Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
Actually it is EPl not Bul :oops:
Epl
A-inf art
Rolls: 2@2; Total Hits: 12@2: (4, 2)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2)
Epl twlo inf
Cau
A-4arm
Rolls: 4@3; Total Hits: 34@3: (1, 3, 2, 5)
D-2inf 2arm
Rolls: 2@2 2@3; Total Hits: 22@2: (1, 3)2@3: (3, 4)
Cau
A-2arm
Rolls: 2@3; Total Hits: 12@3: (2, 6)
D-arm
Rolls: 1@3; Total Hits: 01@3: (5)
Cau twlo 2arm
NCM
ftr Nwe => Ita
aa 4inf Fra => Ita
aa Bul => Pol
Mobilize
3arm in Ita
Collect: 21
usa 8 purch 4inf 3 dd & bmb spend 48
combat
#1 z34 (trn) v fgt (alg) cwol
#2 fra (mt) v inf (alg) via trn z12>13 cwol
ncm:
alg 3inf > lib
z12 cv, fgt & dd > z13
z12 fgt & alg fgt > lib
z6 fgt > z13
z34 fgt > per
z10 & 9 trns > z12
eus 2inf & 2arm & eca 2 inf > alg
z53 fleet > z56
z53 2 inf > wus
Z12 TRN > Z 9 > z12
eca inf & aa > alg
eus bmb > lib
wca & eus 4 inf > eca
wca aa > wus
placement 3 dd z56, bmb wus, 4inf eus
usa collects 44 + 15 NO = 59
Ger9-Buy: 2 dd, 4 inf…save 0
CM
1. inf arm Ger/cru bb support sz5 => Kar 2inf
2. 2inf 2ftr Ger => Fin inf arm
3. inf art Pol/ftr sz5 => Bst inf
4. 3inf Ger/ftr sz5 => Fra inf
Kar
A-inf arm cru bb
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (1)2@3: (6, 4)1@4: (1)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (3, 3)
Kar twol
Fin
A-2inf 2ftr
Rolls: 2@1 2@3; Total Hits: 42@1: (1, 1)2@3: (1, 1)
D-inf arm
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
Fin lwol
Bst
A-inf art ftr
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 3)1@3: (4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)
Bst
A-inf art ftr
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 1)1@3: (6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)
Bst twol
Fra
A-3inf ftr
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 6, 2)1@3: (1)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2)
you forgot your placmeent I added it into this map…
R 9 purchase fgt, 3arm & 2 inf spend 31 (save 6)
combat
#1 eve (mt) v arm blitz (ura) cwol
#2 yak (mt) v arm (eve) cwol
#3 trj (mt) v arm blitz (per) cwol
#4 egy (mt) v arm (trj) cwol
#5 IND (mt) v inf (per) cwol
#6 ukr (mt) v arm (mos) cwol
#7 CAU (2arm) v 2 inf (mos) 6 arm (per)
cau attackRolls: 6@3 2@1; Total Hits: 46@3: (6, 2, 2, 2, 5, 1)2@1: (6, 3)v 2arm
Rolls: 2@3; Total Hits: 12@3: (6, 3)
cau twlo inf
ncm:
rus inf > bel
rus 2 inf > euk
ura inf > arc
ura remaing stack > mos
nov art > mos
R collects 23 + 5 NO + saved 6 = 34
@JWW:
you forgot your placmeent I added it into this map…
thank you sir…sorry about that :oops:
Jap9-Buy: 7 arm, inf, 2 art, trn, 2 dd, sub…save 0
CM
1. arm Cng/arm Feq => Egy arm
2. inf Jap/inf Iwo => Wak
3. inf art Bur/arm FIC => Ind inf
Ok, I feel like I need to apologize for these next 2 combats because they are next to impossible and feel a little dirty. On page 26 in the rule book under Air Units, it states:
In order to demonstrate that an air unit MAY have a safe landing zone, you may assume that all of your attacking rolls will be hits, and all defending rolls will be misses. You cannot, however, use a planned retreat of any carrier to demonstrate a possible safe landing zone for any fighter.
If you declare that a carrier will move during the Noncombat Move phase to provide a safe landing zone for a fighter moved in the Combat Move phase, you must follow through and move the carrier to its planned location in the Noncombat Move phase unless the fighter has landed safely elsewhere of has been destroyed before then.
So…
4. ftr sz15 => sz13 cv dd 2ftr
5. ftr sz15 => sz12 autokill 4trn (cv in sz13 will noncom to sz13)
Egy
A-2arm
Rolls: 2@3; Total Hits: 02@3: (4, 4)
D-arm
Rolls: 1@3; Total Hits: 01@3: (5)
Egy
A-2arm
Rolls: 2@3; Total Hits: 12@3: (3, 6)
D-arm
Rolls: 1@3; Total Hits: 11@3: (2)
Egy twlo arm
Ind
A-inf art arm
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 4)1@3: (1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)
Ind twol
sz13
A-ftr
Rolls: 1@3; Total Hits: 11@3: (1)
D-cv dd 2ftr
Rolls: 2@2 2@4; Total Hits: 12@2: (4, 3)2@4: (1, 6)
I assume you want to lose the dd…sz13 hwlo dd
sz12 cleared but ftr lost at sea since the cv cannot noncom into sz13
NCM
3arm Man => Stc
inf FIC => Bur
inf art Sum => Bur via trn sz37
trn sz35 => sz39
3arm Nin/2arm Sik => Chi
dd sz51 => sz53
dd sz51 => sz57
sub dd cru bb 3cv 6ftr sz51 => sz52
4dd cv 2ftr sz62 => sz52
trn cv sz16 => sz14
Mobilize
3arm in Man
2arm in FIC
2arm in Bur
inf 2art in Sum
trn in sz38
sub 2dd in sz62
Collect: 72
@Ol’:
Ok, I feel like I need to apologize for these next 2 combats because they are next to impossible and feel a little dirty. On page 26 in the rule book under Air Units, it states:
NO need to appologize!! :-D I am actually aware of the rule and considered that you might be privy to it too but I think you had an earlier opportunity to employ it and you didn’t do it so I thought what the hell! I made so many mistakes this game, really dreadful, and it seemed to me that the dice were working against me lately not that I didn’t put myself in harms way, I left myself open all over the place and kept gambling. Good game. You win. Record your results!!