japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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Collects:
45 (tt) + 6 (no) +6 (saved) = 57
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Where are you landing the Russian bombers…it’s not in Turkey!
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Oh I forgot to land them then
They all land in VOL
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Okay, I figured that, but I wanted to make sure you didnt want them in Caucasus or S. Ukraine first…probably a moot point.
Now the question is, are those American bombers in Manchuria a trap? I have 100% odds but it will take the Japanese out of SZ 6. Then the Americans can go to SZ 6…they can’t take Japan, but they can erase income.
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Letting you put that destroyer to kill my transport’s screwing me up now. lol
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Wait, never mind, it can’t can open for America…what was I thinking…
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Japan:
Buy(36)
- 3 Destroyers, Save 12
Combat Moves:
Destroyer, Fighter from SZ 6 to SZ 19
Infantry, Artillery from Japan to Manchuria
5 Fighters from SZ 6 to Manchuria
3 Fighters, 5 Tactical Bombers, 2 Strategic Bombers from Japan to Manchuria (Korea is a valid landing zone)
Infantry from Alaska to Soviet Far East
Infantry from Aleutian Islands to SiberiaSZ 19:
Attacker:
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6)
Defender:
Rolls: 1@3; Total Hits: 11@3: (1)
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Okay, going to need your feedback on this, unless I magically get 12 hits!
Manchuria:
Attacker:
Rolls: 2@2 8@3 7@4; Total Hits: 82@2: (4, 4)8@3: (6, 6, 1, 6, 4, 5, 1, 3)7@4: (5, 1, 2, 4, 4, 5, 1)
Defender:
Rolls: 4@1 7@2 1@4; Total Hits: 44@1: (6, 6, 1, 6)7@2: (1, 3, 1, 6, 6, 1, 4)1@4: (5)
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order of losses:
7inf
1fig
4bmb -
Okay, that leaves you with 4 bombers only.
Infantry, Artillery, 2 Tactical Bombers lost for Japan. (They don’t defend as well, and America’s not going to let me spank it’s fleet anyway.)
Attacker:
Rolls: 8@3 5@4; Total Hits: 98@3: (3, 1, 6, 5, 3, 2, 3, 4)5@4: (5, 4, 3, 1, 4)
Defender:
Rolls: 4@1; Total Hits: 04@1: (3, 6, 5, 5)
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Fighter from SZ 19 to SZ 6
5 Fighters from Manchuria to SZ 6
2 Fighters, 2 Tactical Bombers from Manchuria to Korea
2 Strategic Bombers from Manchuria to Japan
Armor from W. India to India
Destroyer from SZ 6 to SZ 22 (ignoring the submarine)
Destroyer from SZ 6 to SZ 23CRD SZ 26:
Rolls: 1@2; Total Hits: 01@2: (6)
(max 1) -
Collect: 12 Saved + 5 India + 5 Hawaii + 24 TT = 46 IPC
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USA#9
IPCs: 71
Builds:
2rtl (8)
3trn (21)
5dd (40)Combat Moves:
1ss sz22 > sz22 (1dd)
2fig 1tac sz33 > sz22
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (1, 4)1@4: (3)
1dd sz26 > sz23 (1dd)
4fig sz33 > sz23
Rolls: 1@2 4@3; Total Hits: 21@2: (6)4@3: (6, 2, 4, 3)
1dd sz10 > sz4
2mec YU > ALA
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Didn’t roll DD’s def
sz22
Rolls: 1@2; Total Hits: 01@2: (3)
sz23
Rolls: 1@2; Total Hits: 01@2: (3)
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It appears you didnt have to roll their defense shots. Note to self: If you are going to use kamikizee ships, at least make sure they can hit their target!
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NCM: map
Mobilize:
3trn 5dd sz10
2rtl CUSCollects: 53(tt) +20 (no) = 73
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Did you forget to take off the transport by Soviet Far East, or did you not want to kill it with your destroyer?
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Interesting, thought you’d go for Spain. I think not taking Spain is going to bite you in the butt.