TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
sz37 cleared with loss of 1dd
(damn I forgot to send 1dd vs the sz45 empty transport… I totally suck…)
Yup. Kiss Philippines good bye. Nah, go ahead and kill the transport. I did it to S. France in one of my games (maybe even this one) where I forgot to put the attack in writing but intended to do it.
then I have to reroll sz37 cause I can send there only 2 dds, I will take 1 as casuality round#1 cause you hitted.
Rolls: 2@2; Total Hits: 12@2: (2, 4)
then I have to reroll sz37 cause I can send there only 2 dds, I will take 1 as casuality round#1 cause you hitted.
That sounds fair.
IPCS: 4 saved + 12tt + 10 no = 26
France does nothing.
Russia #9
IPCs: 59
repairs 5 damages VOL
repairs 5 damages SUKR
builds 3arms (18)
10inf (30)
Saves: 6
Combat Moves:
2mec inf 3fig 2tac NOV > BAL (1arm)
8arms 23mec NOV > BEL (1arm)
5mec RUS > BEL
11inf CAU > TURK (8inf)
3arm VOL > TURK
1bmb RUS > TURK
4bmb NOV > TURK
2mec inf 3fig 2tac NOV > BAL (1arm)
Rolls: 2@1 3@3 2@4; Total Hits: 22@1: (5, 5)3@3: (4, 6, 3)2@4: (2, 5)
Rolls: 1@3; Total Hits: 01@3: (5)
8arms 23mec NOV > BEL (1arm)
5mec RUS > BEL
Rolls: 28@1 8@3; Total Hits: 628@1: (5, 6, 5, 5, 3, 1, 3, 6, 5, 3, 4, 4, 3, 2, 5, 4, 5, 6, 4, 2, 6, 4, 2, 5, 2, 6, 4, 5)8@3: (2, 3, 4, 1, 2, 2, 5, 4)
Rolls: 1@3; Total Hits: 11@3: (3)
11inf CAU > TURK (8inf)
3arm VOL > TURK
1bmb RUS > TURK
4bmb NOV > TURK
Rolls: 11@1 3@3 5@4; Total Hits: 911@1: (2, 4, 1, 4, 1, 4, 1, 2, 3, 4, 6)3@3: (2, 1, 1)5@4: (2, 4, 3, 6, 6)
Rolls: 8@2; Total Hits: 38@2: (2, 4, 4, 3, 6, 2, 3, 2)
BAL twol
BEL taken with loss of 1mec
TURK taken with loss of 3inf
1inf sz44 > CEL (walks in)
4aa NOV > BEL
the airforce lands in VOL
3inf RUS > BRY
9inf 2aa HUN > YUN
1inf KWA > YUN
Collects:
45 (tt) + 6 (no) +6 (saved) = 57
Where are you landing the Russian bombers…it’s not in Turkey!
Oh I forgot to land them then
They all land in VOL
Okay, I figured that, but I wanted to make sure you didnt want them in Caucasus or S. Ukraine first…probably a moot point.
Now the question is, are those American bombers in Manchuria a trap? I have 100% odds but it will take the Japanese out of SZ 6. Then the Americans can go to SZ 6…they can’t take Japan, but they can erase income.
Letting you put that destroyer to kill my transport’s screwing me up now. lol
Wait, never mind, it can’t can open for America…what was I thinking…
Japan:
Buy(36)
Combat Moves:
Destroyer, Fighter from SZ 6 to SZ 19
Infantry, Artillery from Japan to Manchuria
5 Fighters from SZ 6 to Manchuria
3 Fighters, 5 Tactical Bombers, 2 Strategic Bombers from Japan to Manchuria (Korea is a valid landing zone)
Infantry from Alaska to Soviet Far East
Infantry from Aleutian Islands to Siberia
SZ 19:
Attacker:
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6)
Defender:
Rolls: 1@3; Total Hits: 11@3: (1)
Okay, going to need your feedback on this, unless I magically get 12 hits!
Manchuria:
Attacker:
Rolls: 2@2 8@3 7@4; Total Hits: 82@2: (4, 4)8@3: (6, 6, 1, 6, 4, 5, 1, 3)7@4: (5, 1, 2, 4, 4, 5, 1)
Defender:
Rolls: 4@1 7@2 1@4; Total Hits: 44@1: (6, 6, 1, 6)7@2: (1, 3, 1, 6, 6, 1, 4)1@4: (5)
order of losses:
7inf
1fig
4bmb
Okay, that leaves you with 4 bombers only.
Infantry, Artillery, 2 Tactical Bombers lost for Japan. (They don’t defend as well, and America’s not going to let me spank it’s fleet anyway.)
Attacker:
Rolls: 8@3 5@4; Total Hits: 98@3: (3, 1, 6, 5, 3, 2, 3, 4)5@4: (5, 4, 3, 1, 4)
Defender:
Rolls: 4@1; Total Hits: 04@1: (3, 6, 5, 5)
Fighter from SZ 19 to SZ 6
5 Fighters from Manchuria to SZ 6
2 Fighters, 2 Tactical Bombers from Manchuria to Korea
2 Strategic Bombers from Manchuria to Japan
Armor from W. India to India
Destroyer from SZ 6 to SZ 22 (ignoring the submarine)
Destroyer from SZ 6 to SZ 23
CRD SZ 26:
Rolls: 1@2; Total Hits: 01@2: (6)
(max 1)
Collect: 12 Saved + 5 India + 5 Hawaii + 24 TT = 46 IPC