Please perform the German Combat Move.
Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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USA#9
IPCs: 71
Builds:
2rtl (8)
3trn (21)
5dd (40)Combat Moves:
1ss sz22 > sz22 (1dd)
2fig 1tac sz33 > sz22
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (1, 4)1@4: (3)
1dd sz26 > sz23 (1dd)
4fig sz33 > sz23
Rolls: 1@2 4@3; Total Hits: 21@2: (6)4@3: (6, 2, 4, 3)
1dd sz10 > sz4
2mec YU > ALA
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Didn’t roll DD’s def
sz22
Rolls: 1@2; Total Hits: 01@2: (3)
sz23
Rolls: 1@2; Total Hits: 01@2: (3)
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It appears you didnt have to roll their defense shots. Note to self: If you are going to use kamikizee ships, at least make sure they can hit their target!
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NCM: map
Mobilize:
3trn 5dd sz10
2rtl CUSCollects: 53(tt) +20 (no) = 73
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Did you forget to take off the transport by Soviet Far East, or did you not want to kill it with your destroyer?
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Interesting, thought you’d go for Spain. I think not taking Spain is going to bite you in the butt.
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China#9
IPCs: 25
Builds: 7inf save 1
Mobilize 7inf YUN
NCMs on map.
Collects:23+1 = 24
UK: NCM on map
Anzac: IPCs 26
Builds: 2bmb (24)
Save: 2Combat Move: 1dd sz37 > sz19
NCM: map
Mobilize 2bmb QUE
Collects: 12 (tt) + 2 (saved) + 10 (NO) = 24
France will NCM after Italy like this:
IF italy can open sz104, france will move 1CA there and the DD in sz91.
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I forgot to delete your transport in sz4, take care of it during your turn please.
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What about the British in Caucasus? Are they defending the Turks or moving at all?
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oh, it just was not declared…never mind
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Didn’t I move them all in Turkey? That was my plan
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Okay, just because you declared that you were going to put France in the path of danger, and I like the idea of not allowing them to exist anymore (can’t can open Italy) I was going to attack SZ 104.
I was not going too…so I won’t.
Italy:
Buy(36)
- 1 Fighter
- 2 Infantry
- 1 Mechanized Infantry
- 1 Artillery
- 2 Armor
Combat Moves:
8 Infantry, 4 Artillery, 2 Mechanized Infantry, 5 Armor from Iraq to Turkey
Infantry from N. Persia to Caucasus
2 Strategics from Bulgaria to Turkey
Infantry from Algeria to Spain - Activate NeutralAssuming OOL in Turkey is like a normal fight, except the British equipment dies first.
Attacker:
Rolls: 6@1 8@2 5@3 2@4; Total Hits: 66@1: (6, 5, 1, 6, 6, 2)8@2: (5, 5, 2, 4, 3, 1, 3, 2)5@3: (3, 5, 6, 4, 6)2@4: (4, 5)
Defender:
Rolls: 12@2 4@3; Total Hits: 512@2: (2, 5, 6, 3, 4, 1, 6, 5, 4, 2, 5, 3)4@3: (2, 4, 2, 4)
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Didn’t I move them all in Turkey? That was my plan
Yes, but I didnt see it in your typed move. I got them there.
Well, both one under expected (or two for attacker, if you’re an optimist.)
Attacker:
Rolls: 1@1 8@2 5@3 2@4; Total Hits: 91@1: (1)8@2: (4, 3, 3, 1, 2, 6, 1, 1)5@3: (1, 5, 3, 6, 6)2@4: (1, 1)
Defender:
Rolls: 6@2 4@3; Total Hits: 36@2: (3, 5, 4, 4, 6, 1)4@3: (1, 4, 3, 5)
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Attacker:
Rolls: 6@2 5@3 2@4; Total Hits: 66@2: (6, 4, 6, 4, 5, 2)5@3: (2, 5, 1, 3, 5)2@4: (3, 4)
Defender:
Rolls: 1@3; Total Hits: 11@3: (1)
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Yeah I made wrong calculations with turkey’s def damn… this will hurt unfortunately.
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Land bombers in Bulgaria (if you built an airbase for Volgograd that you forgot to place, I want to land these bombers elsewhere and move the Italian armies as well.)
Fleet retreat to N. Italy
2 Infantry from Algeria to N. Italy
Units from Egypt to Jordan - of courseBuild: Fighter in S. Italy
Build: Mech, 2 Armor in Egypt
Build: 2 Infantry, Artillery in IraqCollect: 16 NO + 26 TT = 42 IPC
Germany:
Buy(61)
- 2 Destroyers
- 1 Airbase
- 10 Infantry
Combat Moves
Tactical Bomber from W. Germany to Gibraltar - SBR Naval Base
Infantry to Novgorod
2 Infantry, 2 Fighters, Tactical, 2 Strategics to Baltic States
Infantry from Norway to Sweeden - Activate Neutral
Destroyer, 3 Fighters, 2 Tactical Bombers to SZ 104
Destroyer, 2 Fighters, Tactical Bomber to SZ 109(if the French go there, I may have to adjust this attack, odds are they went if Italy cleared the American ship, but since they did not, they go to the Americans in SZ 91.)
Combat:
Naval Base:
Rolls: 1@1; Total Hits: 01@1: (4)
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Yeah I made wrong calculations with turkey’s def damn… this will hurt unfortunately.
Really…thought they were political prisoners. My bad.
Damage:
Rolls: 1@6; Total Hits: 11@6: (1)
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Yay…one damage… Think that shuts down the base, however. I know Larry was talking about all or nothing on bases…
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SZ 104:
Attacker:
Rolls: 1@2 3@3 2@4; Total Hits: 31@2: (3)3@3: (4, 2, 3)2@4: (3, 5)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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That was excruciating…took forever for the screen to error out…I did not hit the refresh button!
SZ 109:
Attacker:
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (6)2@3: (4, 6)1@4: (2)
Defender:
Rolls: 1@1; Total Hits: 01@1: (3)