@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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Where are you landing the Russian bombers…it’s not in Turkey!
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Oh I forgot to land them then
They all land in VOL
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Okay, I figured that, but I wanted to make sure you didnt want them in Caucasus or S. Ukraine first…probably a moot point.
Now the question is, are those American bombers in Manchuria a trap? I have 100% odds but it will take the Japanese out of SZ 6. Then the Americans can go to SZ 6…they can’t take Japan, but they can erase income.
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Letting you put that destroyer to kill my transport’s screwing me up now. lol
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Wait, never mind, it can’t can open for America…what was I thinking…
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Japan:
Buy(36)
- 3 Destroyers, Save 12
Combat Moves:
Destroyer, Fighter from SZ 6 to SZ 19
Infantry, Artillery from Japan to Manchuria
5 Fighters from SZ 6 to Manchuria
3 Fighters, 5 Tactical Bombers, 2 Strategic Bombers from Japan to Manchuria (Korea is a valid landing zone)
Infantry from Alaska to Soviet Far East
Infantry from Aleutian Islands to SiberiaSZ 19:
Attacker:
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6)
Defender:
Rolls: 1@3; Total Hits: 11@3: (1)
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Okay, going to need your feedback on this, unless I magically get 12 hits!
Manchuria:
Attacker:
Rolls: 2@2 8@3 7@4; Total Hits: 82@2: (4, 4)8@3: (6, 6, 1, 6, 4, 5, 1, 3)7@4: (5, 1, 2, 4, 4, 5, 1)
Defender:
Rolls: 4@1 7@2 1@4; Total Hits: 44@1: (6, 6, 1, 6)7@2: (1, 3, 1, 6, 6, 1, 4)1@4: (5)
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order of losses:
7inf
1fig
4bmb -
Okay, that leaves you with 4 bombers only.
Infantry, Artillery, 2 Tactical Bombers lost for Japan. (They don’t defend as well, and America’s not going to let me spank it’s fleet anyway.)
Attacker:
Rolls: 8@3 5@4; Total Hits: 98@3: (3, 1, 6, 5, 3, 2, 3, 4)5@4: (5, 4, 3, 1, 4)
Defender:
Rolls: 4@1; Total Hits: 04@1: (3, 6, 5, 5)
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Fighter from SZ 19 to SZ 6
5 Fighters from Manchuria to SZ 6
2 Fighters, 2 Tactical Bombers from Manchuria to Korea
2 Strategic Bombers from Manchuria to Japan
Armor from W. India to India
Destroyer from SZ 6 to SZ 22 (ignoring the submarine)
Destroyer from SZ 6 to SZ 23CRD SZ 26:
Rolls: 1@2; Total Hits: 01@2: (6)
(max 1) -
Collect: 12 Saved + 5 India + 5 Hawaii + 24 TT = 46 IPC
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USA#9
IPCs: 71
Builds:
2rtl (8)
3trn (21)
5dd (40)Combat Moves:
1ss sz22 > sz22 (1dd)
2fig 1tac sz33 > sz22
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (1, 4)1@4: (3)
1dd sz26 > sz23 (1dd)
4fig sz33 > sz23
Rolls: 1@2 4@3; Total Hits: 21@2: (6)4@3: (6, 2, 4, 3)
1dd sz10 > sz4
2mec YU > ALA
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Didn’t roll DD’s def
sz22
Rolls: 1@2; Total Hits: 01@2: (3)
sz23
Rolls: 1@2; Total Hits: 01@2: (3)
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It appears you didnt have to roll their defense shots. Note to self: If you are going to use kamikizee ships, at least make sure they can hit their target!
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NCM: map
Mobilize:
3trn 5dd sz10
2rtl CUSCollects: 53(tt) +20 (no) = 73
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Did you forget to take off the transport by Soviet Far East, or did you not want to kill it with your destroyer?
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Interesting, thought you’d go for Spain. I think not taking Spain is going to bite you in the butt.
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China#9
IPCs: 25
Builds: 7inf save 1
Mobilize 7inf YUN
NCMs on map.
Collects:23+1 = 24
UK: NCM on map
Anzac: IPCs 26
Builds: 2bmb (24)
Save: 2Combat Move: 1dd sz37 > sz19
NCM: map
Mobilize 2bmb QUE
Collects: 12 (tt) + 2 (saved) + 10 (NO) = 24
France will NCM after Italy like this:
IF italy can open sz104, france will move 1CA there and the DD in sz91.
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I forgot to delete your transport in sz4, take care of it during your turn please.
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What about the British in Caucasus? Are they defending the Turks or moving at all?