TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
Germany:
Buy(70)
Combat Moves:
Mech to S. France
3 Mech, 5 Fighters, 5 Tactical Bombers, 2 Strategic Bombers to W. France
Combat;
Attacker:
Rolls: 3@1 5@3 7@4; Total Hits: 73@1: (2, 5, 3)5@3: (3, 1, 4, 4, 4)7@4: (3, 5, 1, 2, 3, 6, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
I left 3 Fighters in SZ 112 to remind you they scramble if you attack - again.
OOL: Battleship Damaged, Fighter, Fighter, Fighter, Battleship Sunk
Collect: 44 TT + 5 Sweeden + 5 Russia = 54 IPC
Russia #2
IPCs: 38
Buys:
5mech (20)
3arm (18)
NCM:
11inf 1rtl 2aa 2fig 1tac BAL > EPL
6inf 3rtl NOV > BAL
1mech 1arm BEL > EPL
6inf 1rtl Bes > Epl
1mech 1arm Sukr > Epl
3rtl Sukr > BES
2aa 1inf 1rtl BRY > NUKR
4mech RUS > BEL
2inf ROS > SUKR
12inf 2aa BUR > AMU
6inf YAK > YEN
1ss z124 > z118
Mobilize:
2mech 1arm NOV
1mech 2arm SUKR
2mech RUS
Collects: 37 (tt)
hello sorry to intrude,but can the 2 NZ ftr’s make it to java?
Japan:
Buy(45)
Combat Moves:
3 Infantry, Fighter, 10 Fighters, 8 Tactical Bombers, 2 Strategic Bombers to Yunnan
Infantry to Suiyuan
Infantry to Hopeh
Infantry to Kwuichow
Combat:
Yunnan:
Attacker:
Rolls: 3@1 6@2 10@3 10@4; Total Hits: 123@1: (6, 1, 5)6@2: (4, 4, 3, 5, 1, 4)10@3: (6, 5, 1, 3, 5, 3, 5, 1, 5, 2)10@4: (4, 5, 3, 3, 6, 5, 3, 6, 6, 1)
Defender:
Rolls: 4@2; Total Hits: 04@2: (6, 4, 6, 6)
Collect: 5 Saved + 10 NO + 33 TT = 48 IPC
Doing something different with Japan. Attacking on Round 2 has stung me once…I saw it, I can replicate it, but I don’t want you to have the opportunity to do it.
So now you can’t do it! Of course, it means India won’t fall round 3. Then again, Australia’s bankrupting itself to go “save” India so that works out well. mwhuhahaha!
Yes Morrel.
New Zealand to SZ 63
SZ 63 to SZ 54
SZ 54 to SZ 55
SZ 55 to SZ 42
SZ 42 to Java
Well Jenn we’re exploring possibilities :)
US#2
IPCs: 52
Buys:
1cv (16)
3fighters (30)
1ss (6)
Saves nothing.
NCM:
2cv z10 > z26
1fig guam > z26
1ss 1dd z54 > z63
Mobilize:
1cv 1ss sz10
2fig EUS
1fig WUS
Collects: 52 IPCs
China#2
IPCs: 15
Buys: 5infantry (15)
Combat Moves:
SUI (1inf)
-> 2inf SHE
-> 1fig SZE
A: 2inf 1fig
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (6)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6)
A: 2inf 1fig
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 4)1@3: (6)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4)
Sui, round3
A: 2inf 1fig
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 5)1@3: (6)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4)
Sui, round4
A: 2inf 1fig
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (2)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6)
Sui taken without loss.
1 fig SUI > SHE
7inf SZE > SHE
Mobilize: 5inf SHE
Collect: 6 IPCs
UK#2
UKL Ipcs: 27
Buys: 9 infantry (27)
UKP Ipcs: 21
Buys: 7 infantry (21)
Combat Moves: none
NCM:
2inf JAV > SUM via transport.
1dd z39 > z43
1bb z39 > z41
1ca z39 > z42
2inf CPR > IND via transport.
1inf CPR > EPR
Mobilize:
9inf London
7inf Calcutta
Collects:
UKL 30 (tt) + 5 (no) = 35 German IPCs :D
UKP 25 (tt)
Oh wait, I’ll DOW Japan with UKP, meaning I get 5 more IPCs there (30).
Oh wait, I’ll DOW Japan with UKP, meaning I get 5 more IPCs there (30).
Yea…but now I don’t have to worry about the grand old USA.
Italy:
Buy(12)
Combat Moves:
2 Infantry, Artillery, Armor from N. Italy to Alexandria
Shore Bombardment
3 Infantry, Artillery, Mech, Armor from Tobruk to Alexandria
3 Infantry, Artillery from Ethiopia to Sudan
Combat:
Attacker:
Rolls: 4@1 4@2 3@3; Total Hits: 64@1: (3, 2, 1, 1)4@2: (2, 1, 6, 6)3@3: (3, 3, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
If you don’t retreat the French ships, I’ll attack them with my submarines. However, I think you will either attack my submarine or retreat the ships, so I’ll just press on with Germany for the sake of my sanity.
Collect: 18 IPC
Germany:
Buy(54)
Combat Moves:
15 Infantry, 3 Artillery, 8 Armor, 3 Fighters, 3 Tactical Bombers, 2 Strategic Bombers to England
Battleship Shore bombard if no scramble
2 Fighters, 2 Tactical Bombers to SZ 110
Again, for the sake of Argument, going to assume no Scrambling
AA Guns:
Rolls: 8@1; Total Hits: 08@1: (4, 5, 5, 4, 5, 3, 3, 5)
Attacker:
Rolls: 12@1 6@2 11@3 6@4; Total Hits: 1512@1: (1, 3, 5, 6, 1, 2, 6, 3, 6, 4, 2, 6)6@2: (2, 4, 2, 5, 3, 2)11@3: (5, 1, 4, 2, 1, 6, 4, 1, 6, 1, 3)6@4: (3, 1, 3, 5, 5, 3)
Defender:
Rolls: 22@2 4@4; Total Hits: 1022@2: (5, 1, 2, 1, 6, 5, 3, 6, 1, 6, 1, 6, 3, 3, 4, 4, 1, 5, 4, 1, 3, 5)4@4: (6, 3, 1, 3)
Attacker:
Rolls: 2@1 6@2 11@3 5@4; Total Hits: 142@1: (4, 2)6@2: (3, 3, 1, 5, 4, 1)11@3: (5, 3, 2, 1, 1, 1, 4, 5, 2, 3, 3)5@4: (2, 2, 2, 1, 6)
Defender:
Rolls: 12@2 4@4; Total Hits: 512@2: (4, 4, 2, 3, 3, 5, 3, 1, 6, 6, 4, 6)4@4: (5, 1, 1, 3)
Attacker:
Rolls: 3@1 11@3 5@4; Total Hits: 113@1: (3, 5, 5)11@3: (5, 3, 2, 4, 1, 6, 3, 3, 2, 2, 5)5@4: (3, 1, 2, 1, 6)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)