@DoManMacgee I did the same thing and it works for me. Did you start from the save file of your game or from a brand new game? I think the issue is one of:
outdated module version by one or both of the players. Latest is 1.55, can be downloaded here: https://github.com/VictoryFirst1/north_africa Mixture of two modules. When you have two different version of a map installed, sometimes the game gets confused and loads data from the older version instead of the newest. It is really a bug in 1.55, but not in the north africa module I was working on. I used that one for testing which has some things added/changed compared to 1.55. I can’t recall if I fixed something regarding USA air though.Axisplaya (Axis) vsAlsch91 (Allies) Alpha +2
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sz126 rd2
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (2)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz126 cwol
Nukr (defense)
Rolls: 1@2; Total Hits: 01@2: (5) -
Nukr twol
NCM
fleet + 4tr sz112 » sz91
2fgt Wger » sz91
fgt, tac sz126 » Nor
bmb Fin » Wger
tr sz92 » sz93 pick up 2inf Sfr » sz92 » Gib
AAgun Epl » Nukr
8inf, 2art Ger » PolPlace units:
9inf, art Ger
inf, fgt Wger
ss sz112
2inf SfrCollect : 58 IPC
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R6
30 IPCs
6 Inf (18)
3 Art (12)save 0
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Combat
1 Inf Bel to Bal (mt)
1 Inf Bes to Epl (mt)
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Bal lwol
Epl lwolNon-coms
2 Mech, 9 Arm, 2 Fig, 1 Tac Nov to Bry
2 Inf Rus to Bry
2 Inf, 1 Art Sukr to Bry
2 Arm Rus to Novo
11 Inf Kan to Tim
1 Inf Nov to Kar
1 Inf, 3 Art Nov to BelPlace
1 Inf Sukr
5 Inf, 3 Art RusCollect
27 IPCs
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Japan 6
Buy:
3mec (12)
3tnk (18)
4inf (12)
2fgt (20)
tac (11)
save 2CM
Shn (inf)
inf Sia
3fgt, tac sz37Yun (inf)
2mec Anh
2tac KwaBur (inf)
fgt, 2tac KwaSik (inf)
inf Sze
2bmb KwaShe (inf)
all units Kwe
tnk Anhsz21 (dd)
ss, 4fgt sz37
2fgt JapUra
inf Eve walk inAla
inf Jap » tr sz6 » szShn
Rolls: 1@1 3@3 1@4; Total Hits: 31@1: (5)3@3: (3, 4, 2)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (2) -
Shn cwlo inf
Bur
Rolls: 2@3 1@4; Total Hits: 12@3: (1, 5)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Bur cwol
Yun
Rolls: 2@1 2@3; Total Hits: 12@1: (4, 5)2@3: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Yun twol
Sik
Rolls: 1@1 2@4; Total Hits: 21@1: (1)2@4: (5, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
Sik twol
She
Rolls: 4@1 8@2 3@3; Total Hits: 74@1: (2, 5, 2, 1)8@2: (3, 3, 1, 5, 4, 1, 1, 5)3@3: (1, 1, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
She twol
sz21
Rolls: 1@2 6@3; Total Hits: 21@2: (1)6@3: (6, 4, 6, 3, 4, 4)
Rolls: 1@2; Total Hits: 01@2: (3) -
sz21 cwol
NCM
2bmb Sik » Kwa
all fleet sz37 + art Sia » sz35 » Phi
3fgt, tac Shn » sz35
4dd, AC sz6 » sz35
6fgt sz21 » sz35
air Yun + Bur » Kwa
tac Phi » Kwa
fgt Jap » Phi
10inf, art, AAgun Yen » Yak
2mec Man » Cha
3mec Sha » KwePlace units:
mec, 2tnk Sha
2mec, tnk Man
4inf, 2fgt, tac JapCollect : 77 + 2 saved = 79 IPC
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US 6
72 IPCs
1 TT (7)
1 Inf (3)
1 Art (4)
9 SS (54)save 4
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Wrong there -
1 TT (7)
1 Inf (3)
1 Art (4)
7 SS (42)
2 DD (16)save 0
Combat
1 SS SZ 10 to SZ 2 (TT destroyed)
SZ 2 cwolNon-coms
1 SS SZ 10 to SZ 1
1 SS SZ 55 to SZ 54
1 SS SZ 46 to SZ 54
Fleet SZ 33 to SZ 54, take
2 Inf, 1 Art Car to Que
1 Strat Car to Haw
3 SS, 1 CV SZ 26 to SZ 54
2 Tac Haw to SZ 54
1 DD SZ 25 to SZ 26
1 DD SZ 10 to SZ 26
Fleet SZ 88 to SZ 101, take
6 Inf, 1 Art, 4 Mech, 1 Arm Bgu to CusPlace
1 TT SZ 10
1 Inf, 1 Art Wus
7 SS, 2 DD SZ 101Collect
50 + 15 NO = 65 IPCs :roll:
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China 6
4 IPCs
1 Inf, save 1
Combat
1 Inf Kan to Sui (mt)
1 Inf, 1 Fig Tsi to Sik
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Sik
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1) -
Tsi cwlo 1 Inf
Non-coms
7 Inf Tsi to Kan
1 Fig Sik to BurPlace
1 Inf Tsi
Collect
3 + 1 leftover = 4 IPCs
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UK 6
London has 30 IPCs
1 Strat (12)
2 Inf (6)
3 Art (12)save 0
Calcutta has 6 IPCs
2 Inf (6)
save 0
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Combat
None
Non-coms
3 Inf Cpr to Irq
2 Mech Saf to Con
1 TT SZ 72 to SZ 71
1 DD, 1 CV, 2 Fig SZ 88 to SZ 101
20 Inf, 5 Art, 1 AA gun, 1 Tac Ind to BurPlace
1 Inf, 1 Art, 1 Strat Saf
1 Inf, 2 Art Cpr
2 Inf IndLondon collects
30 IPCs
Calcutta collects
7 IPCs





