@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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I forgot to delete your transport in sz4, take care of it during your turn please.
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What about the British in Caucasus? Are they defending the Turks or moving at all?
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oh, it just was not declared…never mind
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Didn’t I move them all in Turkey? That was my plan
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Okay, just because you declared that you were going to put France in the path of danger, and I like the idea of not allowing them to exist anymore (can’t can open Italy) I was going to attack SZ 104.
I was not going too…so I won’t.
Italy:
Buy(36)
- 1 Fighter
- 2 Infantry
- 1 Mechanized Infantry
- 1 Artillery
- 2 Armor
Combat Moves:
8 Infantry, 4 Artillery, 2 Mechanized Infantry, 5 Armor from Iraq to Turkey
Infantry from N. Persia to Caucasus
2 Strategics from Bulgaria to Turkey
Infantry from Algeria to Spain - Activate NeutralAssuming OOL in Turkey is like a normal fight, except the British equipment dies first.
Attacker:
Rolls: 6@1 8@2 5@3 2@4; Total Hits: 66@1: (6, 5, 1, 6, 6, 2)8@2: (5, 5, 2, 4, 3, 1, 3, 2)5@3: (3, 5, 6, 4, 6)2@4: (4, 5)
Defender:
Rolls: 12@2 4@3; Total Hits: 512@2: (2, 5, 6, 3, 4, 1, 6, 5, 4, 2, 5, 3)4@3: (2, 4, 2, 4)
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Didn’t I move them all in Turkey? That was my plan
Yes, but I didnt see it in your typed move. I got them there.
Well, both one under expected (or two for attacker, if you’re an optimist.)
Attacker:
Rolls: 1@1 8@2 5@3 2@4; Total Hits: 91@1: (1)8@2: (4, 3, 3, 1, 2, 6, 1, 1)5@3: (1, 5, 3, 6, 6)2@4: (1, 1)
Defender:
Rolls: 6@2 4@3; Total Hits: 36@2: (3, 5, 4, 4, 6, 1)4@3: (1, 4, 3, 5)
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Attacker:
Rolls: 6@2 5@3 2@4; Total Hits: 66@2: (6, 4, 6, 4, 5, 2)5@3: (2, 5, 1, 3, 5)2@4: (3, 4)
Defender:
Rolls: 1@3; Total Hits: 11@3: (1)
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Yeah I made wrong calculations with turkey’s def damn… this will hurt unfortunately.
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Land bombers in Bulgaria (if you built an airbase for Volgograd that you forgot to place, I want to land these bombers elsewhere and move the Italian armies as well.)
Fleet retreat to N. Italy
2 Infantry from Algeria to N. Italy
Units from Egypt to Jordan - of courseBuild: Fighter in S. Italy
Build: Mech, 2 Armor in Egypt
Build: 2 Infantry, Artillery in IraqCollect: 16 NO + 26 TT = 42 IPC
Germany:
Buy(61)
- 2 Destroyers
- 1 Airbase
- 10 Infantry
Combat Moves
Tactical Bomber from W. Germany to Gibraltar - SBR Naval Base
Infantry to Novgorod
2 Infantry, 2 Fighters, Tactical, 2 Strategics to Baltic States
Infantry from Norway to Sweeden - Activate Neutral
Destroyer, 3 Fighters, 2 Tactical Bombers to SZ 104
Destroyer, 2 Fighters, Tactical Bomber to SZ 109(if the French go there, I may have to adjust this attack, odds are they went if Italy cleared the American ship, but since they did not, they go to the Americans in SZ 91.)
Combat:
Naval Base:
Rolls: 1@1; Total Hits: 01@1: (4)
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Yeah I made wrong calculations with turkey’s def damn… this will hurt unfortunately.
Really…thought they were political prisoners. My bad.
Damage:
Rolls: 1@6; Total Hits: 11@6: (1)
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Yay…one damage… Think that shuts down the base, however. I know Larry was talking about all or nothing on bases…
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SZ 104:
Attacker:
Rolls: 1@2 3@3 2@4; Total Hits: 31@2: (3)3@3: (4, 2, 3)2@4: (3, 5)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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That was excruciating…took forever for the screen to error out…I did not hit the refresh button!
SZ 109:
Attacker:
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (6)2@3: (4, 6)1@4: (2)
Defender:
Rolls: 1@1; Total Hits: 01@1: (3)
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Baltic States:
Attacker:
Rolls: 2@1 1@3 3@4; Total Hits: 32@1: (5, 5)1@3: (1)3@4: (3, 5, 2)
Defender:
Rolls: 2@2; Total Hits: 02@2: (5, 3)
Shoulda brought 3 infantry…misread the number of defenders…well, here’s to hoping you dont get 100% accuracy!
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The naval base shuts down when you do 3+ dmgs
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Build: Infantry, Airbase in W. France
Build: Infantry in S. France
Build: 3 Infantry in England
Build: 10 Infantry in Germany
Build: 2 Destroyers in SZ 105Collect: 5 IPC Caucasus, 5 IPC Novgorod, 5 IPC Sweeden, 5 IPC Egypt, 57 IPC TT - 0 IPC Convoy Damage = 77 IPC
Of course, the French cannot attack SZ 104. If the French go there, the attack will shift and I’ll give up hitting the submarine in SZ 109 so I can have all the planes in SZ 104.
You know our turn maps are listed at 9, but our game turns just started 10?
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The naval base shuts down when you do 3+ dmgs
Yea, that’s what I was thinking, but I know the talk had shifted…glad I left the destroyer in SZ 92 now. I did not want to risk a strategic for a mere navy base, even though it would have guarenteed the base be closed…
OOL in Spain: Italians, then Germans.
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I saw what I wrote in LH forums, and so I replyed accodingly.
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You going to bed, or do I get the Allied round so I can continue? Dying to find out if you can defend Belarus or if you have to retreat. My money’s on retreat.
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I don’t intend to continue this third re-make of 2lost games just untill you can get your “win!” after what you wrote in LH forums.