Game History
Round: 4 Combat Move - Germans 2 G-fighters moved from Sicily to Sea Zone 12 3 G-bombers moved from El Agheila to Tobruk 1 scoutcar and 3 tanks moved from Mersa Brega to Tobruk 1 G-antitank, 2 artilleries, 2 mechs and 1 tank moved from Benghazi to Tobruk Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Turning on Edit Mode EDIT: Removing units owned by Mines from BEN-TOB: 1 landmine EDIT: Removing units owned by Germans from Tobruk: 1 G-bomber EDIT: Removing units owned by Germans from Tobruk: 1 scoutcar EDIT: Adding units owned by Germans to Benghazi: 1 scoutcar EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Benghazi: 2 1-supplys EDIT: Removing units owned by British from Tobruk: 1 1-supply EDIT: Removing units owned by Germans from Tobruk: 1 G-bomber and 2 mechs EDIT: Adding units owned by Germans to Tobruk: 1 G-bomber EDIT: Removing units owned by Germans from Tobruk: 1 artillery EDIT: Removing units owned by British from Tobruk: 1 UK-aaGun, 1 UK-antitank, 1 UK-fighter and 1 matilda EDIT: Removing units owned by British from Tobruk: 1 1-supply EDIT: Removing units owned by Germans from Benghazi: 2 1-supplys EDIT: Removing units owned by Germans from Tobruk: 1 artillery EDIT: Removing units owned by British from Tobruk: 1 matilda EDIT: Changing ownership of Tobruk from British to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi EDIT: 1 scoutcar moved from Tobruk to Benghazi 2 G-bombers moved from Tobruk to Benghazi 1 UK-truck moved from Benghazi to Tobruk 1 1-supply, 1 5-supply and 1 UK-truck moved from Benghazi to Tobruk 2 G-fighters moved from Sea Zone 12 to Italy Place Units - Germans 1 1-supply, 1 G-fighter, 2 mechs and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 16 1-supplys and 5 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3German1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-fighter moved from Benghazi Convoy G to Sea Zone 15 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsAxisplaya (Axis) vsAlsch91 (Allies) Alpha +2
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Sure, I’d be up for another round. Pretty fun stuff.
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Well I was kind of baiting you to do it. I might not have done it, but understandable.
Very nice game. I think we’re pretty nicely matched.
I’ve honestly found that I really prefer Alpha 2 to 3. What are your thoughts? I honestly believe A2 is more balanced, and therefore fun.
At the moment, i think i prefer Alpha 2, but probably just because i haven’t explored Alpha 3 enough…
People have very different opinions about Alpha 3. Some think Axis are too strong while some others think just the oposite…so i must admit, i don’t have a good comprehending of Alpha 3 at the moment.Ok, would you like to play allies again or you prefer to change for once ?
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Hm I guess I don’t really have a preference at this point.
You seem to prefer Axis; I’d be perfectly okay with sticking with Allies if you’d like. -
Okay
G1
Buy:
1AC (16)
2tr (14)CM
sz106 (tr, dd)
ss sz117sz110 (CA, BB)
ss sz108
ss sz103
2fgt, 2tac Wger
bmb Gersz111 (dd, BB)
ss sz118
ss sz124
fgt Nor
tac Wger
tac Gersz112 (2CA)
CA, BB sz112
tac PolWfra (2inf, tnk, fgt)
2inf, art, tnk, fgt HolFra (7inf, 2art, 2tnk, fgt)
2inf, art, 2tnk Hol
3inf, art, 4mec Ger
2tnk SgeYugo (5inf)
inf, tnk Rom
2inf, fgt Hun
5inf, art SgrNEED SCRAMBLING ORDERS FOR SZ110 AND SZ111
CM Map
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Hm. 111, 110, and Normandy? Interesting.
We’ll see how you pay for it in Paris.No scramble.
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Hm. 111, 110, and Normandy? Interesting.
We’ll see how you pay for it in Paris.No scramble.
Yeah…i’m gambling here…the 2 last times an oponent did that to me, he ended up not taking france…
sz106
Rolls: 10@2; Total Hits: 410@2: (5, 6, 2, 2, 1, 6, 3, 4, 2, 6)
Rolls: 10@2; Total Hits: 310@2: (3, 5, 6, 2, 4, 5, 1, 2, 3, 4) -
sz106 cwol
sz110
Rolls: 2@2 2@3 3@4; Total Hits: 62@2: (1, 1)2@3: (4, 2)3@4: (2, 3, 4)
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (3) -
sz110 cwlo 2ss
sz111
Rolls: 2@2 2@3 1@4; Total Hits: 42@2: (6, 2)2@3: (1, 1)1@4: (1)
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3) -
sz111 cwlo 1ss
sz112
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 1)1@4: (2)
Rolls: 2@3; Total Hits: 12@3: (1, 5) -
sz112 cwol, BB damaged
Wfr
Rolls: 1@1 2@2 2@3; Total Hits: 11@1: (5)2@2: (3, 3)2@3: (2, 5)
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 6)1@3: (2)1@4: (3) -
Wfr rd2
Rolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (5, 4)
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (3)1@3: (4)1@4: (6) -
Wfr rd3
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (2)1@3: (3)1@4: (2)
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1) -
Wfr cwlo 2inf, art, tnk
Fra
Rolls: 7@1 4@2 4@3; Total Hits: 77@1: (4, 1, 2, 2, 1, 2, 5)4@2: (1, 6, 4, 1)4@3: (2, 2, 6, 3)
Rolls: 9@2 2@3 1@4; Total Hits: 39@2: (5, 4, 3, 6, 4, 6, 1, 4, 5)2@3: (5, 2)1@4: (3) -
:roll:
Or not.:-D
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wooopeeee….
The crap only happened in Wfr so far…
Fra rd2
Rolls: 4@1 4@2 4@3; Total Hits: 44@1: (4, 2, 6, 1)4@2: (6, 3, 6, 3)4@3: (4, 3, 3, 1)
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (1, 5)2@3: (1, 2)1@4: (5) -
Fra rd3
Rolls: 1@1 4@2 4@3; Total Hits: 31@1: (5)4@2: (3, 2, 5, 6)4@3: (2, 4, 3, 6)
Rolls: 1@4; Total Hits: 11@4: (4) -
Fra taken with 2art,2mec, 4tnk
Yugo
Rolls: 7@1 2@2 2@3; Total Hits: 37@1: (2, 6, 3, 6, 2, 1, 5)2@2: (3, 1)2@3: (2, 5)
Rolls: 5@2; Total Hits: 25@2: (3, 4, 1, 2, 6) -
Yugo rd2
Rolls: 5@1 2@2 2@3; Total Hits: 45@1: (4, 2, 2, 5, 2)2@2: (1, 1)2@3: (1, 2)
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Yugo twlo 3inf
It’s pretty late, so exeptionally, i won’t type these fairly standard NCM if you don’t mind
NCM per map (2 fgt in SIta from Yugo and Wfr)
Place units:
2tr, 1AC sz112Collect : 68 IPC
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No problem.
All things considered, pretty nice G1.
R1
37 IPCs
11 Inf (33)
1 Art (4)save 0
No combat
Non-coms per map, nearly identical as last 2 games.
Place
2 Inf, 1 Art Nov
3 Inf Sukr
6 Inf RusCollect
37 IPCs





