@The_Good_Captain Game History
Round: 1 Combat Move - Germans Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: UK-battleship = 1 EDIT: Removing units owned by British from Sea Zone 31: 1 UK-battleship EDIT: Adding units owned by British to Sea Zone 31: 1 UK-battleship EDIT: Turning off Edit Mode Turning on Edit Mode 1 G-antitank, 1 artillery, 1 mech and 2 tanks moved from El Agheila to Mersa Brega 1 scoutcar moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans EDIT: Recording Battle Statistics Non Combat Move - Germans EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli EDIT: Resetting and Giving Bonus Movement to Units EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 G-bomber moved from Sicily to El Agheila 1 mech moved from Tripoli to El Agheila Place Units - Germans 1 1-supply placed in Tripoli Convoy G 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from El Agheila to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsAxisplaya (Axis) vsAlsch91 (Allies) Alpha +2
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Combat
1 Fig Ind to SZ 41 (TT destroyed)
1 Inf Bur to Shn (mt)
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SZ 41 cwol
Shn lwolNon-coms
1 Inf Bur to Shn
8 Inf Ind to Bur
1 Fig SZ 41 to Ind
1 DD, 1 CA, 1 BB, 1 TT SZ 80 to SZ 39
3 Inf Cpr to Irq
4 Inf, 2 Art, 1 Mech Sud to EthPlace
1 CV SZ 106
2 Inf, 1 Art Cpr
2 Inf, 1 Art IndLondon collects
30 + 2 leftover = 32 IPCs
Calcutta collects
7 IPCs
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And -
1 Tac Ind to Bur
Anzac 4
16 IPCs
2 DD (16)
save 0
No combat
Non-coms
1 DD, 1 CA SZ 33 to SZ 54
3 Fig Car to Que
1 TT SZ 62 - 46 - 54, take
1 Inf Ngu to Que
1 DD SZ 62 to SZ 54
2 Inf, 1 Art, 1 AA gun Nsw to QueCollect
11 + 5 NO = 16 IPCs
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Italy 4
Buy:
6inf (18)
Mic (12)
save 2No CM
NCM
2inf NIta » 2tr sz95 » sz92 pick up art, tnk Alg » Gib
2tr sz98 » sz95
2tr sz92 » sz95
AC sz95 » sz92Place units:
6inf NIta
Mic EgyCollect: 31 + 2 = 33 IPC
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Poorly labeled map. Replacement-
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Germany 5
Buy:
11inf (33)
2art (8 )
1fgt (10)
1dd (8 )CM
Fin (inf)
2inf Nor
bmb Wgersz125 (ss, dd)
ss, dd, fgt, tac sz112
fgt WgerBal (inf)
inf, art PolEpl (inf)
all land units that can make it exepted 2inf RomFin
Rolls: 2@1 1@4; Total Hits: 12@1: (1, 4)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Fin twol
sz125
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (4, 4)2@3: (4, 2)1@4: (3)
Rolls: 1@1 1@2; Total Hits: 01@1: (4)1@2: (4) -
sz125 cwol
Epl (defense only)
Rolls: 1@2; Total Hits: 01@2: (3) -
Wpl twol
Bal
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Rolls: 1@2; Total Hits: 11@2: (2) -
Bal rd2
Rolls: 10@2; Total Hits: 610@2: (2, 3, 1, 2, 2, 6, 4, 3, 2, 2)
Rolls: 10@2; Total Hits: 310@2: (5, 6, 1, 2, 4, 6, 1, 6, 6, 6) -
Bal twlo inf
NCM
bmb Fin » wger
2fgt sz125 » Wger
tac sz125 » sz112
AAgun Hun » Epl
2inf, 2art Wger » 2tr sz112 » Nor
2inf Sfr » tr sz93 » sz92 » GibPlace units:
8inf, 2art Ger
2inf Sfr
inf, fgt Wger
dd sz112Collect : 56 IPC
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R5
38 IPCs
6 Inf (18)
2 Art (8)
2 Arm (12)save 0
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Combat
6 Inf Tim to Kan
1 Inf Bel to Bal
1 Fig Nov to Bal2 Inf Kar to Fin
1 Fig, 1 Tac Nov to Fin1 DD SZ 127 to SZ 125
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Make that 12 Inf Tim to Kan
Kan
Attack (12 Inf)
Rolls: 12@1; Total Hits: 212@1: (5, 3, 3, 1, 2, 3, 1, 3, 2, 3, 6, 6)Defense (1 Mech)
Rolls: 1@2; Total Hits: 11@2: (1)Bal
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)Defense (1 Art)
Rolls: 1@2; Total Hits: 01@2: (3)Fin
Attack (2 Inf, 1 Fig, 1 Tac)
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (5, 4)1@3: (3)1@4: (3)Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (4, 6)SZ 125
Attack (1 DD)
Rolls: 1@2; Total Hits: 01@2: (3)Defense (1 SS, 1 DD)
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (5) -
Kan lwlo 1 Inf
Fin twolBal R2
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (2)SZ 125 R2
Rolls: 1@2; Total Hits: 01@2: (4)
Rolls: 1@1 1@2; Total Hits: 01@1: (2)1@2: (5) -
Bal cwlo 1 Inf
Retreat from SZ 125
Non-coms
19 Inf, 3 Art, 1 AA gun Bel to Bry
2 Mech, 9 Arm Bry to Nov
1 Fig Bal to Nov
6 Inf, 2 Art, 1 AA gun Kar to Nov
1 Fig, 1 Tac Fin to Nov
10 Inf, 3 Art Nukr to Bry
3 Inf Sukr to Bry
3 Inf Rus to BryPlace
2 Inf, 1 Art Nov
2 Inf, 1 Art Sukr
2 Inf, 2 Arm RusCollect
30 IPCs
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Japan 5
Buy:
5mec (20)
1tr (7)
1AC (16)
3dd (24)
1fgt (10)
save 1CM
Yun (inf)
inf, fgt, 2tac Kwa
inf KweSze (inf)
inf Kwe
2tac KwaShe (inf)
inf, bmb Kwe
bmb KWaShn (2inf)
2inf Phi » tr sz35 » sz37 » 1 inf Shn
BB sz35 » sz37 bombard
7fgt, tac sz35Gua
inf Phi » tr sz35 » sz21 » Gua walk inEve
inf Yen walk inYun
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (2, 3)2@3: (1, 4)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2) -
Yun twlo 1inf
Sze
Rolls: 1@1 2@3; Total Hits: 21@1: (5)2@3: (1, 2)
Rolls: 1@2; Total Hits: 01@2: (5) -
Sze twol
She
Rolls: 1@1 2@4; Total Hits: 11@1: (2)2@4: (2, 6)
Rolls: 1@2; Total Hits: 01@2: (4)





