WC12: G40, Rd1 Qualifier, Ol'Blood&Guts (Axis+6) vs. SAS (Allies)


  • @SAS:

    @Cmdr:

    Alpha +3
    Posted:September 1, 2011

    Political Situation - Soviet Union:
    The Soviet Union begins the game at war with no one. When not yet at war with Japan, in addition to the normal restrictions (see Powers Not at War with One Another above), the Soviet Union may not move units into or through China. The Soviet Union may not declare war on any European Axis power before turn four unless first declared war upon by a European Axis power or an Axis power captures London.

    END PART 1
    @Larry:

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149

    I think this answers it…

    If you read the second part of the stipulation (highlighted) it clearly states that the USSR may declare war before turn 4 under two conditions:

    1. An European Axis power declares war on it
    2. An Axis power captures London

    I double-checked by asking on the global FAQ and a non-official confirmed it, followed by Krieg and Gamerman both responding to other questions without clarifying or correcting the response, which is assent.

    If you completely hadn’t prepared for that, I may be willing to let you reconsider your German move, but otherwise I will proceed with my Russian turn with the option to declare war in Europe.


  • My apologies…I totally missed that. I am good though with the map and how it stands. No need to redo.


  • Alright, sounds good.  I’ll get the Russian turn up soon then.


  • USSR 3

    Declaration of war on Germany and Italy

    Production:
    35 IPCs
    7 inf, 1 art, 1 mec, 1 tnk
    35 - 21 - 4 - 4 - 6 = 0 saved

    Combat Move:
    Sea Zone 6  (J: 2 trn)
    1 bmr (Bury > Amu > z5 > z6)

    Siberia (J: empty)
    1 inf (Amu > Sib)

    Sakha (J: 1 inf)
    7 inf (Amu > Sak)


  • Sakha Round 1

    A: 7 inf
    DiceRolls: 7@1; Total Hits: 27@1: (4, 1, 5, 1, 3, 2, 2)

    D: 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Results:
    z6 cwol; 1 bmr remains
    Sib walk-in; 1 inf remain
    Sak twol; 7 inf remain

    Non-Combat Move:
    1 crs (z114 > z113)
    1 sub (z113 > z114)
    1 bmr (z6 > z5 > Amu > Bury)
    4 inf, 1 AA (Amu > Bury)
    3 inf (Nov > Kar)
    1 inf (SUkr > Bes)
    4 inf (SUkr > NUkr)
    1 inf (Bry > Bel)
    1 inf (Bry > NUkr)
    2 inf (Rus > Bry)
    1 inf (Vol > Kaz)
    2 mec, 2 tnk (Bry > Ros > Cau)
    1 mec, 1 tnk (Vol > Cau > NPr)

    Placement:
    3 inf (Novgorod)
    2 inf, 1 art (South Ukraine)
    1 mec, 1 tnk (Volgograd)
    2 inf (Russia)

    Collect:
    36 (territories)
    5 (NOs)
    41 IPCs total

    WC12_G40_OBG_vs._SAS_03bR.AAM


  • Jap3-Buy: cv, trn, 2 arm, mech, inf, art…save 0

    CM
    1. 6inf Cha/2art Hop => Sui 4inf
    2. 2inf Hop/2ftr Kwa => Kwe
    3. 3inf Hop => She
    4. inf art ftr tac Kwa => Ksi inf
    5. inf arm ftr tac Kwa => Hon inf
    6. ftr sz36 => sz45 autokill trn
    7. 2sub ftr tac sz36/bmr Kwa => sz41 cru bb
    8. dd ftr tac sz36 => sz35 dd
    9. dd tac sz36/ftr Kwa => sz43 dd
    10. inf Kwa => Bor
    11. 2dd 2cru 2bb sz36 => sz37 cru
    12. inf art bmr Kwa => Mal inf
    13. art Kwa => Shn

    Sui
    A-6inf 2art
    DiceRolls: 4@1 4@2; Total Hits: 14@1: (4, 5, 1, 5)4@2: (6, 5, 3, 3)
    D-4inf
    DiceRolls: 4@2; Total Hits: 24@2: (2, 4, 6, 2)


  • Sui
    A-4inf 2art
    DiceRolls: 2@1 4@2; Total Hits: 22@1: (4, 3)4@2: (1, 2, 5, 5)
    D-3inf
    DiceRolls: 3@2; Total Hits: 03@2: (5, 3, 3)


  • Sui
    A-4inf 2art
    DiceRolls: 2@1 4@2; Total Hits: 02@1: (6, 4)4@2: (6, 3, 6, 5)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Sui
    A-3inf 2art
    DiceRolls: 1@1 4@2; Total Hits: 31@1: (6)4@2: (3, 2, 1, 1)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Sui twlo 4inf

    Kwe
    A-2inf 2ftr
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (1, 5)2@3: (5, 6)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Kwe twol

    Ksi
    A-inf art ftr tac
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 3)1@3: (1)1@4: (5)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Ksi twol

    Hon
    A-inf arm ftr tac
    DiceRolls: 1@1 2@3 1@4; Total Hits: 11@1: (6)2@3: (6, 5)1@4: (1)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Hon twlo inf

    sz41
    A-2sub ftr tac bmr
    DiceRolls: 2@2 1@3 2@4; Total Hits: 42@2: (2, 5)1@3: (3)2@4: (3, 3)
    D-cru bb
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (2)


  • sz41 cwlo sub

    sz35
    A-dd ftr tac
    DiceRolls: 1@2 1@3 1@4; Total Hits: 01@2: (6)1@3: (5)1@4: (6)
    D-dd
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • sz35
    A-ftr tac
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (5)
    D-dd
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • sz35 cwlo dd ftr

    sz43
    A-dd ftr tac
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (4)1@4: (2)
    D-dd
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • sz43 cwlo dd, Bor twol

    sz37
    A-2dd 2cru 2bb
    DiceRolls: 2@2 2@3 2@4; Total Hits: 32@2: (2, 1)2@3: (5, 5)2@4: (6, 1)
    D-cru
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • sz37 cwol, bb damaged

    Mal
    A-inf art bmr
    DiceRolls: 2@2 1@4; Total Hits: 32@2: (2, 1)1@4: (2)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Mal twol

    NCM
    3cv sz36 => sz37
    trn sz36 => sz6
    aa gun Kor => Jap
    ftr sz45 => sz37
    tac sz35 => sz37
    bmr Mal => Hai
    bmr sz41 => Hai
    ftr tac Ksi => Ksu
    ftr tac sz41 => sz37
    ftr tac Hon => sz37
    2ftr Kwe => Ksu
    2tac Kor => Ksu
    2ftr Kor => Jap
    ftr tac Kor => sz6

    Mobilize
    inf art in Jap
    mech 2arm in Ksu
    cv trn in sz6

    Collect: 54

    WC12_G40_OBG_vs._SAS_03cJ.AAM

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