Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
-
The fighter unfortunately dies
-
Burma:
Attacker:
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 2)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
The fighter unfortunately dies
Very well. Figured it would as damaging the carrier resulted in a dead fighter as well.
-
UKE: 30 IPC
UKP: 5 Saved + 7 TT = 12 IPC
Australia:
Buy(17)- 2 Destroyers, Save 1
Combat moves: Submarine to SZ 45; 2 Destroyers, Fighter to SZ 54
Combat:
Attacker:
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 5)1@3: (2)
Defender:
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (5) -
Attacker:
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4)
Defender:
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (4) -
To the death:
Attacker:
Rolls: 23@3; Total Hits: 1323@3: (2, 5, 3, 6, 1, 3, 6, 5, 1, 1, 1, 1, 5, 3, 6, 1, 2, 6, 1, 5, 5, 5, 1)
Defender:
Rolls: 23@4; Total Hits: 1523@4: (3, 1, 6, 6, 1, 2, 2, 5, 4, 6, 2, 3, 6, 4, 2, 5, 4, 3, 5, 5, 2, 2, 4) -
Well, I would have liked to have that fighter, but at least I eased the burden on America by a battleship and Carrier…
Collect: 12 IPC + 1 Saved = 13 IPC
-
Your 100% hit ratio on Australi defense made this possible :(
Well, I was lucky in other battles. But I lost my SE fleet easily, needed too though.
-
Italy#5
IPCs: 34
Builds:
2inf (6)
1rtl (4)
1cv (16)
1dd (8)Combat Moves:
2inf SFR > GIB via transport
1inf 1rtl TRJ > IRQ (empty 'cause your anzac inf can’t be there since I act before you)
1inf 2fig EGY > SUDAN (1inf)
Rolls: 1@1 2@3; Total Hits: 11@1: (2)2@3: (5, 3)
Rolls: 1@2; Total Hits: 01@2: (5)3arm NITA > ROM (2inf)
2inf YUGO > ROM
2inf 2rtl BUL > ROM
1arm GER > ROM
Rolls: 2@1 4@2 4@3; Total Hits: 32@1: (2, 4)4@2: (4, 6, 2, 6)4@3: (5, 2, 1, 4)
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Your 100% hit ratio on Australi defense made this possible :(
Well, I was lucky in other battles. But I lost my SE fleet easily, needed too though.
To be honest, I didn’t even see the issue with the ANZACs…I would have popped them up to Hawaii had i been paying attention. An unfortunate accident that really helped out. (The fact the bomber hit made it all possible from that point!)
-
Sudan twol;
Rom twol;
Gib twol;
Irq twol;
NCMs on map
Mobilize: 1cv 1dd sz95
2inf 1rtl EGYCollect: 20 (tt) + 17 (NOs) = 37 IPCs
-
Germany#6
IPCs: 64
Builds:
5inf (15)
5rtl (20)
1transport (7)
3rtl (12)
2inf 1rtl (10)Combat Moves:
1inf BAL > BEL (1inf)
2bmb WGR > BEL
Rolls: 1@1 2@4; Total Hits: 31@1: (1)2@4: (1, 3)1inf EPL > NUKR
33inf 16rtl 15arm NOV > ARCH (1inf)
Rolls: 17@1 32@2 15@3; Total Hits: 1917@1: (1, 3, 6, 1, 5, 5, 5, 4, 1, 6, 2, 4, 3, 3, 6, 1, 3)32@2: (1, 4, 4, 3, 3, 2, 3, 6, 3, 2, 6, 3, 3, 2, 4, 5, 2, 4, 3, 1, 2, 6, 1, 2, 2, 4, 5, 4, 4, 5, 6, 5)15@3: (2, 4, 1, 4, 5, 3, 4, 2, 4, 4, 5, 6, 6, 2, 4)
Rolls: 1@2; Total Hits: 11@2: (1) -
1inf BEL defending
Rolls: 1@2; Total Hits: 01@2: (3) -
Arch taken with 1inf loss;
BEL and NUKR twol;
NCMs on map
Mobilize:
5inf 5rtl GER
1transport sz1133rtl NOV
2inf 1rtl FINCollects 53 (tt) +15 (NOs) = 68 IPCs
-
Russia:
Buy(43)
- 7 Infantry, 1 Artillery, 3 Armor
Combat Moves:
2 Infantry, Fighter, Tactical to N. Ukraine
2 Infantry, Fighter to Belarus
Infantry to E. PolandN. Ukraine:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (5, 5)1@3: (4)1@4: (5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (3, 5)1@3: (6)1@4: (5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
N. Ukraine:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 3)1@3: (1)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
Belarus:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Collect 32
-
Japan#6
IPCs: 60
Buys:
4inf (12)
2rtl (8)
1cv (16)
3dd (24)Total: 60
Combat Moves:
SIK (1inf)
1inf from SHE
1inf from SZE
1bmb from SUITSI (1inf)
2inf 1rtl from KANBUR (2inf)
1inf 1rtl from SHN
1bmb from JAVSIA (empty)
1inf from SHNNGU (empty)
1inf from NGU





