No problem. I will ask you next month for W@W game.
WC12: AA50-41 US R1 qualifier; SAS (Axis) vs. Gamerman01(Allies+8)
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On your map you need to move the tank from FIC to Japan, remember?
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Right, I’ll get that.
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US3 with 48, buy 2 INF, 3 ARM, SS, 3 TP
Combat moves -
Lib - INF (Alg) FTR (Z12)
Pol - SBR (GBr)
Z15 - FTR (Z12)
Nwy - ART (Alg)Pol AA
Rolls: 1@1; Total Hits: 01@1: (5)
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Pol SBR
Rolling 1:
(3)
LibRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
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GBr - BMB (Pol)
Z7 - DD, CV (Z12) FTR (Lib)
TrJ - FTR (Z15)
Z13 - SS (Z12)
ECa - INF (EUS) 2 ARM (WUS) 2 FTR (Z56)
WUS - AA (WCa) 2 FTR (Z56)
CUS - INF (EUS)
Z20 - TP, DD, 2 CV (Z56)Place 2 INF, 3 TP (EUS)
Place 3 ARM, SS (WUS)
Collect 46, 46 on hand -
Germany 4
Production:
53 IPCs
3 repairs, 7 inf, 1 art, 5 tnk
53 - 3 - 21 - 4 - 25 = 0 savedCombat Move:
Sea Zone 6 (A: 1 trn)
1 ftr (Pol > NWE > z6)Belorussia (R: empty)
2 tnk (BSt blitz> Bel > Kar)Karelia (R: 1 IC - B: 1 art, 1 tnk)
2 inf (BSt > Kar)
2 tnk (BSt blitz> Bel > Kar)
2 ftr (Ger > z5 > Kar)Algeria (B: 1 tnk)
1 tnk (Egy > Lib > Alg)
1 ftr, 1 bmr (Ger > Fra > z13 > Alg) -
Karelia Round 1
A: 2 inf, 2 tnk, 2 ftr
Rolls: 2@1 4@3; Total Hits: 22@1: (6, 6)4@3: (3, 1, 6, 6)
D: 1 art, 1 tnk
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
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Lost - Kar - G: none - B: 1 art, 1 tnk
Algeria Round 1
A: 1 tnk, 1 ftr, 1 bmr
Rolls: 2@3 1@4; Total Hits: 22@3: (4, 1)1@4: (4)
D: 1 tnk
Rolls: 1@3; Total Hits: 11@3: (3)
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Results:
z6 splashed; 1 ftr remains
Bel blitzed; nothing remains
Kar twol; 2 inf, 2 tnk, 2 ftr remain
Alg twlo 1 ftr; 1 tnk, 1 bmr remainNon-Combat Move:
1 ftr (z6 > NWE > Ger)
2 ftr (Kar > z5 > Ger)
1 bmr (Alg > z13 > Fra > Ger)
4 inf, 1 art (Ger > Pol)
3 tnk (Ger > Pol)
1 tnk (Ger > Pol > BSt)
10 inf (Pol > BSt)
2 inf, 1 art, 2 tnk (EPl > BSt)Placement:
2 inf, 1 art (Poland)
5 inf, 5 tnk (Germany)Collect:
31 (territories)
15 (NOs)
46 IPCs total -
I see absolutely no reason to type the paths of the aircraft. Why do you do it? They don’t have to establish retreat routes!
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The fighter couldn’t have travelled from Poland through NWE to Z6 to NWE to Germany anyway. That’s 5 spaces. You went Poland to 5 to 6 to 5 to Germany :-)
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Perhaps a habit left over from Revised, when you had to avoid AA fire en-route? That rule is long gone - no need to type paths for aircraft anymore :lol:
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Seriously, it’s harder to follow your moves with all those extra territories typed in there.
(Sorry so many posts) -
EUk should have a Russian AA unit. You don’t have one on your map. You probably deleted it when EUk was captured on R3 but didn’t replace the German AA with a Russian AA.
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R4 with 30, buy 5 INF, 3 ARM
Combat moves -
Bul - INF (Ukr)
Z63 - BMB (Eve)
Bel - INF (Arc)
EPl - INF (Ukr)NCM -
Eve - BMB (Z63) 2 INF (Yak) 2 INF (Ura) INF (Nov)
Bel - 7 INF, ART (Rus) 13 INF, ART, ARM, AA (EUk)
Ukr - ARM (EUk)
Per - INF (Cau)Place INF, 3 ARM (Cau)
Place 4 INF (Rus)
Collect 41, 41 on hand -
Game’s going awfully slow…
3 1/2 rounds in 3 months…
At that rate a 12 round game would take a year! -
I know. I’m very sorry. I had to put in a lot of overtime this week, including this morning. I will have the Japan move up today. However, from the way you have me surrounded in Europe, this game may not take 12 rounds. I will try to speed up though.
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Thanks!
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Japan 4
Production:
50 IPCs
2 inf, 1 trn, 1 ftr, 1 bom, 1 IC
50 - 6 - 7 - 10 - 12 - 15 = 0 savedCombat Move:
Yakut (R: empty)
2 inf, 2 tnk (Far > Yak)Kazakh (R: empty)
1 inf (Chi > Kaz)India (B: empty)
1 inf (Bur > Ind)
1 tnk (FIC > Bur > Ind)Persia (B - R: 1 inf)
1 tnk (Bur blitz> Ind > Per)Western United States (A: 1 inf, 3 tnk, 2 ftr, 1 AA)
1 inf, 1 art (Wak > trn z52 > WUS)
1 trn, 1 crs, 1 bat (z52 > z57 > z56)
4 ftr (z52 > z57 > z56 > WUS) -
Persia Round 1-10
A: 1 tnk
Rolls: 10@3; Total Hits: 310@3: (3, 6, 4, 5, 6, 3, 6, 3, 5, 6)
D: 1 inf
Rolls: 10@2; Total Hits: 310@2: (2, 2, 5, 4, 3, 6, 4, 6, 2, 5)
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