@mike64 OK Japan 1 is done. Lost a fighter but oh well.
Axisplaya (Axis) vsAlsch91 (Allies) Alpha +2
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Gre rd3
Rolls: 2@2 1@3; Total Hits: 32@2: (1, 2)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
Gre twlo 3inf
Alx
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (4, 6)2@2: (5, 2)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Alx twol
NCM
all air » SIta
4inf SIta » NItaPlace units:
tr sz97
inf NItaCollect : 15 - 1 conv = 14 IPC
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France 1
No combat
Non-coms
1 Inf Fwa to Fca
1 DD SZ 72 to SZ 58
1 Inf Syr to Trj
1 Fig UK to Gib -
Germany 2
Buy:
8inf (24)
2art (8 )
2ss (12)
1dd (8 )
1tr (7)
1tac (11)BB repaired
CM
sz92 (CA, AC) POSSIBLE SCRAMBLE
fgt, tac SIta
2fgt, 2tac Wgersz110 (1dd) POSSIBLE SCRAMBLE
fgt, tac sz112
fgt, tac, bmb WgerNEED SCRAMBLING ORDERS FOR SZ92 and SZ110
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oops….also forgot
Sfr (inf, art)
inf, art, mec, tnk Wfr -
No scramble SZ 110
Scramble 2 Fig, 1 Tac SZ 92. -
sz92
Rolls: 3@3 3@4; Total Hits: 33@3: (5, 2, 2)3@4: (6, 6, 4)
Rolls: 1@2 2@3 2@4; Total Hits: 51@2: (2)2@3: (1, 2)2@4: (1, 2) -
Oof… :-o
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i’m of course retreating.
Need your OOL
Got a strong feeling that this game is gonna end quickly…
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Damage CV, lose 2 Fig.
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Scratch that.
Damage CV, lose 1 French Fighter, 1 CA.
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sz110
Rolls: 2@3 3@4; Total Hits: 32@3: (4, 3)3@4: (5, 3, 1)
Rolls: 1@2; Total Hits: 01@2: (4) -
sz110 cwol
Sfr
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (2)2@2: (1, 5)1@3: (5)
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
Sfr rd2
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (5)2@2: (3, 2)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (4) -
Sfr twol
NCM
tac sz92 » Alg
fgt, tac sz110 » sz112
rest of air Wger
11inf, AAgun Ger » Hun
3inf, 3art Wger » 3tr sz112 » sz114 » Pol
inf Wger » Ger
inf, art Sge » Hun
inf Yugo » tr sz97
5inf Bul » Rom
inf, art, 3tnk Yugo » Rom
mec, 4tnk Fra » Yugo
2art Fra » WgerPlace units:
tr, ss, dd sz112
ss sz110
8inf, 2art Ger
tac WGerCollect : 54 IPC
52 IPC trashed for a french fgt and a CA…Don’t know if this is worth keeping playing…
My fault, i should have sticked to the initial plan to buy 2dd in sz110, move the fleet there and send at least 8 planes in sz92. -
Yeah tough exchange there.
R2
49 IPCs
5 Inf (15)
1 Art (4)
5 Arm (30)save 0
No combat
Non-coms
1 SS SZ 111 to SZ 118
1 Inf Nov to Vyb
1 Inf Nov to Kar
1 Inf, 1 Art Bry to Nukr
1 AA gun Bry to Bel
3 Inf Sukr to Nukr
2 Inf Ros to Bry
6 Inf Rus to Bry
1 AA gun Bel to Nov
1 Mech, 1 Arm Ura to Smo
1 Mech, 1 Arm Novo to Smo
6 Inf Yak to Yen
12 Inf, 1 AA gun Bury to Yak
2 Fig, 1 Tac Rus to Nov
2 Inf, 1 Art Nov to Bel
1 Inf Bel to Bal
1 Inf Nukr to BesPlace
2 Inf, 1 Art Nov
3 Inf Sukr
5 Arm RusCollect
35 IPCs
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Japan 2
Buy:
3tnk (18)
1AC (16)
1dd (8 )CM
Sui
2inf, art Cha walk inHop
3inf Anh walk inKwe
3inf, 2art Anh walk inSfr
tnk Sib blitz and backSak
inf Sib walk inBury
all units Amu walk inYun (inf)
inf, art Hun
fgt KsiSze (8inf)
10fgt, 8tac, 2bmb KwaYun
Rolls: 2@2 1@3; Total Hits: 32@2: (2, 2)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (5) -
Yun twol
Sze
Rolls: 10@3 10@4; Total Hits: 1110@3: (4, 2, 6, 3, 4, 4, 5, 1, 3, 5)10@4: (2, 6, 3, 2, 1, 4, 2, 2, 5, 5)
Rolls: 8@2; Total Hits: 38@2: (3, 2, 5, 3, 3, 2, 3, 1) -
Sze cwlo 2fgt, tac
NCM
all air Sze » Kwa
tr sz36 » sz37 pick up 2inf Sia » sz36 » Kwa
fgt Yun » sz36
inf Hun » Kwe
units Jap » 3tr sz6 » sz36 » Kwa
tr sz5 » sz6
AAgun Amu » BuryI realise i totally forgot to buy units to put in the sz5 tr….
If you are ok with that, i would change my buy : instead of 3tnk, it would be 2inf, art , 2mec
If you’re not ok with that, i will put the units initially purchased.
place units:
inf, art Jap
dd, AC sz6
inf, 2mec Man





