So, what will it be Gagantua, a friendly game, or a competitive war?
In all honesty, people are at their BEST in a friendly game. The calibre of the competetion is much improved, if I let you fix simple/obvious errors, to the benefit of the quality of the game, and you do the same for me.
Thus, the more competetive game, IS the friendlier one.
Agreed
Now on that note, I personally let most everything slide, with a few exceptions. For example, the allied player made a mistake… and acts on the axis players turn BEFORE dice are rolled, 99 times out of 100, that mistake will be allowed to be corrected. If dice have been rolled however, it is FULLY at the discretion of the effected oppossing player.
Also, if one asks, “Can I start my turn now?” or “Is it Russia yet?” or “is that the end of your move?” can be construed as a deciding factor when say, I swoop in and take your capital. You can argue it was a mistake you left it open, and that no dice were rolled yet, but the fact it was clearly asked if your move was over trump that defense.
Another example of this is: All combat movements have been made, and that player announces that they will begin their resolve combat phase starting with an attack in a particular sea zone. The defending player than announces that they will in fact scramble from an air base adjacent from that sea zone, but the attacking player says :dam…. I didn’t see that you could scramble". Even in our friendly games, our groups don’t forgive these types of things because we are all above average players, we should know where bases are, and we all have 2 teammates to help point out things like base positions during the combat movement phase. Thats why we announce when our combat movement phase ends and when our resolve combat phase begins, because regardless of weather or not dice have been rolled… we don’t consider the rolling of dice as the line between the 2 phases for the reasons we have both outlined. Also, we allow players to change their purchases at any time before the resolve combat phase begins, we don’t allow purchase changes afterwards, because we feel that players shouldn’t be allowed to change purchases depending on if combat rounds end poorly or favorably for them. Everything else for us, is forgivable.
In General however all mistakes are usally considered by the group, and team captains, and for the enjoyment of the game are let go, and allowed as corrected, In my experience, this is what occurs 90% of the time.
Bickering about crap like:
- you touched that piece you have to move it, OR
- you loaded that transport in combat movement as opposed to non combat movement, OR
- forgot to land your plane so it’s dead.
Shouldn’t happen.
Agreed
That’s when the fun is taken out of it, and someone loses because even though they bought there units, they forgot to place them on their turn, therefore aren’t allowed to place them now, and thus LOSE. Too lame for me.
That said, I would like to mention that certain phycological tactics in a “friendly game” like this might be considered unsportsmanlike. Tactics like mixing up a large American naval force into a big unrecognizable pile of rubble, Taunting a player with sh!t talk while he is in the middle of his turn, or expressing fits of rage at the dice gods by throwing them across the room (feel free to name more if I have forgot something).
And we are going to be there in force YG. Don’t worry.
Thats good, because after I printed some of your teams online games to familiarize myself with some of your Allied strategies (I hope thats not considered unsportsmanlike as I only wish to prepare my team), I noticed that you all play the Axis a lot, and I thought you might have been sour about drawing the Allies.