sent a chat so we don’t clutter up this thread
WC12: AA50-41 US Rd1 qualifier; Ol'Blood&Guts(Axis) vs. JWW(Allies+9)
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Nwe
A-2inf ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 3)1@3: (1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Nwe lwol
Bul
A-inf art
Rolls: 2@2; Total Hits: 02@2: (3, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Actually it is EPl not Bul :oops:
Epl
A-inf art
Rolls: 2@2; Total Hits: 12@2: (4, 2)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Epl twlo inf
Cau
A-4arm
Rolls: 4@3; Total Hits: 34@3: (1, 3, 2, 5)
D-2inf 2arm
Rolls: 2@2 2@3; Total Hits: 22@2: (1, 3)2@3: (3, 4)
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Cau
A-2arm
Rolls: 2@3; Total Hits: 12@3: (2, 6)
D-arm
Rolls: 1@3; Total Hits: 01@3: (5)
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Cau twlo 2arm
NCM
ftr Nwe => Ita
aa 4inf Fra => Ita
aa Bul => PolMobilize
3arm in ItaCollect: 21
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usa 8 purch 4inf 3 dd & bmb spend 48
combat
#1 z34 (trn) v fgt (alg) cwol
#2 fra (mt) v inf (alg) via trn z12>13 cwolncm:
alg 3inf > lib
z12 cv, fgt & dd > z13
z12 fgt & alg fgt > lib
z6 fgt > z13
z34 fgt > per
z10 & 9 trns > z12
eus 2inf & 2arm & eca 2 inf > alg
z53 fleet > z56
z53 2 inf > wus
Z12 TRN > Z 9 > z12
eca inf & aa > alg
eus bmb > lib
wca & eus 4 inf > eca
wca aa > wusplacement 3 dd z56, bmb wus, 4inf eus
usa collects 44 + 15 NO = 59 -
Ger9-Buy: 2 dd, 4 inf…save 0
CM
1. inf arm Ger/cru bb support sz5 => Kar 2inf
2. 2inf 2ftr Ger => Fin inf arm
3. inf art Pol/ftr sz5 => Bst inf
4. 3inf Ger/ftr sz5 => Fra infKar
A-inf arm cru bb
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (1)2@3: (6, 4)1@4: (1)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (3, 3)
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Kar twol
Fin
A-2inf 2ftr
Rolls: 2@1 2@3; Total Hits: 42@1: (1, 1)2@3: (1, 1)
D-inf arm
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
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Fin lwol
Bst
A-inf art ftr
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 3)1@3: (4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Bst
A-inf art ftr
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 1)1@3: (6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Bst twol
Fra
A-3inf ftr
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 6, 2)1@3: (1)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2)
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you forgot your placmeent I added it into this map…
R 9 purchase fgt, 3arm & 2 inf spend 31 (save 6)
combat
#1 eve (mt) v arm blitz (ura) cwol
#2 yak (mt) v arm (eve) cwol
#3 trj (mt) v arm blitz (per) cwol
#4 egy (mt) v arm (trj) cwol
#5 IND (mt) v inf (per) cwol
#6 ukr (mt) v arm (mos) cwol
#7 CAU (2arm) v 2 inf (mos) 6 arm (per) -
cau attack
Rolls: 6@3 2@1; Total Hits: 46@3: (6, 2, 2, 2, 5, 1)2@1: (6, 3)v 2arm
Rolls: 2@3; Total Hits: 12@3: (6, 3)
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cau twlo inf
ncm:
rus inf > bel
rus 2 inf > euk
ura inf > arc
ura remaing stack > mos
nov art > mosR collects 23 + 5 NO + saved 6 = 34
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@JWW:
you forgot your placmeent I added it into this map…
thank you sir…sorry about that :oops:
Jap9-Buy: 7 arm, inf, 2 art, trn, 2 dd, sub…save 0
CM
1. arm Cng/arm Feq => Egy arm
2. inf Jap/inf Iwo => Wak
3. inf art Bur/arm FIC => Ind infOk, I feel like I need to apologize for these next 2 combats because they are next to impossible and feel a little dirty. On page 26 in the rule book under Air Units, it states:
In order to demonstrate that an air unit MAY have a safe landing zone, you may assume that all of your attacking rolls will be hits, and all defending rolls will be misses. You cannot, however, use a planned retreat of any carrier to demonstrate a possible safe landing zone for any fighter.
If you declare that a carrier will move during the Noncombat Move phase to provide a safe landing zone for a fighter moved in the Combat Move phase, you must follow through and move the carrier to its planned location in the Noncombat Move phase unless the fighter has landed safely elsewhere of has been destroyed before then.
So…
4. ftr sz15 => sz13 cv dd 2ftr
5. ftr sz15 => sz12 autokill 4trn (cv in sz13 will noncom to sz13)Egy
A-2arm
Rolls: 2@3; Total Hits: 02@3: (4, 4)
D-arm
Rolls: 1@3; Total Hits: 01@3: (5)
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Egy
A-2arm
Rolls: 2@3; Total Hits: 12@3: (3, 6)
D-arm
Rolls: 1@3; Total Hits: 11@3: (2)
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Egy twlo arm
Ind
A-inf art arm
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 4)1@3: (1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Ind twol
sz13
A-ftr
Rolls: 1@3; Total Hits: 11@3: (1)
D-cv dd 2ftr
Rolls: 2@2 2@4; Total Hits: 12@2: (4, 3)2@4: (1, 6)
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