@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUs???????????? (Axis) vs Corriganhp (Allies)- Alpha3- no tech
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Yunan taken with loss of 2 inf
Moves and builds are on the map that will be uploaded after UK’s turn.
China collects 15 ipcs
UK 1
London with 28 ipcs
Mobilize
9 inf =27
Save 1 ipcIndia with 17 ipcs,
Mobilize
2 arts =8
3 inf =9Combat
Land 1 inf in Celebes
Attack sz 96 (dd) with
Ftr fr Malta
Tac fr 98
Ca fr 96Attacker
Rolls: 2@3 1@4; Total Hits: 22@3: (6, 1)1@4: (2)
Defender
Rolls: 1@2; Total Hits: 01@2: (6)Attack sz 106 (ss) with
Dd fr 109,
Bmb fr LondongAttacker
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (1)
Defender
Rolls: 1@1; Total Hits: 01@1: (4) -
UK 1
London with 28 ipcs
Mobilize
9 inf =27
Save 1 ipcIndia with 17 ipcs,
Mobilize
2 arts =8
3 inf =9Combat
Land 1 inf in Celebes
SZ 96 taken without loss
SZ 106 taken without loss
London collects 33 saved 1 = 34 ipcs
India collects 20 ipcs -
Note that there is a system to roll for Convoy raids in the new rules. It looks like you took the expected values for Southern France but the new system is to roll 1 die for each surface ship, and 2 dice for each sub or plane on a carrier.
Results from 4 thru 6 are considered a “miss”, so most people roll the CRD as a unit that hits on a 3 or less.
Rolls of 1 to 3 do ipc dmg equal to the number of the die, so a 3 is 3 ipcs of damage.
all of these new rules are still subject to the limits of the territory that’s being raided.
The CRD in Southern France, is one of the reasons why I go for Normandy rather than Southern, the other is that the factory in Normandy really comes in handy and you may or may not have the extra units to take Normandy R2.
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Ah yes, I forgot. I would like to take the expected 3hits this time, but I won’t remember to do this new rule if I don’t start doing it now, so I’m just gonna roll for it if you don’t mind. Please be patient with me on this new rule as I probably will forget a few times before I get used to it.
Ok, here it goes
Convoy
z93
1CZ, 1DD
Rolls: 2@3; Total Hits: 02@3: (6, 6) -
Alright so I lucked out,
Germany income adjusted to $69
Italy in a minute…
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Ita 1
Buy- $10- 1ftr- no change
CM
to Sud- free
2inf, 1art fm Ethto Ken- free
1inf fm It Somto Tun
1inf, 1art fm Lib
1mec fm Tobto Alex
2inf, 1art fm Tobto z96
1BB, 1CZ, 1TT fm z97 (loaded with 1inf, 1tnk to Tob fm Alb)
1TT fm z95 loaded with 2inf fm SIta to take Malta- freez93
1bmr fm NIta
2ftr fm SIta
1DD fm z95z94
1CZ, 1SS fm z95CB
z93
1DD, 2ftr, 1bmr
Rolls: 1@2, 2@3, 1@4; Total Hits: 41@2,: (1)2@3,: (3, 1)1@4: (2)def
1DD, 1CZ
Rolls: 1@2, 1@3; Total Hits: 01@2,: (4)1@3: (5)z94
1SS, 1CZ
Rolls: 1@2, 1@3; Total Hits: 11@2,: (3)1@3: (2)def
1DD
Rolls: 1@2; Total Hits: 01@2: (5)z96
1BB, 1CZ
Rolls: 1@3, 1@4; Total Hits: 11@3,: (4)1@4: (4)def
1@3:Alex
2inf, 1art
Rolls: 1@1, 2@2; Total Hits: 01@1,: (5)2@2: (4, 5)def 1inf
Rolls: 1@2; Total Hits: 01@2: (5)Tun
1inf, 1art, 1mec
Rolls: 1@1, 2@2; Total Hits: 01@1,: (4)2@2: (6, 6)def 1inf
Rolls: 1@2; Total Hits: 01@2: (4) -
def 1@3
Rolls: 1@3; Total Hits: 11@3: (1)cruiser
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sea zones cleared- no losses
Tun
Rolls: 1@1, 2@2; Total Hits: 21@1,: (4)2@2: (2, 2)def
Rolls: 1@2; Total Hits: 01@2: (4)Alex
Rolls: 1@1, 2@2; Total Hits: 21@1,: (3)2@2: (1, 2)def
Rolls: 1@2; Total Hits: 01@2: (4) -
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Germany has 71 ipcs, you forgot to put the Roundel on Yugoslavia
ANZAC 1
Mobilize with 10 ipcs,
1 ftr
Moves and placements on the map
Anzacs collect 14 ipcsFrance 1
Moves are on the map
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Ger 2
Buy- $71- 10TT- save $1
CM
to Norm
2inf fm Fra
1ftr, 1tac fm z112to z110
1SS in z1110
4ftr, 4tac fm WGerto Gre
5inf fm Bul
2tnk frm Yugo
2bmr fm WGerScramble in z110???
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no scrambling . . .
wait a minute, and here I thought that you were going to defend the virtues of Barbarossa to me?!
I guess it turns out that you are actually a sea lion fan after all . . .
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No I don’t defend any strategy. Whether Sealion or Barborossa I think the game is still Allied advantaged, but not by much. I’m merely testing Sealion- I predict a loss for myself with this strategy- against good Allied play anyway. :wink: I’m not really sure if Barborossa is better either- I would like to test that out later- maybe in a couple of FTF games I got coming up. I think in 3-6months (barring anymore changes to Alpha+3- knock on wood), we’ll be playing games with a small bid for Allies similar to Revised and AA50- which IMO is alright with me- balanced enough.
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CB
Norm
2inf, 1ftr, 1tac
Rolls: 2@1, 1@3, 1@4; Total Hits: 42@1,: (1, 1)1@3,: (2)1@4: (2)def
1inf, 1art
Rolls: 2@2; Total Hits: 02@2: (6, 5)z110
1SS, 4ftr, 4tac
Rolls: 1@2, 4@3, 4@4; Total Hits: 21@2,: (1)4@3,: (4, 5, 6, 2)4@4: (6, 6, 6, 6)def
1CZ
Rolls: 1@3; Total Hits: 01@3: (5)Gre
5inf, 2tnk, 2bmr
Rolls: 5@1, 2@3, 2@4; Total Hits: 35@1,: (3, 2, 6, 1, 4)2@3,: (6, 4)2@4: (4, 2)def
4inf
Rolls: 4@2; Total Hits: 24@2: (1, 2, 3, 4) -
Gre rd2
3inf, 2tnk, 2bmr
Rolls: 3@1, 2@3, 2@4; Total Hits: 33@1,: (6, 2, 2)2@3,: (5, 1)2@4: (1, 4)def
1inf
Rolls: 1@2; Total Hits: 01@2: (6) -
z110, Norm, Gre cwlo of 2inf
NCM- on map
Placement- 10TT on z112
Collect- 56+1= $57
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Are we playing with the old Russian NO of any European axis or neutral territory, or the new one where it’s just axis and pro axis neutrals, but not just European?
USSR 2
Purchase
4 mechs =16
7 inf =21See map
Collect 37 ipcs -
Jap 2
Buy- $45- 1NB, 2TT, 2tnk, 1art- no change
CM
to Sui- free
1inf fm Chato Hop-free
1inf, 1art fm Chato Kwe-free
3inf, 1art fm Anhto Yun
3inf, 1art fm Hun
2inf, 1art, 1tnk 5ftr, 3tac, 2bmr fm KwaCB
Yun
5inf, 2art, 1tnk, 5ftr, 3tac, 2bmrs
Rolls: 3@1, 4@2, 6@3, 5@4; Total Hits: 123@1,: (2, 1, 6)4@2,: (1, 5, 2, 6)6@3,: (5, 3, 3, 3, 1, 1)5@4: (3, 4, 5, 4, 4)def
3inf
Rolls: 3@2; Total Hits: 13@2: (1, 4, 5) -
Yun cwlo 1inf
NCM- on map
Placement- 1NB on Kwa, 2TT on z6, 2tnk, 1art on Jap
Collect- $43
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I asked Kreighund this question earlier and I notified Larry about it about the Russian Communist NO:
Questioneer: “Krieghund, will there be a change to this NO (below) to say “continental” Europe excluding island like Ireland and Sicily, Sardinia being taken by the Russians with easy Allied transport help???”
Kreighund: “More likely, it will be changed to include only original German, Italian, and pro-Axis neutral territories.”
I’m gonna let common sense rule here in which I strongly believe Kreighund is right and that the NO will adjusted and worded to mean only original German, Italian and pro-Axis neutral territories. And yes let’s exclude islands like Sicily and Sardinia also. I notified Larry about this twice 3-4 weeks ago and he indicated that it would be changed.





