sent a chat so we don’t clutter up this thread
WC12: G40, Rd1 Qualifier, Ol'Blood&Guts (Axis+6) vs. SAS (Allies)
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sz37 cwol, bb damaged
Mal
A-inf art bmr
Rolls: 2@2 1@4; Total Hits: 32@2: (2, 1)1@4: (2)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Mal twol
NCM
3cv sz36 => sz37
trn sz36 => sz6
aa gun Kor => Jap
ftr sz45 => sz37
tac sz35 => sz37
bmr Mal => Hai
bmr sz41 => Hai
ftr tac Ksi => Ksu
ftr tac sz41 => sz37
ftr tac Hon => sz37
2ftr Kwe => Ksu
2tac Kor => Ksu
2ftr Kor => Jap
ftr tac Kor => sz6Mobilize
inf art in Jap
mech 2arm in Ksu
cv trn in sz6Collect: 54
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Hey, sorry it’s taken so long for me to make the next move, but you forgot to land your planes in z43. Can I assume they will land on the island of Hainan since most of your other available landing spots are either taken or on the front lines? It doesn’t look like they’ll interfere with my move otherwise, so I’ll move them there and if you have a problem with that let me know and we can move them before your next turn.
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Yes Hainan is good
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USA 3
Declaration of war on Germany, Italy, and Japan
Production:
4 sub, 2 des, 1 bmr
52 - 24 - 16 - 12 = 0 savedCombat Move:
Sea Zone 43 (J: 1 trn)
1 sub (z54 NB > z55 > z42 > z43)Gibraltar (G: empty)
1 trn (z101 NB > z89 > z90 > z91)
1 inf (CUS > trn z101 > Gib)
1 mec (EUS > trn z101 > Gib)Morocco (I: 2 inf, 1 tnk)
2 trn, 1 crs (z101 NB > z102 > z103 > z91)
2 inf, 1 art (CUS > 2 trn z101 > Mor)
1 tnk (EUS > trn z101 > Mor)Borneo (J: 1 inf)
1 trn (z54 NB > z55 > z42 > z43)
2 inf (trn z54 > Bor)Caroline Islands (J: 2 inf, 1 AA)
1 trn (z26 NB > z31 > z32 > z33)
1 inf, 1 art (Haw > trn z54 > Car)
1 crs, 1 bat (z54 NB > z46 > z33)
2 ftr (z54 > z46 > z33 > Car) -
Morocco Round 1
A: 2 inf, 1 art, 1 tnk, 1 crs
Rolls: 1@1 2@2 2@3; Total Hits: 11@1: (2)2@2: (5, 3)2@3: (3, 6)
D: 2 inf, 1 tnk
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 4)1@3: (1)
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Lost - Mor - A: 1 inf - I: 1 inf
Morocco Round 2
A: 1 inf, 1 art, 1 tnk
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 2)1@3: (4)
D: 1 inf, 1 tnk
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
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Lost - Mor - A: 1 inf - I: 2 inf
Morocco Round 3
A: 1 inf, 1 art, 1 tnk
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 6)1@3: (5)
D: 1 tnk
Rolls: 1@3; Total Hits: 01@3: (4)
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Lost - Mor - A: 1 inf - I: 2 inf
Morocco Round 4
A: 1 inf, 1 art, 1 tnk
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 3)1@3: (1)
D: 1 tnk
Rolls: 1@3; Total Hits: 11@3: (3)
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Lost - Mor - A: 2 inf - I: 2 inf, 1 tnk
Borneo Round 1
A: 2 inf
Rolls: 2@1; Total Hits: 02@1: (2, 4)
D: 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Lost - Bor - A: 1 inf - J: none
Borneo Round 2-11
A: 1 inf
Rolls: 10@1; Total Hits: 410@1: (1, 1, 6, 1, 2, 1, 6, 4, 2, 6)
D: 1 inf
Rolls: 10@2; Total Hits: 010@2: (4, 4, 4, 4, 4, 5, 3, 6, 5, 3)
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Lost - Bor - A: 1 inf - J: 1 inf
Caroline Islands AA
2 ftr v. 1 AA
Rolls: 2@1; Total Hits: 12@1: (1, 6)
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Lost - Car - A: 1 ftr - J: none
Caroline Islands Round 1
A: 1 inf, 1 art, 1 ftr, 1 crs, 1 bat
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (5, 3)2@3: (2, 6)1@4: (4)
D: 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 6)
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Lost - Car - A: 1 inf, 1 ftr - J: 1 AA, 1 inf
Caroline Islands Round 2
A: 1 art, 1 ftr
Rolls: 1@2 1@3 ; Total Hits: 01@2: (4)1@3: (6)
D: 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Lost - Car - A: 1 inf, 2 ftr - J: 1 AA, 1 inf
Caroline Islands Round 3
A: 1 art
Rolls: 1@2; Total Hits: 01@2: (3)
D: 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Lost - Car - A: 1 inf, 1 art, 2 ftr - J: 1 AA, 1 inf
Dang, your defenders in the Carolines are freaking commandos!
Results:
z43 splashed; 1 sub remains
Gib walk-in; 1 inf, 1 mec remain
Mor twlo 2 inf; 1 art, 1 tnk remain
Bor twlo 1 inf; 1 inf remains
Car dflo 1 inf, 1 art, 2 ftrNon-Combat Move:
1 sub, 4 des, 1 ac, 1 ftr, 1 tac (z101 NB > z102 > z90 > z91)
1 des (z101 NB > z102 > z103 > z104)
1 sub, 2 des, 1 crs, 1 ac (z54 NB > z46 > z33)
1 des (z54 NB > z55 > z42)
1 des (z26 NB > z31 > z32 > z33)
1 des (z10 NB > z12 > z26)
1 bmr (Haw AB > z26 > z30 > z49 > z54 > Qun)
1 bmr (EUS AB > z89 > z90 > z91 > z87 > FWA)
2 AA (EUS > Qub)
2 AA (CUS > EUS)Placement:
1 sub, 1 des (WUS > z10)
1 bmr (Western United States)
3 sub, 1 des (EUS > z101)Collect:
53 (territories)
25 (NOs)
78 IPCs total -
China 3
Production:
14 IPCs
2 inf, 2 art
14 - 6 - 8 = 0 savedCombat Move:
Shensi (J: 3 inf)
5 inf, 1 ftr (Sze > She)Hunan (J: empty)
1 inf (Yun > Hun)Kwangsi (J: empty)
1 inf (Yun > Kwa) -
Shensi Round 1
A: 5 inf, 1 ftr
Rolls: 5@1 1@3; Total Hits: 25@1: (1, 4, 4, 3, 6)1@3: (2)
D: 3 inf
Rolls: 3@2; Total Hits: 03@2: (6, 4, 3)
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Lost - She - C: none - J: 2 inf
Shensi Round 2
A: 5 inf, 1 ftr
Rolls: 5@1 1@3; Total Hits: 15@1: (1, 5, 2, 2, 2)1@3: (4)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Lost - She - C: none - J: 3 inf
Results:
She twol; 5 inf, 1 ftr remain
Hun walk-in; 1 inf remains
Kwa walk-in; 1 inf remainsNon-Combat Move:
1 ftr (She > Sze > Yun)
2 inf (Yun > Kwa)Placement:
2 art (Shensi)
1 inf (Yunnan)
1 inf (Szechwan)Collect:
8 (territories)
6 (NOs)
14 IPCs total
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