S04 - Gamerman (allies) vs Yoshi (axis) ; +8 bid : 1inf, 1tnk egy


  • no a single defensive hit in round 6… hope that rd7 will be better :-P

    Germany 7:

    1bmb (12)
    4tnk (20)
    5inf (15)

    save 6

    Combat Moves:

    1bmb France -> Karelia SBR

    NWE ()
    1tnk Germany blitz back

    Karelia (2inf)
    1tnk Poland
    2fgt Euk
    1bmb France

    Caucasus (1inf, 1art)
    8inf, 1art, 17tnk Euk
    2inf Persia
    2tnk Trj

    Libya (2inf)
    3inf, 1art Egypt
    2fgt sz14

    Dice…

    Karelia SBR
    DiceRolling 1:
    (2)

    Karelia rd1
    A: 1tnk, 2fgt, 1bmb
    DiceRolls: 3@3 1@4; Total Hits: 33@3: (1, 6, 3)1@4: (3)

    D: 2inf
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)


  • Caucasus rd1
    A: 10inf, 1art, 19tnk
    DiceRolls: 9@1 2@2 19@3; Total Hits: 129@1: (4, 4, 5, 2, 5, 6, 5, 2, 2)2@2: (3, 4)19@3: (3, 1, 1, 1, 5, 6, 5, 2, 6, 3, 2, 4, 1, 1, 2, 2, 4, 6, 1)

    D: 1inf, 1art
    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)


  • Libya rd1
    A: 3inf, 1art, 2fgt
    DiceRolls: 2@1 2@2 2@3; Total Hits: 32@1: (2, 4)2@2: (1, 6)2@3: (1, 1)

    D: 2inf
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)


  • Results:

    Karelia 2 damage (total 3).
    NWE liberated (mt).
    Caucasus taken, no losses.
    Karelia taken, no losses.
    Libya liberated, 1inf lost.

    NCM:

    2fgt Karelia -> Epl
    4tnk Poland -> Epl
    1tnk Germany -> Epl
    2fgt Libya -> Bul
    2inf, 1art, tnk Germany -> France
    2bmb Karelia -> France
    1SS sz43 -> sz53
    1tp sz34 -> sz14
    2inf, 1art Germany -> France

    Place Units:

    5inf, 4tnk, 1bmb Germany

    Collect $34+15+6=55

    GamerAll-YoshiAx-T11-S04-07Ag.aam

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Yoshi:

    no a single defensive hit in round 6… hope that rd7 will be better :-P

    I wasn’t going to draw more attention to my good fortune, but now that you mention it my good luck goes all the way back to US5 when I did a bomb run, got missed, and did the maximum 6 damage.  So I was fortunate with 4 perfect turns in a row!  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You certainly had a good round on G7 - especially Karelia  :|


  • sure… was just hoping not to loose air there, taking it was a nice bonus :)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    R7 with 20, buy 5 INF, ARM

    Combat moves -
    BSt - INF (Bel)
    Kar - INF, ART (Arc) FTR (Rus)
    EUk - INF (Rus)
    Sui - ARM (Chi)
    Hup - ARM (Chi) blitz Sik
    Kaz - 2 INF (Chi) FTR (Nov)
    StC - INF (Yak)
    Far - INF (Yak)

    KarDiceRolls: 2@2 1@3; Total Hits: 22@2: (1, 1)1@3: (4)DiceRolls: 1@3; Total Hits: 01@3: (5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    KazDiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 3)1@3: (3)DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    The streak continues!  5 flawless rounds in a row….

    Kaz - AA (Chi)
    Rus - ARM (Chi) INF (Arc) ART (Bel) FTR (Kaz) FTR (Kar)
    Kar - AA
    Bel - INF (Rus)
    Eve - 2 INF (Yak)

    Collect 22, 22 on hand

    GamerAll-YoshiAx-T11-S04-07B.aam


  • German sub is supposed to be in sz53. Will put it back on the map. J7 not before tomorrow otherwise.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Sorry - missed that one when doing my map.


  • @Gamerman01:

    Sorry - missed that one when doing my map.

    Triple a solves all problems  :mrgreen:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I don’t like Triple A at all.  Tried it once and it wouldn’t even do AA50 J1 moves with fighters and aircraft carriers properly.  If a program doesn’t let you make legal moves, it sucks.


  • @Gamerman01:

    I don’t like Triple A at all.  Tried it once and it wouldn’t even do AA50 J1 moves with fighters and aircraft carriers properly.  If a program doesn’t let you make legal moves, it sucks.

    the program evolved in the meantime and battle map didnt and wont  hehe cheers :)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    hehe

    Still don’t like it.  Don’t like the icons.  And I find it hard to believe that it follows every single rule exactly the way it should.  I’ve never seen an A&A program that has.  I’m happy living in the Stone Age - leave me be, please


  • Japan 7:

    Purchase:

    1IC (15)
    2DD (16)
    1tnk (5)
    2art (8)
    5inf (15)

    Combat Moves:

    Sz56 (1SS)
    1DD, 3SS, 1BB, 4fgt, 2CV sz52
    2fgt Japan

    Hawai Islands ()
    2inf Wake Islands via 1tp sz52 -> sz53

    Stc (1inf)
    1inf, 1art Buryatia
    1fgt Japan

    Dice…

    Sz56 rd1
    A: 2CV, 3SS, 1DD, 6fgt, 1BB
    DiceRolls: 2@1 3@2 1@2 6@3 1@4; Total Hits: 42@1: (6, 5)3@2: (6, 1, 3)1@2: (4)6@3: (3, 4, 2, 1, 4, 6)1@4: (5)

    D: 1SS
    DiceRolls: 1@1; Total Hits: 01@1: (2)


  • Buryatia rd1
    A: 1inf, 1art, 1fgt
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (6, 4)1@3: (3)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Results:

    Hawai Islands taken (mt).
    Sz56 cleared, no losses.
    Stc taken, 1inf lost.

    NCM:

    2fgt Italy -> France
    1inf New Guinea -> Caroline Islands via 1tp sz38 -> sz48 -> sz50
    1inf East Indies, 1AA FIC -> India via 1tp sz38 -> sz37 -> sz35
    2inf Japan -> Manchuria via 1tp sz36 -> sz62
    1inf, 1art East Indies -> India via 1tp sz37 -> sz48 -> sz35
    1tp, 1BB sz34 -> sz35
    1CV sz34 -> sz14
    2fgt sz34 -> Sud
    1bmb East Indies -> Caucasus
    2inf Egypt -> Sud
    1inf, 1art FIC -> Yunnan
    1fgt Stc -> Buryatia
    1DD, 1CV sz52 -> sz53
    2fgt sz56 -> sz53

    Place Units:

    1IC India
    2DD sz62
    1inf, 1tnk FIC
    2inf, 2art East Indies
    2inf Japan

    Collect $40+15=55

    GamerAll-YoshiAx-T11-S04-07Cj.aam


  • Map is missing the 2DD in sz62, but as you do your own it does not matter.

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