Question:
Normally a plane would be added to a carrier if you build one, you have a plane stationed there. This time I didnt get asked to land one. I edited it!!!
I asked Kreighund this question earlier and I notified Larry about it about the Russian Communist NO:
Questioneer: “Krieghund, will there be a change to this NO (below) to say “continental” Europe excluding island like Ireland and Sicily, Sardinia being taken by the Russians with easy Allied transport help???”
Kreighund: “More likely, it will be changed to include only original German, Italian, and pro-Axis neutral territories.”
I’m gonna let common sense rule here in which I strongly believe Kreighund is right and that the NO will adjusted and worded to mean only original German, Italian and pro-Axis neutral territories. And yes let’s exclude islands like Sicily and Sardinia also. I notified Larry about this twice 3-4 weeks ago and he indicated that it would be changed.
I am ok with the new rules even though that makes things tougher on the Allies.
USA 2
The USA is supposed to start with 2 ftrs. Somehow one of them was removed.
My one regret is that I didn’t build a mech infantry round 1 with the UK.
Build with 53 ipcs
4 strat bmbs
Save 5 ipcs
America collects 52 saved 5 = 57 in pocket
China 2
With 15 ipcs
5 inf = 15
China collects 5 ipcs
UK 2
London with 34 ipcs builds
Tank =6
Mech =4
8 inf = 24
India with 20 ipcs
2 arts = 8
4 inf =12
London collects 26 ipcs
India collects 24 ipcs
Italy 2
Buy- $13- 2SS- save $1
CM
to z110
3ftr, 1bmr fm SIta
to Morc
1inf, 1art fm Tun
1BB, 2CZ fm z94, z96, z93
to Gibr- free
2inf fm Malta
to Egypt
2tnk fm Tob
2inf, 1art fm Sud
2inf, 2art fm Alex
Alg- free
1mec fm Tun
CB
z110
3ftr, 1bmr
Rolls: 3@3, 1@4; Total Hits: 13@3,: (5, 5, 2)1@4: (6)
def
1AC
Rolls: 1@2; Total Hits: 01@2: (5)
Morc
1inf, 1art, 1CZ, 1BB
Rolls: 2@2, 1@3, 1@4; Total Hits: 12@2,: (4, 6)1@3,: (6)1@4: (1)
def
2inf
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Egy
4inf, 2art, 2tnk
Rolls: 2@1, 4@2, 2@3; Total Hits: 32@1,: (3, 4)4@2,: (3, 2, 5, 1)2@3: (2, 4)
def
2inf
Rolls: 2@2; Total Hits: 22@2: (1, 1)
z110 rd2
Rolls: 3@3, 1@4; Total Hits: 23@3,: (6, 3, 6)1@4: (1)
def
Rolls: 1@2; Total Hits: 01@2: (4)
Morc- first hit
Rolls: 10@2; Total Hits: 410@2: (6, 3, 6, 5, 1, 1, 2, 5, 4, 1)
def
Rolls: 10@2; Total Hits: 310@2: (6, 4, 4, 4, 4, 1, 1, 5, 4, 2)
please scramble 3 ftrs into 110, including the french one.
Ah, forgot about that- will you allow me to redo that combat move??? Nevermind- I’ll just go through with it…
3ftr, 1bmr
Rolls: 3@3, 1@4; Total Hits: 23@3,: (4, 3, 4)1@4: (2)
def
3ftr, 1AC
Rolls: 1@2, 3@4; Total Hits: 31@2,: (4)3@4: (2, 2, 1)
choose your casualties…
I will lose the cv.
I shot down 3 Italian fighters in the Channel, not 2 so I have fixed that.
ANZAC 2
Purchase with 14 ipcs
Dd
Ss
Anzacs collect 14 ipcs
France 2
Ger 3
Buy- $57- 9inf, 6mec, 1tnk- no change
CM
z112 navy (except CZ) to z110- Sealion
13inf, 6art, 7tnk, 5tac, 5ftr, 2bmr
to Kar- free
2inf fm Fin
1SS fm z110 to z109 (I’m assuming you won’t scramble b/c of Sealion)
well here it goes, if this fails, then there is probably not a good reason to go on…Battle Calc has this at 73% Germany advantage- right about where I expect it to be…however…being a gambit…dice go bad- game over…that’s one of the bad parts of Sealion. First you have to survive the initial round of battle then survive the Allied whiplash afterward- uuggh.
CB
Sealion
AAfire
Rolls: 12@1; Total Hits: 012@1: (4, 6, 2, 3, 3, 2, 6, 2, 2, 4, 4, 2)
whew!!
Sealion
13inf, 6art, 7tnks, 5ftr, 5tac, 2bmr, 1BB
Rolls: 7@1, 12@2, 12@3, 8@4; Total Hits: 147@1,: (1, 3, 1, 1, 6, 1, 3)12@2,: (6, 6, 1, 2, 6, 6, 3, 2, 5, 4, 6, 6)12@3,: (4, 6, 1, 3, 5, 5, 6, 2, 3, 4, 2, 5)8@4: (5, 5, 5, 5, 5, 5, 2, 4)
def
23inf, 1mec, 3tnk, 4AA, 1bmr, 6ftr, 1tac
Rolls: 1@1, 24@2, 4@3, 6@4; Total Hits: 111@1,: (4)24@2,: (2, 6, 4, 2, 3, 6, 6, 6, 6, 5, 3, 5, 6, 5, 4, 5, 5, 5, 2, 2, 1, 6, 6, 5)4@3,: (4, 5, 4, 3)6@4: (1, 1, 6, 3, 1, 4)
2inf, 6art, 7tnk, 5ftr, 5tac, 2bmr
Rolls: 8@2, 12@3, 7@4; Total Hits: 118@2,: (2, 3, 2, 5, 2, 1, 5, 5)12@3,: (5, 2, 5, 6, 5, 3, 3, 3, 6, 6, 5, 4)7@4: (2, 6, 6, 3, 4, 6, 5)
def
13inf, 1mec, 3tnk, 6ftr, 1tac, 1bmr
Rolls: 1@1, 14@2, 4@3, 6@4; Total Hits: 91@1,: (2)14@2,: (6, 3, 2, 2, 5, 3, 1, 6, 3, 5, 5, 2, 1, 3)4@3,: (2, 5, 6, 4)6@4: (2, 5, 3, 6, 3, 5)
I would have lost my bomber along with the aa guns.
but what really has me confused is how I shot down 3 italian fighters and yet two of them are parked on the german AC
i admit that the italian ftrs on the cv are a nice move, but I think that’s a bit unfair, since you were determined to attack the british cv
oh yeah- forgot- sorry about that- added and extra inf shot here.
I took the Italian ftrs off.
6tnk, 5ftr, 5tac, 2bmr
Rolls: 11@3, 7@4; Total Hits: 1011@3,: (3, 6, 1, 1, 5, 2, 5, 2, 6, 3, 4)7@4: (6, 2, 1, 5, 3, 2, 5)
def
3inf, 1mec, 3tnk, 6ftr, 1tac
Rolls: 4@2, 4@3, 6@4; Total Hits: 74@2,: (2, 3, 3, 6)4@3,: (6, 3, 1, 6)6@4: (1, 6, 3, 1, 1, 6)
3ftr, 5tac, 2bmr, 1tnk
Rolls: 4@3, 7@4; Total Hits: 94@3,: (1, 1, 3, 4)7@4: (2, 2, 1, 6, 2, 1, 1)
def
4ftr
Rolls: 4@4; Total Hits: 34@4: (3, 3, 1, 5)
and you would not have provided air cover for the fleet if the italians weren’t on the cv?
in any case, you should have offered me the option to scramble.
London taken
z110- first hit
1SS
Rolls: 10@2; Total Hits: 310@2: (4, 3, 5, 3, 2, 5, 2, 3, 1, 4)
def
1DD
Rolls: 10@2; Total Hits: 410@2: (5, 4, 1, 5, 1, 2, 4, 3, 2, 5)