@The_Good_Captain Game History
Round: 1 Combat Move - Germans Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: UK-battleship = 1 EDIT: Removing units owned by British from Sea Zone 31: 1 UK-battleship EDIT: Adding units owned by British to Sea Zone 31: 1 UK-battleship EDIT: Turning off Edit Mode Turning on Edit Mode 1 G-antitank, 1 artillery, 1 mech and 2 tanks moved from El Agheila to Mersa Brega 1 scoutcar moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans EDIT: Recording Battle Statistics Non Combat Move - Germans EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli EDIT: Resetting and Giving Bonus Movement to Units EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 G-bomber moved from Sicily to El Agheila 1 mech moved from Tripoli to El Agheila Place Units - Germans 1 1-supply placed in Tripoli Convoy G 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from El Agheila to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsAxisplaya (Axis) vsAlsch91 (Allies) Alpha +2
-
Phew. Luftwaffe gunning hard in the Channel yet again.
-
sz110 cwol
NCM
fleet sz113 » sz112
2fgt sz92 » Gib
tr, AC sz92 » sz95
2fgt Egy » SIta
tac Wger » sz112
9inf Pol » Epl
9inf, art Ger » Pol
3inf Epl » RomPlace units:
9inf, art Ger
ss, dd, fgt sz112Collect : 55 IPC
-
Phew. Luftwaffe gunning hard in the Channel yet again.
Yeah.
German pilotes have been so upseted by their atrocious showing on G2 that they are now well motivated for the rest of the game (hopefully…) -
:-D Sounds good. Let’s just hope that the British can turn things around a bit better.
Italians out-fighting Monty? My goodness! :lol:R7
29 IPCs
7 Inf (21)
1 DD (8)save 0
-
Combat
1 DD SZ 127 to SZ 125
Rolls: 10@2; Total Hits: 310@2: (5, 5, 6, 3, 1, 6, 2, 4, 6, 2)
Rolls: 10@1; Total Hits: 310@1: (1, 2, 1, 4, 1, 6, 6, 4, 6, 3) -
weeeee !!! :-o :-o
That’s for my German bmb shot down by your antiaircraft defense in Sukr.
This is a key moment of that war !
:lol: :lol:
-
….
That was pretty important.SZ 125 hwol
Non-coms
2 Mech, 12 Arm Bry to Smo
2 Inf, 1 Art Sukr to Bry
2 Inf Rus to Bry
17 Inf, 1 AA gun Kan to Tim
1 SS SZ 106 to SZ 109Place
1 DD SZ 127
2 Inf Nov
3 Inf Sukr
2 Inf RusCollect
28 IPCs
-
Forgot to move the sub.
-
J 7
Buy:
3mec (12)
inf (3)
art (4)
tr (7)
1ss (6)
2fgt (20)
2tac (22)CM
sz 45 (1dd)
ss sz35sz44 (1dd)
ss sz35Ale
2inf Jap » tr sz6 » sz8 » Ale walk inWak
2inf Jap » tr sz6 » sz31 » Wake walk inGua
2inf For » tr sz20 » sz21 Gua walk inCar
inf, art Phi » tr sz35 » sz33 » Car walk inUra
inf Wve walk inAnd now, let’s rock’n roll !!
Yun (29inf, 5art, 3fgt, tac, AAgun)
mec Sia
art Fic
3mec Hon
2inf, 2art, 4mec, tnk Kwe
mec, tnk Anh
all air Kwa, sz35, Phisz 45
Rolls: 10@2; Total Hits: 210@2: (1, 5, 4, 5, 4, 6, 4, 3, 5, 1)
Rolls: 10@2; Total Hits: 210@2: (4, 3, 4, 3, 6, 1, 3, 1, 4, 4)sz44
Rolls: 10@2; Total Hits: 110@2: (3, 3, 5, 3, 6, 1, 6, 3, 5, 5)
Rolls: 10@2; Total Hits: 410@2: (5, 5, 4, 2, 3, 1, 2, 1, 3, 6) -
sz45 cwol
sz46 holds
And now, the big one….
Yun AAguns
fgt
Rolls: 10@1; Total Hits: 210@1: (4, 2, 4, 5, 1, 1, 5, 5, 6, 5)tac
Rolls: 6@1; Total Hits: 26@1: (5, 3, 1, 1, 3, 2)bmb
Rolls: 3@1; Total Hits: 13@1: (2, 1, 4) -
Ouch…2 more hits than odds…
Okay…
Rolls: 8@1 6@2 10@3 6@4; Total Hits: 108@1: (5, 2, 2, 4, 3, 2, 4, 2)6@2: (4, 2, 4, 5, 6, 3)10@3: (2, 5, 4, 2, 1, 4, 6, 2, 1, 4)6@4: (4, 3, 5, 5, 3, 1)
Rolls: 34@2 1@3 3@4; Total Hits: 1334@2: (1, 1, 3, 3, 5, 5, 4, 3, 6, 2, 4, 4, 6, 4, 6, 2, 3, 3, 4, 4, 1, 4, 5, 2, 1, 3, 4, 6, 2, 1, 6, 2, 2, 3)1@3: (5)3@4: (6, 1, 3) -
Okay, i think that ends the game…it was a bad move, but i wanted to try.
I’m going to finish it, just in case (since retreating makes no sens as i have to land planes adjacent to your stack).
Yun rd2
Rolls: 1@2 10@3 6@4; Total Hits: 101@2: (2)10@3: (2, 3, 6, 1, 2, 6, 6, 4, 5, 5)6@4: (1, 2, 4, 4, 3, 5)
Rolls: 24@2 1@3 3@4; Total Hits: 1024@2: (6, 5, 2, 5, 2, 1, 4, 2, 4, 3, 2, 6, 3, 2, 1, 5, 5, 6, 6, 6, 6, 5, 3, 5)1@3: (3)3@4: (4, 6, 1) -
Rd 3
Rolls: 3@3 4@4; Total Hits: 53@3: (2, 1, 3)4@4: (1, 5, 5, 1)
Rolls: 14@2 1@3 3@4; Total Hits: 714@2: (4, 5, 5, 2, 2, 4, 3, 3, 1, 4, 3, 5, 2, 5)1@3: (2)3@4: (5, 4, 3) -
That’s good.
I concede.
I kinda lost my mind here lol….had a playable game and scraped it in one stupid move…
Well, live to learn…
-
Up to another game ?
-
Well I was kind of baiting you to do it. I might not have done it, but understandable.
Very nice game. I think we’re pretty nicely matched.
I’ve honestly found that I really prefer Alpha 2 to 3. What are your thoughts? I honestly believe A2 is more balanced, and therefore fun.
-
Sure, I’d be up for another round. Pretty fun stuff.
-
Well I was kind of baiting you to do it. I might not have done it, but understandable.
Very nice game. I think we’re pretty nicely matched.
I’ve honestly found that I really prefer Alpha 2 to 3. What are your thoughts? I honestly believe A2 is more balanced, and therefore fun.
At the moment, i think i prefer Alpha 2, but probably just because i haven’t explored Alpha 3 enough…
People have very different opinions about Alpha 3. Some think Axis are too strong while some others think just the oposite…so i must admit, i don’t have a good comprehending of Alpha 3 at the moment.Ok, would you like to play allies again or you prefer to change for once ?
-
Hm I guess I don’t really have a preference at this point.
You seem to prefer Axis; I’d be perfectly okay with sticking with Allies if you’d like. -
Okay
G1
Buy:
1AC (16)
2tr (14)CM
sz106 (tr, dd)
ss sz117sz110 (CA, BB)
ss sz108
ss sz103
2fgt, 2tac Wger
bmb Gersz111 (dd, BB)
ss sz118
ss sz124
fgt Nor
tac Wger
tac Gersz112 (2CA)
CA, BB sz112
tac PolWfra (2inf, tnk, fgt)
2inf, art, tnk, fgt HolFra (7inf, 2art, 2tnk, fgt)
2inf, art, 2tnk Hol
3inf, art, 4mec Ger
2tnk SgeYugo (5inf)
inf, tnk Rom
2inf, fgt Hun
5inf, art SgrNEED SCRAMBLING ORDERS FOR SZ110 AND SZ111
CM Map





