Game History
Round: 4 Combat Move - Germans 2 G-fighters moved from Sicily to Sea Zone 12 3 G-bombers moved from El Agheila to Tobruk 1 scoutcar and 3 tanks moved from Mersa Brega to Tobruk 1 G-antitank, 2 artilleries, 2 mechs and 1 tank moved from Benghazi to Tobruk Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Turning on Edit Mode EDIT: Removing units owned by Mines from BEN-TOB: 1 landmine EDIT: Removing units owned by Germans from Tobruk: 1 G-bomber EDIT: Removing units owned by Germans from Tobruk: 1 scoutcar EDIT: Adding units owned by Germans to Benghazi: 1 scoutcar EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Benghazi: 2 1-supplys EDIT: Removing units owned by British from Tobruk: 1 1-supply EDIT: Removing units owned by Germans from Tobruk: 1 G-bomber and 2 mechs EDIT: Adding units owned by Germans to Tobruk: 1 G-bomber EDIT: Removing units owned by Germans from Tobruk: 1 artillery EDIT: Removing units owned by British from Tobruk: 1 UK-aaGun, 1 UK-antitank, 1 UK-fighter and 1 matilda EDIT: Removing units owned by British from Tobruk: 1 1-supply EDIT: Removing units owned by Germans from Benghazi: 2 1-supplys EDIT: Removing units owned by Germans from Tobruk: 1 artillery EDIT: Removing units owned by British from Tobruk: 1 matilda EDIT: Changing ownership of Tobruk from British to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi EDIT: 1 scoutcar moved from Tobruk to Benghazi 2 G-bombers moved from Tobruk to Benghazi 1 UK-truck moved from Benghazi to Tobruk 1 1-supply, 1 5-supply and 1 UK-truck moved from Benghazi to Tobruk 2 G-fighters moved from Sea Zone 12 to Italy Place Units - Germans 1 1-supply, 1 G-fighter, 2 mechs and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 16 1-supplys and 5 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3German1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-fighter moved from Benghazi Convoy G to Sea Zone 15 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsAxisplaya (Axis) vsAlsch91 (Allies) Alpha +2
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Nov twol
Epl (partial roll)
Rolls: 15@3; Total Hits: 915@3: (2, 3, 3, 1, 1, 1, 5, 1, 5, 5, 5, 1, 2, 4, 6)
Rolls: 1@2; Total Hits: 11@2: (1) -
Epl twlo 1inf
Sukr
AAgun
Rolls: 1@1; Total Hits: 01@1: (2) -
Sukr damages:
Rolls: 1@6; Total Hits: 11@6: (1) -
lol ! Again !
Sukr 3 damages.
NCM
bmb Sukr » Ger
fgt Nov » sz115
AC, CA sz114 » sz115
BB sz114 » sz112
tac Bal » Ger
bmb Kar » Nor
2tac Hun » Wger
fgt, tac Bes » Yugo
AAgun Hun » Epl
5dd sz114 » sz112
3inf, art UK » 2tr + dd sz110 » sz92 » Gib
tr sz113 » sz112
2tr sz110 » sz112Place units:
5inf, 5mec Ger
8inf, 2art WgerCollect : 77 - 2 conv = 75 IPC
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Shouldn’t change anything to Russia : could you please put my 2tr from sz99 in sz81 instead of sz98.
Thanks. -
I think at this point the game’s fairly decided, what do you think?
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It smells bad for Allies in Europe, and my Japan is not dead yet. If you switch 100% US income to Europe, my Japan will be ok within 2 rounds and then, it’s over cause you can’t compete very long with Axis earning so much.
If you Mix your US purchase like, say 30% pacific / 70% Atlantic, then Italy alone is going to give you some serious headaches…
Since i don’t even need moscou to win, you won’t be able to guard efficiently both Moscou AND Vol.
So, this should be over within 6 more rounds for sure if you don’t manage to do something spectacular like taking Italy AND keeping it, or France, or Egy…Odds are very good for an Axis win here (well, as i can see at my level of play).
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Yeah I think that Taranto really tilted the game. I was willing to give you a semi-easy Sealion in exchange for the typical crippled Italy. That way Russia would be able to hold off Germany a bit longer than what happened.
A bit disappointing that the game was so skewed by one round of dice, but that’s kinda what I asked for when I did Taranto. I almost always head to 92 with the Med fleet but felt like doing something a bit more dramatic. :-P
You took advantage of it very well though. Up for a repeat? Maybe I’ll make less tactical mistakes. :lol:
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Sure !
Do you want to play Allies again ?
Personally, i’m very glad with Axis…Why ? Because, i’m an Axisplaya ! :lol: :lol:
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I actually have played almost solely as the Axis with my friends! :lol:
So Allies have a very strange feeling to me, it’s pretty interesting to me to have to deal with so many things at once.And playing against a very competent Axis is quite fun for me.
Feel free to post a G1 when you’d like, either continuing this thread, or starting a new one. Either works fine for me. -
ok, let’s keep it simple: we continue this thread, and my G1 will be exactly the same as previous game.
So you can just go back to page 1 of this thread to see the map and the moves and tell me if you want to scramble in sz110.
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For clarity:
G1
Buy:
1AC (16)
2tr (14)CM
z106
1 ss z117
1 ss z118z112
1 ss z124
1 ca, 1 bb z113
1 fgt hunz110
1 ss z103
1 ss z108
1 fgt nor
1 fgt, 1 tac wger
1 tac, 1 bmb gerWfra
2 inf, 1 art, 1 tnk, 1 fgt hol
1mec, 1 tac wgerFra
2inf, 1 art, 2 tnk hol
3 inf, 3 mec, 1 art, 1 fgt, 1tac wger
1 tac pol
2 tnk SgrYugo
3 inf, 1 art Sgr
2 inf, 1 tnk hun
1 tnk pol
1 inf, 1 tnk romNEED SCRAMBLING ORDERS FOR SZ 110
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Sorry, was out for a couple minutes.
No scrambles.
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Ok then
sz106
Rolls: 2@2; Total Hits: 02@2: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (4) -
sz106 rd 2
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Rolls: 1@2; Total Hits: 11@2: (1) -
sz106 cwlo 1ss
sz112 (if sub hits, 1st dice of defense will be ignored)
Rolls: 1@2 2@3 1@4; Total Hits: 01@2: (3)2@3: (4, 5)1@4: (5)
Rolls: 2@3; Total Hits: 12@3: (4, 1) -
ouch….
sz112 rd2
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (1, 2)1@4: (5)
Rolls: 2@3; Total Hits: 12@3: (1, 4) -
sz 112 cleared with loss of ss and BB damaged.
sz110
Rolls: 2@2 2@3 3@4; Total Hits: 52@2: (6, 3)2@3: (3, 2)3@4: (4, 4, 1)
Rolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (5) -
sz110 cwlo 1ss
Wfr
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 62@1: (1, 4)2@2: (1, 1)2@3: (2, 1)1@4: (4)
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 5)1@3: (4)1@4: (4) -
Wfr twlo 1inf
France
Rolls: 6@1 4@2 5@3 2@4; Total Hits: 86@1: (6, 5, 6, 2, 5, 2)4@2: (6, 1, 2, 1)5@3: (2, 4, 3, 2, 1)2@4: (3, 6)
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (5, 2, 2, 5, 3, 6, 5, 4, 1)2@3: (5, 2)1@4: (2)





