No worries…I should have paid more attention.
I read the Alpha 3 thread in Global 1940 as well as compare it to Larry’s website. The SBR rules you listed were the original rules not the updated rules. If you look at the thread you will see Jenn did an update, which is basically copied straight from Larry’s website.
@Cmdr:
SBR
Air Battle.
All escorts and bombers (Strategic & Tactical) fires @ 1
Jets fires @ 2
Generated casualties are placed behind the casualty line and will return fire before being eliminated.
Interceptors. fires @ 1
Jet interceptors fires @ 2
All casualties, both sides, are removed.
Surviving escorts retreat.
Bombing Run
Bombers are assigned to targets.
Strategic bombers can be assigned to any target (IC�s, naval bases. airbase).
Tactical bombers can be assigned only to naval bases and airbases.
Each targeted facility fires @ 1, each can fire one time at each bomber that is attacking it.
All casualties at both stages of the raid are chosen by the owners of the units involved.
Bombs Away
Strategic bombers roll a 1d6+2
Tactical bombers roll a 1d6
Damage Report
The damage to the target (hits) is equal to the total number rolled on the die/dice. Place 1 gray chip (damage marker) under the target for each hit scored.
The target is considered inoperable if it receives any hits. It can be repaired by paying 1 IPC for the removal of each chip. This is done during the players next Purchase & Repair phase 1.
The maximum damage a major IC can receive is 20 damage markers. Minor ICs and bases can�t receive more than 6 damage markers each.
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6491
This ends the SBR rules update.
It looks like any interceptors fire at a 1 and the bmrs also fire at a 1.
Lesson learned. I will leave the SBR in place and assume you will scramble to intercept, but will wait for verification before rolling the dice.