4@4: (4, 3, 1, 6)DEF: 1 DD, 2 AC, 1 Ftr
Rolls: 3@2 1@4; Total Hits: 33@2: (6, 1, 1)1@4: (3) -
Sea Zone 6: Round 2
ATK: 2 Bmr
Rolls: 2@4; Total Hits: 22@4: (3, 2)DEF: 1 Ftr
Rolls: 1@4; Total Hits: 11@4: (4) -
**Italy 17
Purchase ($24)**
2 Bmr ($24)Combat
#1) Sea Zone 6
1 Ftr, 4 Bmr vs 1 DD, 2 AC, 1 Ftr
w/ 1 Ftr, 1 Bmr Ita
w/ 3 Bmr Fra
Cleared with 1 BmrNoncombat Moves
1 Bmr sz6 > Ger
2 Arm Ger > Bst
2 Inf Ger > Pol
10 Inf, 1 Art Fra > Ger
1 Inf Nwe > Ger
2 Inf Per > Trj
3 Inf Cau > PerMobilize
2 Bmr - ItaCollect
$17 + $5 NOs = $22 -
good luck in Japan, could make this game interesting if you win.
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have you run the numbers? what are the US chances?
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how about we run it 100 times and if the US wins one we go forward with that one… :lol:
still stinging from that crappy battle this morning. so freakin disappointing. i know i couldn’t stop a german fleet eventually but i could have slowed it way down and bought time for the USA… :|
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if z5 had gone well, the USA could have done some very interesting things in the pacific, now they have to take a suicide shot… :|
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USA17 - the end - coming soon
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OOL for Japan = Bmr > Inf > Arm > Ftr (Italy) > Ftr (Jap)
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if my AA gun misses you have a 1% chance!
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run it 300 times then? :-D
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looks like a 1 in 2000 chance, maybe we should run it 2000 times?
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ok 2000 times, you’re on!! :-o
USA17 - with 63 buys 6 ftr, save 3
CM
z48 (trn) - sub (z61)
everything to jpn - that’s 2 inf, 2 arm, 24 ftr, 8 bomJAPAN AA FIRE
fighters
Rolls: 24@1; Total Hits: 224@1: (6, 4, 4, 4, 1, 5, 4, 6, 3, 6, 3, 5, 4, 3, 3, 5, 3, 3, 2, 3, 3, 6, 1, 5)
bombers
Rolls: 8@1; Total Hits: 28@1: (3, 2, 6, 5, 1, 1, 5, 6) -
jpn
Rolls: 2@1 24@3 6@4; Total Hits: 202@1: (3, 5)24@3: (4, 2, 6, 4, 2, 1, 2, 1, 2, 1, 3, 3, 4, 1, 1, 6, 2, 3, 3, 6, 3, 2, 1, 6)6@4: (3, 6, 5, 2, 6, 2)
Rolls: 2@1 7@2 3@3 29@4; Total Hits: 272@1: (6, 4)7@2: (4, 6, 1, 5, 1, 2, 5)3@3: (3, 3, 2)29@4: (5, 1, 2, 5, 6, 4, 2, 2, 3, 5, 4, 4, 4, 1, 3, 3, 3, 3, 4, 3, 6, 1, 2, 6, 6, 2, 2, 5, 4) -
well my fighters were pretty valiant but i didn’t get the complete crap defense you owed me…
jpn2
Rolls: 1@3 4@4; Total Hits: 21@3: (5)4@4: (1, 3, 6, 5)
Rolls: 21@4; Total Hits: 1721@4: (4, 5, 1, 4, 2, 2, 2, 3, 5, 1, 4, 6, 1, 3, 4, 1, 1, 4, 1, 5, 3) -
terrible right to the end.
time for 2/2000
aa fire
Rolls: 24@1; Total Hits: 524@1: (1, 3, 5, 1, 2, 3, 1, 2, 5, 6, 6, 5, 6, 2, 6, 1, 3, 1, 6, 4, 3, 5, 6, 3)
Rolls: 8@1; Total Hits: 18@1: (4, 5, 2, 3, 4, 1, 4, 4) -
3/2000
aa fire
Rolls: 24@1; Total Hits: 424@1: (6, 5, 1, 1, 5, 3, 1, 4, 3, 2, 2, 3, 4, 5, 4, 4, 6, 6, 5, 2, 5, 1, 2, 2)
Rolls: 8@1; Total Hits: 38@1: (1, 5, 6, 1, 3, 2, 1, 2) -
4/2000
aa fire
Rolls: 24@1; Total Hits: 624@1: (4, 2, 1, 2, 5, 5, 1, 5, 3, 3, 4, 4, 4, 5, 4, 2, 5, 5, 5, 1, 6, 1, 1, 1)
Rolls: 8@1; Total Hits: 18@1: (3, 1, 4, 5, 3, 4, 3, 6) -
so far the first one was best… :lol:
5/2000
aa fire
Rolls: 24@1; Total Hits: 224@1: (2, 1, 2, 2, 5, 4, 2, 5, 6, 6, 4, 5, 4, 6, 6, 5, 4, 6, 6, 1, 6, 3, 5, 2)
Rolls: 8@1; Total Hits: 18@1: (2, 2, 6, 4, 5, 1, 5, 6)





