Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2012 - Global 1940 - Find League Opponents Here
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Hello all,
I’m looking for a tripleA match with sides determined by bid.
I am okay with +tech or -tech
(Note: will be unavailable between Jun 1st and Jun 10th)
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opened a non-league match instead, please ignore the above unless you want to play after Jun 10th
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Looking for a league game.
I want to use battlemap, though.
PM if interested.
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Still looking. I’d like to play someone I haven’t played against.
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Still looking. I’d like to play someone I haven’t played against.
Everybody plays with TripleA PBF now Jim.
ABattlemap is dead.
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I don’t like Triple A.
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I don’t like Triple A.
Then you don’t like playing with anyone. :lol:
No one can measure up to my standards :wink:
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We all know, they are pretty low. :lol:
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We all know, they are pretty low. :lol:
True, but I’m still waitng for someone to measure up :wink:
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Looking for 1 league game on TripleA PBF- PM me if interesting. I don’t care what side. Bid or no bid. No tech
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Looking for a league/non league game against anyone. A3.9, NT, bid.
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questioneer i take it you are conceding my game, since you are looking for a new one? it is okay, your allies play will be revised, I more or less wanted to you the Japan 1 DOW and how it plays out
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@Cow:
questioneer i take it you are conceding my game, since you are looking for a new one? it is okay, your allies play will be revised, I more or less wanted to you the Japan 1 DOW and how it plays out
Yes, I concede that one- too many mistakes. Yes, I would love to play again. What side do you want??? I could go for another crack at Allies I suppose. Either way- you choose.
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I’m looking for a game of Global, NT. Bid or no bid.
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It has been brought to my attention that TripleA has an error in it’s rules. Movement from The Atlantic Ocean to The Pacific Ocean (and vice-versa) follow the rules given too us by Larry Harris.
If there is a question, you can PM me.
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Looking for opponent
My first Global 1940 league game and first time playing Alpha3
I don’t have Triple A up and running yet, so must be on ABattlemap
Tech or no tech are both fine
Prefer someone who can move daily or more often
PM me, thanks -
@Cmdr:
It has been brought to my attention that TripleA has an error in it’s rules. Movement from The Atlantic Ocean to The Pacific Ocean (and vice-versa) follow the rules given too us by Larry Harris.Â
If there is a question, you can PM me.
Actually, the space are sz31 (Wake) and sz30 (Johnston Is.). They do not connect in Triple A but are supposed to. But you answered me anyways in PM that I should play the OOB map, not the Triple A map.
Cheers
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Looking for opponent
My first Global 1940 league game and first time playing Alpha3
I don’t have Triple A up and running yet, so must be on ABattlemap
Tech or no tech are both fine
Prefer someone who can move daily or more often
PM me, thanksI’d be happy to play you in Battlemap (I prefer it) but I get a move in on average every third day, and usually not weekends. So a game with me is slower.
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I’ll accept, Jim, you’re a good guy to play with





