@The_Good_Captain Yes I noticed the same thing after our first game (where I brought the SC with the flank instead of the MECH) and made the adjustment. Doesn’t come up often but when it does it can swing the numbers ever so slightly.
Axisplaya (Axis) vsAlsch91 (Allies) Alpha +2
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Cel cwol
Phi
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 42@1: (3, 4)2@2: (1, 2)2@3: (1, 6)2@4: (4, 6)
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
Phi twlo 1inf
sz37
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 6)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (1) -
arg…of course… sz37 cwlo 1tac
Mal
Rolls: 2@2 1@4; Total Hits: 22@2: (2, 3)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Forgot to list it, but of course, there is an attack in Hon
Hon (2inf)
2mec Ksu
2fgt, 2tac KwaHon
Rolls: 2@1 2@3 2@4; Total Hits: 42@1: (2, 3)2@3: (3, 1)2@4: (2, 1)
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
Hon twol
Sui
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (4)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1) -
Sui cwlo 1art
Shn
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (2)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (2) -
damn chinese keep doing very well…arg…i needed this one.
Hope you’ll continue to pay for that chinese luck on europe board lolShn cwlo 1inf sigh…
Hop
Rolls: 4@2; Total Hits: 04@2: (4, 3, 4, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Hop rd2
Rolls: 4@2; Total Hits: 24@2: (1, 4, 5, 1)
Rolls: 1@2; Total Hits: 11@2: (1) -
Hop twlo 1inf
NCM
all air sz37, 44, 45 and Phi » sz35
fgt, tac Shn » Kwa
2fgt, tac Hon » Kwa
bmb Mal » Kwa
bmb Phi » Ksi
mec Ksu » Kwe
art Hun » Kwe
fgt, tac Sui » Cha
fgt, tac Man » Kwa
inf Bury » Amu
inf Sak » Amu
tnk Sib » Amu
ss, AC sz6 » sz35
dd sz19 » sz35
all fleet sz36 » sz35Place units:
3mec Ksu
Mic Man
4ss sz6Collect : 53 IPC
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US 3
DoW on All Axis, upgrade ICs
55 IPCs
1 CV (16)
1 Fig (10)
1 Tac (11)
3 SS (18)save 0
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Combat
1 SS SZ 54 to SZ 43 (TT destroyed)
1 SS SZ 54 to SZ 44 (TT destroyed)
SZ 43 cwol
SZ 44 cwolNon-coms
3 Inf, 1 Art SZ 54 to Que
1 Strat Haw to Que
1 BB, 2 CV, 1 Fig SZ 26 to SZ 54
3 Fig Haw to SZ 54
1 CV, 1 SS SZ 10 to SZ 26
1 DD SZ 10 to SZ 25
1 Fig, 1 Tac Eus to SZ 26
1 TT SZ 101 to SZ 86, take
1 Arm Cus to Bra (activate)
1 DD, 1 CA SZ 101 to SZ 11Place
1 CV, 1 Fig, 1 Tac, 3 SS SZ 10
Collect
52 + 20 NO = 72 IPCs
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China 3
7 IPCs
2 Inf, save 1
Combat
4 Inf, 1 Fig She to Hop
Rolls: 4@1 1@3; Total Hits: 04@1: (5, 3, 3, 2)1@3: (5)
Rolls: 3@2; Total Hits: 03@2: (5, 6, 6) -
Herm
Hop R2
Rolls: 4@1 1@3; Total Hits: 14@1: (4, 1, 6, 3)1@3: (6)
Rolls: 3@2; Total Hits: 13@2: (2, 4, 4) -
Hop R3
Rolls: 3@1 1@3; Total Hits: 03@1: (4, 3, 3)1@3: (5)
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
Urg
Hop R4
Rolls: 3@1 1@3; Total Hits: 13@1: (6, 1, 2)1@3: (6)
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
Hop R5
Rolls: 3@1 1@3; Total Hits: 23@1: (3, 1, 4)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (1) -
Hop lwlo 2 Inf
Non-coms
1 Fig Hop to Sui
1 Inf She to SuiPlace
1 Inf Sik
1 Inf SuiCollect
6 + 1 leftover = 7 IPCs
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UK 3
Calcutta has 24 IPCs
8 Inf (24)
save 0
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Combat
1 Inf Bur to Yun (mt)
1 Tac Ind to SZ 37 (TT destroyed)
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Yun lwol
SZ 37 cwolNon-coms
8 Inf, 3 Art, 1 Arm, 1 AA gun Bur to Shn
7 Inf Ind to Bur
1 Tac SZ 37 to Shn
1 Inf Wind to Ind
1 Mech, 1 Arm Egy to Con
1 Mech Saf to Con
5 Inf, 2 Art, 1 AA gun Egy to Sud
1 DD SZ 88 to SZ 101
1 CA SZ 106 to SZ 101Place
8 Inf Ind
Calcutta collects
11 IPCs





