@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUs???????????? (Axis) vs Corriganhp (Allies)- Alpha3- no tech
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all clear except for France…
Fra
4inf, 3art, 2mec, 5tnk
Rolls: 3@1, 6@2, 5@3; Total Hits: 53@1,: (1, 4, 1)6@2,: (2, 5, 1, 5, 4, 3)5@3: (2, 5, 5, 5, 4)def
2art, 2tnk, 1ftr
Rolls: 2@2, 2@3, 1@4; Total Hits: 22@2,: (4, 4)2@3,: (4, 1)1@4: (3) -
NCM- on map
Do you want me to type out NCM??? I usually don’t. If you want me to I will- I don’t like to though- its annoying.
Place New Units
1AC, 2TT on z112
Collect - $67
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map
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Japan 1
Buy- $26- 3TT- save $5
CM
to Cha-free
2inf, 1art fm Jehto Anh-free
3inf, 1art fm Shato Hun
3inf, 1art fm Ksi
1ftr fm For
1ftr fm Okito Yun
3inf, 1art fm Yun
1ftr, 1tac fm Ksu
2bmrs fm JapCB
Hun
3inf, 1art, 2ftr
Rolls: 2@1, 2@2, 2@3; Total Hits: 22@1,: (1, 2)2@2,: (6, 5)2@3: (5, 1)def 2inf
Rolls: 2@2; Total Hits: 12@2: (6, 1)Yun
3inf, 1art, 1ftr, 1tac, 2bmrs
Rolls: 2@1, 2@2, 1@3, 3@4; Total Hits: 22@1,: (5, 6)2@2,: (3, 6)1@3,: (5)3@4: (2, 3, 6)def 4inf
Rolls: 4@2; Total Hits: 14@2: (4, 6, 3, 2) -
Hun cwnl
Yun rd2
2inf, 1art, 1ftr, 1tac, 2bmr
Rolls: 1@1, 2@2, 1@3, 3@4; Total Hits: 21@1,: (3)2@2,: (5, 4)1@3,: (6)3@4: (5, 2, 1)def 2inf
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
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USA 1
With 52 ipcs
2 cvs = 32
Tac = 11
Dd = 8
Save 1 ipcMoves and builds are on the map that will be uploaded after UK’s turn.
USA collects 52 + 1 = 53 ipcs
China 1
With 12 ipcs
Mobilize 4 infCombat
Attack yunan (2 inf 1 art) with 5 inf and ftr fr Sze
Attacker
Rolls: 5@1 1@3; Total Hits: 15@1: (2, 1, 6, 3, 5)1@3: (4)
Defender
Rolls: 3@2; Total Hits: 13@2: (6, 1, 4) -
Attack yunan (2 inf 1 art) with 5 inf and ftr fr Sze
Attacker
Rolls: 4@1 1@3; Total Hits: 04@1: (4, 3, 4, 3)1@3: (6)
Defender
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Attack yunan (2 inf 1 art) with 5 inf and ftr fr Sze
Attacker
Rolls: 3@1 1@3; Total Hits: 23@1: (6, 5, 1)1@3: (1)
Defender
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
Yunan taken with loss of 2 inf
Moves and builds are on the map that will be uploaded after UK’s turn.
China collects 15 ipcs
UK 1
London with 28 ipcs
Mobilize
9 inf =27
Save 1 ipcIndia with 17 ipcs,
Mobilize
2 arts =8
3 inf =9Combat
Land 1 inf in Celebes
Attack sz 96 (dd) with
Ftr fr Malta
Tac fr 98
Ca fr 96Attacker
Rolls: 2@3 1@4; Total Hits: 22@3: (6, 1)1@4: (2)
Defender
Rolls: 1@2; Total Hits: 01@2: (6)Attack sz 106 (ss) with
Dd fr 109,
Bmb fr LondongAttacker
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (1)
Defender
Rolls: 1@1; Total Hits: 01@1: (4) -
UK 1
London with 28 ipcs
Mobilize
9 inf =27
Save 1 ipcIndia with 17 ipcs,
Mobilize
2 arts =8
3 inf =9Combat
Land 1 inf in Celebes
SZ 96 taken without loss
SZ 106 taken without loss
London collects 33 saved 1 = 34 ipcs
India collects 20 ipcs -
Note that there is a system to roll for Convoy raids in the new rules. It looks like you took the expected values for Southern France but the new system is to roll 1 die for each surface ship, and 2 dice for each sub or plane on a carrier.
Results from 4 thru 6 are considered a “miss”, so most people roll the CRD as a unit that hits on a 3 or less.
Rolls of 1 to 3 do ipc dmg equal to the number of the die, so a 3 is 3 ipcs of damage.
all of these new rules are still subject to the limits of the territory that’s being raided.
The CRD in Southern France, is one of the reasons why I go for Normandy rather than Southern, the other is that the factory in Normandy really comes in handy and you may or may not have the extra units to take Normandy R2.
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Ah yes, I forgot. I would like to take the expected 3hits this time, but I won’t remember to do this new rule if I don’t start doing it now, so I’m just gonna roll for it if you don’t mind. Please be patient with me on this new rule as I probably will forget a few times before I get used to it.
Ok, here it goes
Convoy
z93
1CZ, 1DD
Rolls: 2@3; Total Hits: 02@3: (6, 6) -
Alright so I lucked out,
Germany income adjusted to $69
Italy in a minute…
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Ita 1
Buy- $10- 1ftr- no change
CM
to Sud- free
2inf, 1art fm Ethto Ken- free
1inf fm It Somto Tun
1inf, 1art fm Lib
1mec fm Tobto Alex
2inf, 1art fm Tobto z96
1BB, 1CZ, 1TT fm z97 (loaded with 1inf, 1tnk to Tob fm Alb)
1TT fm z95 loaded with 2inf fm SIta to take Malta- freez93
1bmr fm NIta
2ftr fm SIta
1DD fm z95z94
1CZ, 1SS fm z95CB
z93
1DD, 2ftr, 1bmr
Rolls: 1@2, 2@3, 1@4; Total Hits: 41@2,: (1)2@3,: (3, 1)1@4: (2)def
1DD, 1CZ
Rolls: 1@2, 1@3; Total Hits: 01@2,: (4)1@3: (5)z94
1SS, 1CZ
Rolls: 1@2, 1@3; Total Hits: 11@2,: (3)1@3: (2)def
1DD
Rolls: 1@2; Total Hits: 01@2: (5)z96
1BB, 1CZ
Rolls: 1@3, 1@4; Total Hits: 11@3,: (4)1@4: (4)def
1@3:Alex
2inf, 1art
Rolls: 1@1, 2@2; Total Hits: 01@1,: (5)2@2: (4, 5)def 1inf
Rolls: 1@2; Total Hits: 01@2: (5)Tun
1inf, 1art, 1mec
Rolls: 1@1, 2@2; Total Hits: 01@1,: (4)2@2: (6, 6)def 1inf
Rolls: 1@2; Total Hits: 01@2: (4) -
def 1@3
Rolls: 1@3; Total Hits: 11@3: (1)cruiser
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sea zones cleared- no losses
Tun
Rolls: 1@1, 2@2; Total Hits: 21@1,: (4)2@2: (2, 2)def
Rolls: 1@2; Total Hits: 01@2: (4)Alex
Rolls: 1@1, 2@2; Total Hits: 21@1,: (3)2@2: (1, 2)def
Rolls: 1@2; Total Hits: 01@2: (4) -
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Germany has 71 ipcs, you forgot to put the Roundel on Yugoslavia
ANZAC 1
Mobilize with 10 ipcs,
1 ftr
Moves and placements on the map
Anzacs collect 14 ipcsFrance 1
Moves are on the map





