Game History
Round: 1 Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 5-supply, 1 artillery, 1 infantry and 1 matilda EDIT: Adding units owned by Uncontrolled to Mersa Brega: 4 1-supplys EDIT: Turning off Edit Mode 1 artillery, 1 mech and 2 tanks moved from El Agheila to Mersa Brega 1 G-antitank moved from El Agheila to Mersa Brega 1 scoutcar moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega EDIT: Germans undo move 4. EDIT: Germans undo move 3. EDIT: Germans undo move 2. EDIT: Germans undo move 1. 1 G-antitank, 1 artillery, 1 mech and 2 tanks moved from El Agheila to Mersa Brega 1 scoutcar moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Germans creates battle in territory Mersa Brega Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsAxisplaya (Axis) vsAlsch91 (Allies) Alpha +2
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Ug 49 IPC Italy after Taranto… :roll:
Not sure how I’ll proceed from here… :lol:
My understanding is : Tanranto is a loosing proposition in Alpha 2. It costs you UK nearly 100% of the time, and when Taranto is a fail (as in our game), then it’s really jackpot for EuroAxis…
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Bes rd2 :roll:
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (6) -
Bes twlo 1inf
Bel
Rolls: 2@1 1@3; Total Hits: 22@1: (6, 1)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (2) -
Bel twlo 1inf
Kar
Rolls: 2@2 1@4; Total Hits: 12@2: (3, 1)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Kar twol
sz115
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2)
Rolls: 1@1; Total Hits: 11@1: (1) -
geez…even the ss hits…
sz115 cwlo 1dd
Nov
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 3)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (3) -
Nov twol
Epl (partial roll)
Rolls: 15@3; Total Hits: 915@3: (2, 3, 3, 1, 1, 1, 5, 1, 5, 5, 5, 1, 2, 4, 6)
Rolls: 1@2; Total Hits: 11@2: (1) -
Epl twlo 1inf
Sukr
AAgun
Rolls: 1@1; Total Hits: 01@1: (2) -
Sukr damages:
Rolls: 1@6; Total Hits: 11@6: (1) -
lol ! Again !
Sukr 3 damages.
NCM
bmb Sukr » Ger
fgt Nov » sz115
AC, CA sz114 » sz115
BB sz114 » sz112
tac Bal » Ger
bmb Kar » Nor
2tac Hun » Wger
fgt, tac Bes » Yugo
AAgun Hun » Epl
5dd sz114 » sz112
3inf, art UK » 2tr + dd sz110 » sz92 » Gib
tr sz113 » sz112
2tr sz110 » sz112Place units:
5inf, 5mec Ger
8inf, 2art WgerCollect : 77 - 2 conv = 75 IPC
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Shouldn’t change anything to Russia : could you please put my 2tr from sz99 in sz81 instead of sz98.
Thanks. -
I think at this point the game’s fairly decided, what do you think?
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It smells bad for Allies in Europe, and my Japan is not dead yet. If you switch 100% US income to Europe, my Japan will be ok within 2 rounds and then, it’s over cause you can’t compete very long with Axis earning so much.
If you Mix your US purchase like, say 30% pacific / 70% Atlantic, then Italy alone is going to give you some serious headaches…
Since i don’t even need moscou to win, you won’t be able to guard efficiently both Moscou AND Vol.
So, this should be over within 6 more rounds for sure if you don’t manage to do something spectacular like taking Italy AND keeping it, or France, or Egy…Odds are very good for an Axis win here (well, as i can see at my level of play).
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Yeah I think that Taranto really tilted the game. I was willing to give you a semi-easy Sealion in exchange for the typical crippled Italy. That way Russia would be able to hold off Germany a bit longer than what happened.
A bit disappointing that the game was so skewed by one round of dice, but that’s kinda what I asked for when I did Taranto. I almost always head to 92 with the Med fleet but felt like doing something a bit more dramatic. :-P
You took advantage of it very well though. Up for a repeat? Maybe I’ll make less tactical mistakes. :lol:
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Sure !
Do you want to play Allies again ?
Personally, i’m very glad with Axis…Why ? Because, i’m an Axisplaya ! :lol: :lol:
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I actually have played almost solely as the Axis with my friends! :lol:
So Allies have a very strange feeling to me, it’s pretty interesting to me to have to deal with so many things at once.And playing against a very competent Axis is quite fun for me.
Feel free to post a G1 when you’d like, either continuing this thread, or starting a new one. Either works fine for me. -
ok, let’s keep it simple: we continue this thread, and my G1 will be exactly the same as previous game.
So you can just go back to page 1 of this thread to see the map and the moves and tell me if you want to scramble in sz110.
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For clarity:
G1
Buy:
1AC (16)
2tr (14)CM
z106
1 ss z117
1 ss z118z112
1 ss z124
1 ca, 1 bb z113
1 fgt hunz110
1 ss z103
1 ss z108
1 fgt nor
1 fgt, 1 tac wger
1 tac, 1 bmb gerWfra
2 inf, 1 art, 1 tnk, 1 fgt hol
1mec, 1 tac wgerFra
2inf, 1 art, 2 tnk hol
3 inf, 3 mec, 1 art, 1 fgt, 1tac wger
1 tac pol
2 tnk SgrYugo
3 inf, 1 art Sgr
2 inf, 1 tnk hun
1 tnk pol
1 inf, 1 tnk romNEED SCRAMBLING ORDERS FOR SZ 110
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Sorry, was out for a couple minutes.
No scrambles.
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Ok then
sz106
Rolls: 2@2; Total Hits: 02@2: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (4)





