japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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Thought it was going to attack my submarine, actually…but don’t feel bad, I’ve been intending that transport in SZ 93 for like 5 rounds now but I keep forgetting to make it!
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Finish Russia by the time my song ends, and I’ll get Japan up before bed.
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KAR taken with loss of 1inf
NCM:
9inf BRY > BEL
1inf SUKR > NUKR
1fig RUS > BEL
6rtl RUS > BRY
2inf BAL > BEL
7inf 3arm CAU > NPR
1arm VOL > NPR
11inf 2aa ANH > HUNMobilize:
5arm 1mec RUS
3inf NOV
3inf SUKRCollects: 39 (tt)
convoy (up to 3):
Rolls: 3@3; Total Hits: 23@3: (3, 3, 6)
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Russia collects 36 IPCs
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Japan:
Buy(47)
- 9 Infantry
- 2 Destroyers
- Save 4
Combat Moves:
7 Infantry, 6 Artillery, Mech, Armor, 2 Fighters, 2 Tactical Bombers, 2 Strategic Bombers to Yunnan
6 Infantry to KoreaCombat:
Attacker:
Rolls: 2@1 12@2 3@3 4@4; Total Hits: 92@1: (6, 2)12@2: (3, 5, 2, 4, 1, 6, 4, 1, 2, 5, 2, 3)3@3: (3, 1, 5)4@4: (1, 5, 6, 1)
Defender:
Rolls: 13@2; Total Hits: 213@2: (1, 6, 4, 6, 6, 4, 5, 4, 5, 3, 4, 1, 5)
CRD:
Rolls: 1@2; Total Hits: 01@2: (3)
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Attacker:
Rolls: 12@2 3@3 4@4; Total Hits: 1212@2: (5, 4, 1, 2, 2, 3, 5, 1, 1, 5, 3, 2)3@3: (3, 1, 2)4@4: (3, 1, 1, 5)
Defender:
Rolls: 4@2; Total Hits: 14@2: (1, 4, 5, 5)
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Collect: 34 - 3 CRD (lucky Australia all fragging game too!) + 5 DEI + 4 Saved = 40 IPC
Kay, I’ll get a round in the morning. I wish upon you the worst possible dice imaginable for your allied turn - but wish you well. G’night!
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Night lady! :-D
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Oh don’t forget map!
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Ok, damn 13 inf for 3 hits in 2 rounds :(
USA#7
IPCs: 76
1transport (7)
4sumbarines (24)
5dd (40)
1rtl (4)Saves: 1$
Combat Moves:
1inf 1mec HAW > CAR via transport (2inf 1aa)
2fig sz54 > CARAA fire:
Rolls: 2@1; Total Hits: 12@1: (4, 1)
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1inf 1mec HAW > CAR via transport (2inf 1aa)
1fig sz54 > CAR
Rolls: 2@1 1@3; Total Hits: 22@1: (4, 1)1@3: (3)
Rolls: 2@2; Total Hits: 02@2: (3, 5)
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1inf 1mec HAW > CAR via transport (1inf)
1fig sz54 > CAR
Rolls: 2@1 1@3; Total Hits: 22@1: (3, 1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
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Carolines taken with loss of 1fig.
NCM:
1cv 14dd sz54 > sz33
1dd sz54 > sz22
1dd sz26 > sz25
5dd 1cv 2fig sz26 > sz33
1cv 5ss sz10 > sz26
1inf CUS > WUS
2fig EUS > sz26
1fig EUS > HAWMobilize:
1transport, 5dd in sz10
4ss in sz101
1rtl in WUSCollects:
52 (tt) + 20 (no) +1 (saved) = 73 IPCs
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China#7
IPCs: 29
Buys: 9 inf (27)
Save: 2
Combat Moves:
6inf 2rtl 1fig HUN > YUN (4inf 1mec 6rtl 1arm)
1inf KWA > YUN
Rolls: 5@1 4@2 1@3; Total Hits: 55@1: (3, 1, 1, 5, 2)4@2: (5, 2, 3, 1)1@3: (1)
Rolls: 11@2 1@3; Total Hits: 411@2: (1, 2, 3, 2, 2, 5, 5, 5, 4, 5, 4)1@3: (6)
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1inf 2rtl 1fig HUN > YUN (6rtl 1arm)
1inf KWA > YUN
Rolls: 1@1 4@2 1@3; Total Hits: 21@1: (3)4@2: (2, 3, 4, 2)1@3: (6)
Rolls: 6@2 1@3; Total Hits: 36@2: (2, 5, 6, 2, 6, 3)1@3: (2)
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China retreats with 1inf 2rtl 1fig
Yunnan survives with 3rtl 1armNCM:
1inf HON > KWA
2inf 1rtl SHA > ANH
1inf KSU > ANHMobilize: 9inf MAN
Collects: 22 (tt) + 2 = 24IPCs
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UK#7
IPCs: 16
Builds: 1fig (10) 1arm (6)
Combat Moves:
Yunnan (3rtl 1arm)
!-> 11inf 1rtl BUR
!-> 1inf SHAN
!-> 1mec 1fig IND
Rolls: 12@1 2@2 1@3; Total Hits: 312@1: (2, 3, 2, 6, 3, 5, 2, 5, 2, 2, 1, 4)2@2: (2, 5)1@3: (1)
Rolls: 3@2 1@3; Total Hits: 23@2: (2, 6, 1)1@3: (5)
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Yunnan (1arm)
!-> 9inf 1rtl BUR
!-> 1inf SHAN
!-> 1mec 1fig IND
Rolls: 10@1 2@2 1@3; Total Hits: 410@1: (6, 5, 2, 2, 4, 2, 2, 2, 3, 1)2@2: (2, 1)1@3: (3)
Rolls: 1@3; Total Hits: 11@3: (2)
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Yunnan taken with loss of 3inf
NCM:
1fig YUN > KAZ
1inf NPR > CPR
25inf 2aa IND > WIND
1inf SIA > SHN
1inf MAL > SHNMobilize:
1fig 1arm INDCRD
Rolls: 2@3; Total Hits: 12@3: (4, 2)