TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
it was a miscalculation actually, I was sure russian+uk forces where enough to resist in Turkey 1turn.
it was a miscalculation actually, I was sure russian+uk forces where enough to resist in Turkey 1turn.
Perhaps you missed the Bombers when you ran the numbers? I’ll do that sometimes, because I rarely look for what Strategic Bombers are around, especially if I am in a rush.
Tell ya what, why don’t you start a game with Germany (you said you were getting burned out on Allies) and post a link in here to the new game. Setup your attacks assuming England scrambles and then don’t scramble the planes (it’s a game for fun, I trust you to be honest with the information that I won’t scramble to defend the fleet.) If I disagree with a specific battle, I’ll letcha know so you can reroll it (ie. 2 submarines vs destroyer and transport in SZ 109, I can scramble and for that battle I would, but only because there’s very little risk to my planes.)
Yeah I can try, but I SUCK as Axis :-D
I’ll start one when I’m back home!
Yeah I can try, but I SUCK as Axis :-D
I’ll start one when I’m back home!
But you dont want to be allies! Lol. Yes, go start a thread and post a link for me please - or at least say “Yo, Jenny, there’s a game thread for us, go find it!” so I at least know I’m looking for one.
You won’t get any better with the Axis until you play them - ya know.
I started a game but the G1 went very badly. I attacked France with more units than you usually bring and I lost.
I also lost 2 aircrafts during G1.
I started a game but the G1 went very badly. I attacked France with more units than you usually bring and I lost.
I also lost 2 aircrafts during G1.
So redo it. It’s Germany 1! It shouldn’t be the deciding factor of the game - at least it shouldnt give the Allies the win.
Ok I’ll try to re-roll it.
My G1 will be almost a carbon copy of yours.
Germany, turn#1
IPCs = 30
1 Aircraft Carrier (16)
2 Transports (14)
Combat Moves:
SZ 106 (1dd 1trn)
1ss > sz 117
1ss > sz103
SZ 109 (dd, trn + up to 4figs)
ss sz108
ss sz118
fig Holland (2move left)
fig, 2tac from W.Germany (2move left)
sbr from Germany (2move left)
sz111: (1dd 1bb + up to 1fig)
1ss sz124
1fig Norway (2move left)
1fig, 1tac from W.Germany (3move left)
1bmb from Germany (3move left)
SZ 112: (2ca)
1bb 1ca from sz113
1fig from hungary (1move left)
1tac from poland (1move left)
South France (1inf 1rtl)
2mec from WGR
1arm from SGR
1tac from GER (1move left)
France: (1aa 7inf 2rtl 2arm 1fig)
3inf 2mec 1rtl WGR
4inf 2rtl 3arm HOL
2arm SGR
Yugoslavia (5inf)
6inf 2rtl from SGR
2inf 1arm from HUN
1inf 1arm from ROM
1arm from POL
I assume you’re not scrambling. Otherwise I’ll reroll.
Battle of Sea Zone 106, round#1
A: 2ss
Rolls: 2@2; Total Hits: 02@2: (5, 5)
D: 1dd
Rolls: 1@2; Total Hits: 01@2: (3)
Battle of Sea Zone 109, round#1
A: 2ss, 2fig, 2tac, 1bmb
Rolls: 2@2 2@3 3@4; Total Hits: 52@2: (2, 2)2@3: (1, 5)3@4: (2, 1, 5)
D: 1dd
Rolls: 1@2; Total Hits: 01@2: (3)
Battle of Sea Zone 111, round#1
A: 1ss, 2fig, 1tac, 1bmb
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (5)2@3: (1, 6)2@4: (2, 5)
D: 1dd 1bb
Rolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (6)
Battle of Sea Zone 112, round#1
A: 1ca 1fig 1tac 1bb
Rolls: 2@3 2@4; Total Hits: 22@3: (2, 5)2@4: (6, 1)
D: 2ca
Rolls: 2@3; Total Hits: 12@3: (1, 4)
I assume you’re not scrambling. Otherwise I’ll reroll.
Battle of Sea Zone 106, round#2
A: 2ss
Rolls: 2@2; Total Hits: 12@2: (5, 2)
D: 1dd
Rolls: 1@2; Total Hits: 01@2: (3)
sz106 cleared without losses
sz109 cleared without losses
sz111 cleared with loss of 1submarine
sz112 cleared with 1 damage on my BB
Land Battles:
South France, round1
A: 2mec 1arm 1tac
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 6)1@3: (2)1@4: (2)
D: 1inf 1rtl
Rolls: 2@2; Total Hits: 12@2: (5, 1)
South France taken with loss of 1mec inf.
Battle of France, round#1
A: 7inf 2mec 3rtl 5arm
Rolls: 6@1 6@2 5@3; Total Hits: 86@1: (1, 6, 6, 1, 6, 2)6@2: (4, 1, 3, 4, 1, 2)5@3: (4, 4, 2, 1, 1)
D: 1aa 7inf 2rtl 2arm 1fig
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (1, 2, 1, 6, 6, 5, 6, 2, 5)2@3: (4, 6)1@4: (4)
Battle of France, round#2
A: 2inf 2mec 3rtl 5arm
Rolls: 2@1 6@2 5@3; Total Hits: 52@1: (3, 5)6@2: (6, 2, 2, 4, 6, 2)5@3: (6, 2, 5, 3, 4)
D: 2rtl 2arm 1fig
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (1, 5)2@3: (4, 4)1@4: (4)
France taken with loss of 7inf and 2mec
Battle of Yugoslavia, round1
A: 9inf 2rtl 3arm
Rolls: 7@1 4@2 3@3; Total Hits: 37@1: (2, 3, 3, 3, 4, 1, 3)4@2: (1, 4, 4, 5)3@3: (1, 6, 4)
D: 5inf
Rolls: 5@2; Total Hits: 25@2: (5, 2, 4, 1, 6)
Battle of Yugoslavia, round2
A: 7inf 2rtl 3arm
Rolls: 5@1 4@2 3@3; Total Hits: 55@1: (1, 3, 6, 3, 1)4@2: (4, 3, 2, 3)3@3: (3, 2, 5)
D: 2inf
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Yugoslavia taken with loss of 3inf
NCM
1inf ROM > BUL
3inf NOR > FIN
1inf DEN > NOR via transport
3aa WGR > HOL
1tac SFR > NITA
3inf POL > HUN
11inf 3rtl 3aa GER > HUN
2tac 1bmb lands in HOL
2fig lands in sz112
3fig 2tac lands in WGR
Mobilize: 1cv 2trn sz112
Collects: 42 + 10 + 19 = 71
Russia:
Buy(37)
NCMs on map
Collect 37
So I found out the other day that the White House has been historically set at 76F (well, I guess that’s a bad term “historically” since the report starts in 1978) so anyway…I tried raising my house temp just to 70F and I can barely breath! I don’t think good old President O. is going to have a hard time convincing me to lower my thermostat for the winter!
It’s getting cold in Italy too.
Japan#2
IPCs: 26
Buys 3 transports (21), saves 5.
NCM:
Yunnan (4inf)
3inf 1rtl from KWA
1fig 1tac from KSU
2bmb from JAP
Hunan (2inf)
3inf 1rtl from KSI
1fig from FOR
2fig 2tac from MAN
Chahar
1inf from JEH
Anhwe
1inf from JEH
Yunnan, round#1
A: 3inf 1rtl 1fig 1tac 2bmb
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 22@1: (2, 4)2@2: (4, 3)1@3: (4)3@4: (6, 4, 2)
D: 4inf
Rolls: 4@2; Total Hits: 24@2: (4, 1, 1, 5)
Yunnan, round#2
A: 1inf 1rtl 1fig 1tac 2bmb
Rolls: 2@2 1@3 3@4; Total Hits: 22@2: (5, 5)1@3: (5)3@4: (4, 3, 6)
D: 2inf
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Yunnan taken with loss of 2inf.
Hunan, round#1
A: 3inf 1rtl 3fig 2tac
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 22@1: (3, 4)2@2: (6, 3)3@3: (4, 5, 4)2@4: (3, 4)
D: 2inf
Rolls: 2@2; Total Hits: 02@2: (3, 6)