@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsAxisplaya (Axis) vsAlsch91 (Allies) Alpha +2
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It smells bad for Allies in Europe, and my Japan is not dead yet. If you switch 100% US income to Europe, my Japan will be ok within 2 rounds and then, it’s over cause you can’t compete very long with Axis earning so much.
If you Mix your US purchase like, say 30% pacific / 70% Atlantic, then Italy alone is going to give you some serious headaches…
Since i don’t even need moscou to win, you won’t be able to guard efficiently both Moscou AND Vol.
So, this should be over within 6 more rounds for sure if you don’t manage to do something spectacular like taking Italy AND keeping it, or France, or Egy…Odds are very good for an Axis win here (well, as i can see at my level of play).
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Yeah I think that Taranto really tilted the game. I was willing to give you a semi-easy Sealion in exchange for the typical crippled Italy. That way Russia would be able to hold off Germany a bit longer than what happened.
A bit disappointing that the game was so skewed by one round of dice, but that’s kinda what I asked for when I did Taranto. I almost always head to 92 with the Med fleet but felt like doing something a bit more dramatic. :-P
You took advantage of it very well though. Up for a repeat? Maybe I’ll make less tactical mistakes. :lol:
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Sure !
Do you want to play Allies again ?
Personally, i’m very glad with Axis…Why ? Because, i’m an Axisplaya ! :lol: :lol:
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I actually have played almost solely as the Axis with my friends! :lol:
So Allies have a very strange feeling to me, it’s pretty interesting to me to have to deal with so many things at once.And playing against a very competent Axis is quite fun for me.
Feel free to post a G1 when you’d like, either continuing this thread, or starting a new one. Either works fine for me. -
ok, let’s keep it simple: we continue this thread, and my G1 will be exactly the same as previous game.
So you can just go back to page 1 of this thread to see the map and the moves and tell me if you want to scramble in sz110.
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For clarity:
G1
Buy:
1AC (16)
2tr (14)CM
z106
1 ss z117
1 ss z118z112
1 ss z124
1 ca, 1 bb z113
1 fgt hunz110
1 ss z103
1 ss z108
1 fgt nor
1 fgt, 1 tac wger
1 tac, 1 bmb gerWfra
2 inf, 1 art, 1 tnk, 1 fgt hol
1mec, 1 tac wgerFra
2inf, 1 art, 2 tnk hol
3 inf, 3 mec, 1 art, 1 fgt, 1tac wger
1 tac pol
2 tnk SgrYugo
3 inf, 1 art Sgr
2 inf, 1 tnk hun
1 tnk pol
1 inf, 1 tnk romNEED SCRAMBLING ORDERS FOR SZ 110
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Sorry, was out for a couple minutes.
No scrambles.
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Ok then
sz106
Rolls: 2@2; Total Hits: 02@2: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (4) -
sz106 rd 2
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Rolls: 1@2; Total Hits: 11@2: (1) -
sz106 cwlo 1ss
sz112 (if sub hits, 1st dice of defense will be ignored)
Rolls: 1@2 2@3 1@4; Total Hits: 01@2: (3)2@3: (4, 5)1@4: (5)
Rolls: 2@3; Total Hits: 12@3: (4, 1) -
ouch….
sz112 rd2
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (1, 2)1@4: (5)
Rolls: 2@3; Total Hits: 12@3: (1, 4) -
sz 112 cleared with loss of ss and BB damaged.
sz110
Rolls: 2@2 2@3 3@4; Total Hits: 52@2: (6, 3)2@3: (3, 2)3@4: (4, 4, 1)
Rolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (5) -
sz110 cwlo 1ss
Wfr
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 62@1: (1, 4)2@2: (1, 1)2@3: (2, 1)1@4: (4)
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 5)1@3: (4)1@4: (4) -
Wfr twlo 1inf
France
Rolls: 6@1 4@2 5@3 2@4; Total Hits: 86@1: (6, 5, 6, 2, 5, 2)4@2: (6, 1, 2, 1)5@3: (2, 4, 3, 2, 1)2@4: (3, 6)
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (5, 2, 2, 5, 3, 6, 5, 4, 1)2@3: (5, 2)1@4: (2) -
France rd2
Rolls: 1@1 4@2 5@3 2@4; Total Hits: 41@1: (3)4@2: (6, 5, 6, 1)5@3: (6, 3, 1, 4, 6)2@4: (5, 2)
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (5)2@3: (3, 4)1@4: (4) -
France twlo 5inf, 2mec
Yugo
Rolls: 5@1 2@2 3@3; Total Hits: 25@1: (5, 5, 5, 3, 2)2@2: (3, 4)3@3: (4, 1, 2)
Rolls: 5@2; Total Hits: 35@2: (6, 5, 2, 1, 2) -
Yugo rd 2
Rolls: 2@1 2@2 3@3; Total Hits: 42@1: (5, 4)2@2: (2, 2)3@3: (1, 3, 5)
Rolls: 3@2; Total Hits: 13@2: (3, 6, 1) -
Yugo twlo 4inf
Not a good G1…
NCM
nf Nor » Fin Activate
inf Rom » Bul Activate
1tac sz110 » sz112
fgt Wfr » SIta
Tac Fra » SIta
rest of air » WGer
2inf Den » Wger
3art Ger » Wger
tr sz113 » sz112
2inf Sgr » WgerPlace units:
2tr, AC sz112Collect : 70 IPC
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Well, certainly quite nice France battles.
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R1
37 IPCs
11 Inf (33)
1 Art (4)save 0
No combat
Non-coms
Same as last time, on map.
Place
2 Inf, 1 Art Nov
3 Inf Sukr
6 Inf RusCollect
37 IPCs





