TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1 Combat Move - Dutch 1 T.Boat moved from sz58 to sz70 1 Destroyer moved from sz81 to sz70 1 Transport moved from sz81 to sz50 1 T.Boat moved from sz57 to sz59 1 Transport moved from sz57 to sz50 1 EarlyFighter moved from Sarong to sz70 Purchase Units - Dutch Dutch buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in sz70 Dutch attack with 1 Destroyer, 1 EarlyFighter and 1 T.Boat Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 T.Boat in sz70, round 2 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 T.Boat in sz70, round 3 : 1/3 hits, 1.00 expected hits 1 Submarine owned by the Yamamoto lost in sz70 Dutch win with 1 Destroyer, 1 EarlyFighter and 1 T.Boat remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Submarine Non Combat Move - Dutch 1 EarlyFighter moved from sz70 to Davao 1 Infantry moved from E.Borneo to S.Borneo 1 Artillery moved from E.Borneo to S.Borneo 2 Infantrys moved from Borneo to W.Borneo 1 Infantry moved from Lambok to Bali 1 Tank moved from Sumatra to N.S 1 Artillery moved from Sumatra to N.S Place Units - Dutch 3 Infantrys placed in S.Borneo Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Dutch regular : -1.00
Rolls: 2@1 1@4; Total Hits: 22@1: (2, 1)1@4: (3)




