I leave notes about what units are on what ships,
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@SAS:
Aw, heck… I might as well just continue with what I started…
But of course! You got a scathing attack roll. Who would want to give up 4 out of 5 hits?
Lucky for me I got 3 of 5 infantry hits… You lose infantry, artillery and fighter on an attack you probably wouldn’t have even made if I had 5 infantry there, but I lose 4 infantry from Caucasus. Pretty much fair for both of us, don’t you think?
On your map you need to move the tank from FIC to Japan, remember?
Right, I’ll get that.
US3 with 48, buy 2 INF, 3 ARM, SS, 3 TP
Combat moves -
Lib - INF (Alg) FTR (Z12)
Pol - SBR (GBr)
Z15 - FTR (Z12)
Nwy - ART (Alg)
Pol AARolls: 1@1; Total Hits: 01@1: (5)
Pol SBRRolling 1:
(3)
LibRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
GBr - BMB (Pol)
Z7 - DD, CV (Z12) FTR (Lib)
TrJ - FTR (Z15)
Z13 - SS (Z12)
ECa - INF (EUS) 2 ARM (WUS) 2 FTR (Z56)
WUS - AA (WCa) 2 FTR (Z56)
CUS - INF (EUS)
Z20 - TP, DD, 2 CV (Z56)
Place 2 INF, 3 TP (EUS)
Place 3 ARM, SS (WUS)
Collect 46, 46 on hand
Germany 4
Production:
53 IPCs
3 repairs, 7 inf, 1 art, 5 tnk
53 - 3 - 21 - 4 - 25 = 0 saved
Combat Move:
Sea Zone 6 (A: 1 trn)
1 ftr (Pol > NWE > z6)
Belorussia (R: empty)
2 tnk (BSt blitz> Bel > Kar)
Karelia (R: 1 IC - B: 1 art, 1 tnk)
2 inf (BSt > Kar)
2 tnk (BSt blitz> Bel > Kar)
2 ftr (Ger > z5 > Kar)
Algeria (B: 1 tnk)
1 tnk (Egy > Lib > Alg)
1 ftr, 1 bmr (Ger > Fra > z13 > Alg)
Karelia Round 1
A: 2 inf, 2 tnk, 2 ftr
Rolls: 2@1 4@3; Total Hits: 22@1: (6, 6)4@3: (3, 1, 6, 6)
D: 1 art, 1 tnk
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
Lost - Kar - G: none - B: 1 art, 1 tnk
Algeria Round 1
A: 1 tnk, 1 ftr, 1 bmr
Rolls: 2@3 1@4; Total Hits: 22@3: (4, 1)1@4: (4)
D: 1 tnk
Rolls: 1@3; Total Hits: 11@3: (3)
Results:
z6 splashed; 1 ftr remains
Bel blitzed; nothing remains
Kar twol; 2 inf, 2 tnk, 2 ftr remain
Alg twlo 1 ftr; 1 tnk, 1 bmr remain
Non-Combat Move:
1 ftr (z6 > NWE > Ger)
2 ftr (Kar > z5 > Ger)
1 bmr (Alg > z13 > Fra > Ger)
4 inf, 1 art (Ger > Pol)
3 tnk (Ger > Pol)
1 tnk (Ger > Pol > BSt)
10 inf (Pol > BSt)
2 inf, 1 art, 2 tnk (EPl > BSt)
Placement:
2 inf, 1 art (Poland)
5 inf, 5 tnk (Germany)
Collect:
31 (territories)
15 (NOs)
46 IPCs total
I see absolutely no reason to type the paths of the aircraft. Why do you do it? They don’t have to establish retreat routes!
The fighter couldn’t have travelled from Poland through NWE to Z6 to NWE to Germany anyway. That’s 5 spaces. You went Poland to 5 to 6 to 5 to Germany :-)
Perhaps a habit left over from Revised, when you had to avoid AA fire en-route? That rule is long gone - no need to type paths for aircraft anymore :lol:
Seriously, it’s harder to follow your moves with all those extra territories typed in there.
(Sorry so many posts)
EUk should have a Russian AA unit. You don’t have one on your map. You probably deleted it when EUk was captured on R3 but didn’t replace the German AA with a Russian AA.
R4 with 30, buy 5 INF, 3 ARM
Combat moves -
Bul - INF (Ukr)
Z63 - BMB (Eve)
Bel - INF (Arc)
EPl - INF (Ukr)
NCM -
Eve - BMB (Z63) 2 INF (Yak) 2 INF (Ura) INF (Nov)
Bel - 7 INF, ART (Rus) 13 INF, ART, ARM, AA (EUk)
Ukr - ARM (EUk)
Per - INF (Cau)
Place INF, 3 ARM (Cau)
Place 4 INF (Rus)
Collect 41, 41 on hand
Game’s going awfully slow…
3 1/2 rounds in 3 months…
At that rate a 12 round game would take a year!
I know. I’m very sorry. I had to put in a lot of overtime this week, including this morning. I will have the Japan move up today. However, from the way you have me surrounded in Europe, this game may not take 12 rounds. I will try to speed up though.
Thanks!
Japan 4
Production:
50 IPCs
2 inf, 1 trn, 1 ftr, 1 bom, 1 IC
50 - 6 - 7 - 10 - 12 - 15 = 0 saved
Combat Move:
Yakut (R: empty)
2 inf, 2 tnk (Far > Yak)
Kazakh (R: empty)
1 inf (Chi > Kaz)
India (B: empty)
1 inf (Bur > Ind)
1 tnk (FIC > Bur > Ind)
Persia (B - R: 1 inf)
1 tnk (Bur blitz> Ind > Per)
Western United States (A: 1 inf, 3 tnk, 2 ftr, 1 AA)
1 inf, 1 art (Wak > trn z52 > WUS)
1 trn, 1 crs, 1 bat (z52 > z57 > z56)
4 ftr (z52 > z57 > z56 > WUS)