@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsAxisplaya (Axis) vsAlsch91 (Allies) Alpha +2
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Tun cwlo 1inf
NCM
5inf SIta » NIta
fgt, tac sz93 » SIta
fgt sz96 » SIta
1inf Iso » EthPlace:
1tr sz95
1inf NItaCollect : 16 IPC
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Oh god this isn’t worth 2 Chinese infantry…. :lol:
Go ahead with Germany, I’ll do France with Russia.
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Oh wait, I’ll have a move or two.
Please wait for France, sorry.
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France 1
Combat
1 Inf, 1 Art Sfr to Wfr
1 Fig UK to Wfr
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 5)1@3: (2)
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 6)1@3: (4) -
Eh suppose I’ll retreat.
Wfr hwlo 1 Mech, could be an Art though. Your chose.
Non-coms
1 Fig Wfr to UK
1 Inf Alg to Mor
1 Inf Fwa to Fca
1 Inf Syr to Trj
1 DD SZ 72 to SZ 58 -
Before i go with Germany, i put the Italian tr in sz97 instead of 95. Thanks.
Germany 2
Buy:
8tr (56)
1dd (8 )
2inf (6)CM
sz110 (1dd) POSSIBLE SCRAMBLE
1ss, fgt, tac sz112
2tac Wgersz104 (BB)
2fgt, 2tac Wgersz81 (1tr)
bmb WgerSfr (inf, art)
art Wfr
mec Fra
fgt SItaSco
4inf, art Wger + inf Nor » 3tr sz112 » sz111 » Sco walk inNEED SCRAMBLING ORDERS FOR SZ 110 (even if it’s very obvious you won’t scramble)
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Ok, i’m going to assume no scramble in sz110. However, if you do want to scramble, i’ll happily redo entirely sz110 battle.
sz110
Rolls: 1@2 3@3 1@4; Total Hits: 11@2: (3)3@3: (4, 6, 1)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz110 cwol
sz104
Rolls: 2@3 2@4; Total Hits: 22@3: (3, 5)2@4: (3, 6)
Rolls: 1@4; Total Hits: 11@4: (2) -
sz104 cwlo 1fgt
I realise in fact, the no scramble in sz110 is not so obvious, had just forgotten totally the french fgt… Now i see why i wanted to send the SIta fgt in the 1st place…
Anyway, if you want to scramble, i will reroll entirely the battle as stated before rolling with no scramble.Sfr
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 3)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (2) -
Sfr rd2
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (5) -
Sfr twlo 1mec
NCM
bmb sz81 » Eth
1fgt, 1tac sz104 » sz111
AC, BB sz112 » sz111
tac sz104 » Hol
fgt Sfr » Wger
2tac sz112 » Wger
fgt, tac sz110 » Hol
5inf Fin » Nor
tnk Wfr » Wger
2art, 4tnk Fra » Wger
3tnk Yugo » Wger
inf Sge » Wger
3inf Ger » Wger
1art Wger » Ger
5inf Bul » Rom
2inf, art Yugo » Hun
art Sge » Ger
8inf, AAgun Ger » Hun
inf Yugo » tr sz97
AAgun Wger » GerPlace units:
2inf Wger
7tr, dd sz112
1tr sz113Collect : 56 IPC
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Again, i’m sorry for sz110. I clearly should have waited for your scrambling orders.
Don’t hesitate if you want to scramble, i’ll reroll the battle. -
No, you’re fine.
No scramble.
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Okay !
Russia’s up then.
:-)
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Aha!
Missed the map when you posted it.
R2
49 IPCs
5 Inf (15)
1 Art (4)
5 Arm (30)save 0
No combat
Non-coms
1 SS SZ 111 to SZ 118
1 Inf, 1 Art, 1 AA gun Bry to Bel
3 Inf Sukr to Nukr
2 Inf Ros to Bry
6 Inf Rus to Bry
3 Inf Nov to Vyb
4 Inf, 1 Art Nov to Bel
11 Inf, 1 AA gun Bury to Yak
1 Mech, 1 Arm Ura to Yen
1 Mech, 1 Arm Novo to YenPlace
2 Inf, 1 Art Nov
3 Inf Sukr
5 Arm RusCollect
35 IPCs
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Just realized I could’ve brought the Malta fighter back to Egypt.
D’oh.Ah well. I’ll learn for the inevitable rematch.
Gonna be tough to deal with a strong Germany and Italy. -
Japan 2
Buy:
3mec (12)
inf (3)
art (4)
AC (16)
1ss (6)CM
Sfe
tnk sib blitz and backSak
inf Sib walk inBur (1inf)
inf Amu
fgt, tac ManSui
1inf Cha walk inHop
1inf Cha walk inKwe
1inf Anh walk inHun (4inf)
art, 2fgt, 1tac, 2bmb Kwa
3inf AnhYun (1inf)
2inf, 2fgt KwaSze (3inf, art)
5fgt, 5tac KwaBur
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (6)1@3: (2)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (6) -
Bur twol
Hun
Rolls: 2@1 2@2 2@3 3@4; Total Hits: 42@1: (1, 4)2@2: (3, 6)2@3: (2, 6)3@4: (3, 6, 1)
Rolls: 4@2; Total Hits: 34@2: (1, 4, 2, 2) -
Geez…your chinese are really incredible…hope they won’t do that in Sze…
Hun twlo 3inf
Sze
Rolls: 5@3 5@4; Total Hits: 55@3: (6, 4, 3, 4, 5)5@4: (1, 4, 3, 5, 4)
Rolls: 4@2; Total Hits: 14@2: (5, 6, 3, 1)





