Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
I still appear to be cursed by the dice.
I sink 5 destroyers
you damage battleship & 2 carriers, sink 1 sub
z13 reroll 2
aRolls: 1@2, 3@3; Total Hits: 21@2,: (1)3@3: (2, 4, 6)
dRolls: 2@1, 8@2, 2@3, 3@4; Total Hits: 92@1,: (6, 5)8@2,: (1, 2, 2, 6, 1, 2, 1, 2)2@3,: (6, 3)3@4: (6, 5, 3)
lose the subs, that’s more like it.
I sink 5 destroyers
you damage battleship & 2 carriers, sink 1 sub
z13 reroll 2
aRolls: 1@2, 3@3; Total Hits: 11@2,: (5)3@3: (6, 6, 2)
dRolls: 2@1, 8@2, 2@3, 3@4; Total Hits: 82@1,: (2, 1)8@2,: (1, 4, 2, 1, 1, 6, 2, 5)2@3,: (6, 1)3@4: (5, 5, 2)
CHINA 6
PURCHASE & REPAIR
5 inf
save 2
17 total
COMBAT MOVES
Kansu (walk in)
1 inf from Tsinghai
Suiyuyan (walk in)
1 inf from Shensi
Kwangsi (walk in)
1 inf from Hunan
NONCOMBAT MOVES
Kinagsu
15 inf, 1 fig from Anhwe
Anhwe
1 inf from Hopei
MOBILIZE UNITS
5 inf in Kiangsu
COLLECT INCOME
CHINA6 = 21 (territories) + 2 saved = 23IPCs
UK6
COMBAT MOVES
Syria (walk in)
1 mech from Iraq
z21 (transport)
1 destroyer from z45 autokill
Northern Persia (1 inf)
3 inf, 1 art, 1 armor from Iraq
aRolls: 2@1, 2@2, 1@3; Total Hits: 12@1,: (2, 4)2@2,: (4, 4)1@3: (1)
dRolls: 1@2; Total Hits: 01@2: (4)
Italy 6
Purchase
2 dst = 16
1 inf = 3
Combat
1 art fr s Italy to Greece via trans (sz 99)
1 mech fr s Italy to morocco via trans (sz 91)
Moves
None
Place in s Italy and sz 95
CRD in 97Rolls: 7@3; Total Hits: 47@3: (6, 3, 2, 2, 4, 1, 4)
Italy collects 15 + 7 – 8 = 14 ipcs
map
ANZAC 6
PURCHASE & REPAIR
23 total
1 minor IC
2 art
1 inf
21 total
COMBAT MOVES
z49 (transport)
1 fig from z62 autokill
NONCOMBAT MOVES
Queensland
1 fig from battle of z49
1 AA, 3 inf, 1 armor from New South Wales
Nigeria
2 inf from Grench West Arica
MOBILIZE UNITS
1 minor IC in Queensland
2 art, 1 inf in New South Wales
COLLECT INCOME
ANZAC 6 = 12(territories)
FRANCE
Combat move
Tobruk
2 inf from Libya
Germany 7
Purchase with 51 ipcs
9 inf = 27
6 art = 24
Combat
Attack Novgorod (mech 2 tnks)
Tnk fr Norway,
4 inf 1 art fr W Germany
Bmb fr W German
AttackerRolls: 3@1 2@2 1@3 1@4; Total Hits: 23@1: (4, 2, 2)2@2: (1, 3)1@3: (6)1@4: (1)
DefenderRolls: 1@2 2@3; Total Hits: 01@2: (6)2@3: (6, 4)
Attack e Poland (5 inf 1 tnk)
8 inf fr Hungary
Ftr fr w Germany
Tac fr s Italy
AttackerRolls: 8@1 1@3 1@4; Total Hits: 18@1: (6, 3, 6, 4, 6, 6, 3, 4)1@3: (6)1@4: (4)
DefenderRolls: 5@2 1@3; Total Hits: 45@2: (1, 2, 2, 2, 4)1@3: (6)
1 inf fr e Germany walks into w Poland
Attack yugo (2 inf 1 art)
9 inf 8 art 6 tnks fr n Italy , 2 ftrs fr cvs, 2 tacs fr s italy
AttackerRolls: 1@1 16@2 8@3 2@4; Total Hits: 131@1: (1)16@2: (2, 4, 6, 1, 1, 2, 3, 2, 5, 2, 2, 4, 2, 6, 3, 4)8@3: (5, 1, 4, 5, 4, 2, 4, 1)2@4: (2, 5)
DefenderRolls: 3@2; Total Hits: 13@2: (2, 3, 3)
Attack Novgorod (mech 2 tnks)
Tnk fr Norway,
4 inf 1 art fr W Germany
Bmb fr W German
AttackerRolls: 3@1 2@2 1@3 1@4; Total Hits: 13@1: (3, 5, 2)2@2: (6, 3)1@3: (6)1@4: (4)
DefenderRolls: 1@3; Total Hits: 11@3: (2)
Attack e Poland (5 inf 1 tnk)
8 inf fr Hungary
Ftr fr w Germany
Tac fr s Italy
This is unbelievable!
AttackerRolls: 4@1 1@3 1@4; Total Hits: 14@1: (6, 3, 6, 4)1@3: (4)1@4: (1)
DefenderRolls: 4@2 1@3; Total Hits: 34@2: (5, 3, 1, 2)1@3: (3)
1 inf fr e Germany walks into w Poland
Yugo taken with loss of 1 inf
Combat
Novgorod taken with loss of 1 inf
In a totally improbable defense effort, the Russians hold off a force of more than twice their size for this round and last round. This is the break exactly where they needed it since now I must expose two planes in hungary, and now northern Ukraine will be able to reach hungary. This is a major break for the allies, and it seems to me that you are consistently not getting just mild breaks but over the top improbable less than 1% odds type of breaks. Per the odds calculator this one had less than 1 in 150 chances, and so you will actually see the odds on my attack at 100% on some odds calculators.
Total losses for the Russians after being outnumbered more than 2 to 1, just 2 infantry. Losses for the allies, 7 infantry. The really amazing thing is is not only did you win (less than 1% chance) but you did so in such a way as to totally practically wipe out a force of twice their numbers.
So many unlikely events in this battle.
1 inf fr e Germany walks into w Poland
Yugo taken with loss of 1 inf
NCM
Remaining troops from n Italy and e Germany (except 2 aa guns and 1 inf) go to hungary to try to put together a crazy last minute defense against one of the most improbable failed attacks I’ve ever seen (an army of half the size virtually wiping out an attacking army of more than twice its size). Troops held in reserve to threaten to retake London are being hastily thrown into Hungary to prevent a follow up disaster.
The worst thing about when things go this badly for you, is having to scramble to deal with all the opportunities that open up for your opponent when this happens.
Dd to 95
Land all tac bombers in hungary
Art fr Gibraltar to w Germany
Place 3 inf in w france
Place 4 inf 6 art in w Germany
Place 2 inf in e Germany
CRD in YugoRolls: 7@3; Total Hits: 67@3: (5, 1, 1, 3, 1, 1, 3)
Germany collects 51 ipcs
You win some; you lose some. That is the game.
yeah, and I don’t mind that, but every round losing battles where I have a 100% chance on the odds calculator, that’s worth noting.
You are a fucking whiner.
Whining is when you quick the game and walk off in a sulk. I’m still playing. But I am not going not take notice of things when things go ridiculously against me.
I will tone it down, and will just calmly point it out when the dice are cursing me.