@SuperbattleshipYamato no scramble thanks
Noll (Allies) vs Corriganbp (Axis) A3 rematch, 11/17/11 version
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Germany 1
Purchase AC, 2 transports
CombatAttack SZ 106 (dst) with 2 subs fr 103 & 117
AttackerRolls: 2@2; Total Hits: 12@2: (4, 1)
DefenderRolls: 1@2; Total Hits: 01@2: (4)
Attack SZ 109 (dst+up to 4 ftrs) with 2 subs fr 108 & 118, bmb fr e germ, ftr fr Holland, ftr 2 tacs fr w germ
Attacker
Rolls: 2@2 2@3 3@4; Total Hits: 42@2: (6, 3)2@3: (3, 5)3@4: (4, 1, 1)
DefenderRolls: 1@2; Total Hits: 01@2: (6)
Attack SZ 111 (bship dst up to 1 ftr) with sub fr 124, bmb/tac fr e germ, ftr fr Norway, ftr tac fr w germ,
Attacker
Rolls: 1@2 2@3 3@4; Total Hits: 31@2: (6)2@3: (4, 5)3@4: (3, 2, 1)
DefenderRolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (3)
Attack SZ 112 (2 cruisers) with bship, cruiser fr 113, ftr fr Hungary, tac fr W Poland
Attacker
Rolls: 2@3 2@4; Total Hits: 12@3: (5, 6)2@4: (5, 1)
DefenderRolls: 2@3; Total Hits: 12@3: (5, 3)
Attack Normandy (1 inf 1 art) with inf and tank fr Holland, 2 mechs fr W Germany
Attacker
Rolls: 3@1 1@3; Total Hits: 03@1: (2, 3, 2)1@3: (5)
DefenderRolls: 2@2; Total Hits: 12@2: (1, 3)
Attack paris (6 inf 2 art 2 tnks ftr aa gun) with 3 inf 2 art 2 tnks fr Holland, 3 inf 1 art 2 mech fr w germ, 3 tanks fr s germ
6 inf 2 mech 3 art 5 tanks vs. aa 6 inf 2 art 2 tnks ftrAttacker
Rolls: 5@1 6@2 5@3; Total Hits: 45@1: (2, 2, 1, 2, 5)6@2: (4, 6, 3, 4, 6, 2)5@3: (3, 3, 6, 6, 4)
DefenderRolls: 8@2 2@3 1@4; Total Hits: 68@2: (1, 4, 1, 6, 3, 5, 6, 1)2@3: (1, 2)1@4: (4)
Attack Yugoslavia (5 inf) with 3 tanks fr Poland, Hungary and Romania, 6 inf 1 art fr s Germany, 2 inf fr Hungary, 1 inf fr Romania
9 inf 2 art 3 tanks vs. 5 inf
Attacker
Rolls: 8@1 2@2 3@3; Total Hits: 38@1: (3, 1, 5, 6, 3, 6, 6, 4)2@2: (4, 3)3@3: (3, 6, 1)
DefenderRolls: 5@2; Total Hits: 25@2: (3, 2, 4, 5, 2)
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SZ 106 taken without loss
SZ 109 taken without loss
SZ 111 cleared with loss of 1 sub
Attack SZ 112 (2 cruisers) with dmgd bship, cruiser fr 113, ftr fr Hungary, tac fr W Poland
Attacker
Rolls: 2@3 2@4; Total Hits: 22@3: (6, 5)2@4: (3, 4)
DefenderRolls: 1@3; Total Hits: 01@3: (4)
Attack Normandy (1 inf 1 art) with inf and tank fr Holland, 2 mechs fr W Germany
Attacker
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 2)1@3: (4)
DefenderRolls: 2@2; Total Hits: 12@2: (2, 3)
Attack paris (6 inf 2 art 2 tnks ftr aa gun) with 3 inf 2 art 2 tnks fr Holland, 3 inf 1 art 2 mech fr w germ, 3 tanks fr s germ
2 mech 3 art 5 tanks vs. 3 inf 2 art 2 tnks ftrAttacker
Rolls: 5@2 5@3; Total Hits: 45@2: (1, 2, 5, 6, 5)5@3: (4, 3, 5, 5, 3)
DefenderRolls: 5@2 2@3 1@4; Total Hits: 55@2: (2, 6, 1, 1, 5)2@3: (2, 5)1@4: (3)
Attack Yugoslavia (5 inf) with 3 tanks fr Poland, Hungary and Romania, 6 inf 1 art fr s Germany, 2 inf fr Hungary, 1 inf fr Romania
9 inf 2 art 3 tanks vs. 5 inf
Attacker
Rolls: 5@1 2@2 3@3; Total Hits: 25@1: (2, 2, 2, 2, 6)2@2: (5, 5)3@3: (3, 1, 6)
DefenderRolls: 2@2; Total Hits: 12@2: (1, 3)
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SZ 106 taken without loss
SZ 109 taken without loss
SZ 111 cleared with loss of 1 sub
SZ 112 taken with dmg to bship
Attack Normandy (1 inf 1 art) with inf and tank fr Holland, 2 mechs fr W Germany
Attacker
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (5)
DefenderRolls: 2@2; Total Hits: 22@2: (2, 2)
Attack paris (6 inf 2 art 2 tnks ftr aa gun) with 3 inf 2 art 2 tnks fr Holland, 3 inf 1 art 2 mech fr w germ, 3 tanks fr s germ
5 tanks vs. 1 art 2 tnks ftrAttacker
Rolls: 5@3; Total Hits: 15@3: (4, 4, 5, 4, 2)
DefenderRolls: 1@2 2@3 1@4; Total Hits: 21@2: (5)2@3: (1, 2)1@4: (6)
Yugo taken with loss of 3 inf
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SZ 106 taken without loss
SZ 109 taken without loss
SZ 111 cleared with loss of 1 sub
SZ 112 taken with dmg to bship
Normandy held with no losses, probability 3.5%
Retreat 3 tanks to Holland, probability of allies holding Paris 3%
Yugo taken with loss of 3 inf
Combined probability of the French holding Normandy and paris 3% x 3.5% = 1 in 1000
Incidentally the dice that you had against me were worse than average, but they were NOT catastrophically this bad for you - they were mildly disadvantageous.
Obviously sea lion operations are going to be cancelled without taking Paris.
This certainly proves that if you roll the dice long enough, you eventually get the outcome that you want.
Landing orders
Tac fr e germ lands on AC in 112
Bmbs to w germ
1 ftr fr 109 lands on AC in 112
2 ftrs fr 111 land in w germ
1 ftr in 112 lands in w germ
2 tacs fr 109 to Holland
1 ftr fr 109 to Holland
2 tacs fr 111 to HollandNCM
1 inf fr Norway to Finland, activate 4 inf in Finland
1 inf fr Romania to Bulgaria, activate 4 inf in Bulgaria
2 inf fr Norway to W Germ via trans
2 inf fr Denmark to W Germn
3 aa guns fr w germ to Holland
1 art fr S Germ to W Germ
11 inf 3 arts 3 aa fr e germ to w germ
3 inf fr e germ to w germThis is the worst I’ve ever done with G1. You’ll probably say “looks normal to me”.
:-D
Germany collects 35 + 10 + = 45
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map
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It doesn’t.
If you wanna re-do it, go on. But in that case reroll everything.
I don’t mind abandoning a game for a very unlucky round#1. I won’t abandon one for an unlucky round#2 for example. Up to you.
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I think we should play it out, but like the other one, we can put it on the back burner until we find a nice normal game. If that’s possible without using a low or medium luck variant.
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No really just go normal dice rolling.
And no, our last game wasn’t so “average” :P Especially France and sz110 :D
Make a new game :)
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Are any Axis and Allies games with normal luck ever truly normal?
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Noll –
Have you lost interest in this game?