Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech

  • '18 '17 '16 '11 Moderator

    I am going to lunch as soon as the United States Post Office brings me my check (so I can afford to go to lunch!)  I have to go to Best Buy afterwards and return a wireless keyboard/mouse. (I subsequently allowed my children to break the laptop I needed it for, thus ending my need for the new peripherals…crap I wish I could spell!)

  • '18 '17 '16 '11 Moderator

    @Noll:

    sz37 cleared with loss of 1dd

    (damn I forgot to send 1dd vs the sz45 empty transport… I totally suck…)

    Yup.  Kiss Philippines good bye.  Nah, go ahead and kill the transport.  I did it to S. France in one of my games (maybe even this one) where I forgot to put the attack in writing but intended to do it.


  • then I have to reroll sz37 cause I can send there only 2 dds, I will take 1 as casuality round#1 cause you hitted.

    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)

  • '18 '17 '16 '11 Moderator

    @Noll:

    then I have to reroll sz37 cause I can send there only 2 dds, I will take 1 as casuality round#1 cause you hitted.

    That sounds fair.


  • IPCS: 4 saved + 12tt + 10 no = 26

    France does nothing.

    Russia #9

    IPCs: 59

    repairs 5 damages VOL
    repairs 5 damages SUKR

    builds 3arms (18)
    10inf (30)

    Saves: 6

    Combat Moves:

    2mec inf 3fig 2tac NOV > BAL (1arm)

    8arms 23mec NOV > BEL (1arm)
    5mec RUS > BEL

    11inf CAU > TURK (8inf)
    3arm VOL > TURK
    1bmb RUS > TURK
    4bmb NOV > TURK


  • 2mec inf 3fig 2tac NOV > BAL (1arm)
    DiceRolls: 2@1 3@3 2@4; Total Hits: 22@1: (5, 5)3@3: (4, 6, 3)2@4: (2, 5)
    DiceRolls: 1@3; Total Hits: 01@3: (5)

    8arms 23mec NOV > BEL (1arm)
    5mec RUS > BEL
    DiceRolls: 28@1 8@3; Total Hits: 628@1: (5, 6, 5, 5, 3, 1, 3, 6, 5, 3, 4, 4, 3, 2, 5, 4, 5, 6, 4, 2, 6, 4, 2, 5, 2, 6, 4, 5)8@3: (2, 3, 4, 1, 2, 2, 5, 4)
    DiceRolls: 1@3; Total Hits: 11@3: (3)

    11inf CAU > TURK (8inf)
    3arm VOL > TURK
    1bmb RUS > TURK
    4bmb NOV > TURK
    DiceRolls: 11@1 3@3 5@4; Total Hits: 911@1: (2, 4, 1, 4, 1, 4, 1, 2, 3, 4, 6)3@3: (2, 1, 1)5@4: (2, 4, 3, 6, 6)
    DiceRolls: 8@2; Total Hits: 38@2: (2, 4, 4, 3, 6, 2, 3, 2)


  • BAL twol
    BEL taken with loss of 1mec
    TURK taken with loss of 3inf

    1inf sz44 > CEL (walks in)

    4aa NOV > BEL

    the airforce lands in VOL

    3inf RUS > BRY
    9inf 2aa HUN > YUN
    1inf KWA > YUN


  • Collects:

    45 (tt) + 6 (no) +6 (saved) = 57



  • oh I didn’t mobilize……

    3arm VOL
    7inf RUS
    3inf SUKR

    01_Noll_v_Jennifer_Mark_II__08Brussia.AAM

  • '18 '17 '16 '11 Moderator

    Where are you landing the Russian bombers…it’s not in Turkey!


  • Oh I forgot to land them then

    They all land in VOL

  • '18 '17 '16 '11 Moderator

    Okay, I figured that, but I wanted to make sure you didnt want them in Caucasus or S. Ukraine first…probably a moot point.

    Now the question is, are those American bombers in Manchuria a trap?  I have 100% odds but it will take the Japanese out of SZ 6.  Then the Americans can go to SZ 6…they can’t take Japan, but they can erase income.

  • '18 '17 '16 '11 Moderator

    Letting you put that destroyer to kill my transport’s screwing me up now. lol

  • '18 '17 '16 '11 Moderator

    Wait, never mind, it can’t can open for America…what was I thinking…

  • '18 '17 '16 '11 Moderator

    Japan:

    Buy(36)

    • 3 Destroyers, Save 12

    Combat Moves:
    Destroyer, Fighter from SZ 6 to SZ 19
    Infantry, Artillery from Japan to Manchuria
    5 Fighters from SZ 6 to Manchuria
    3 Fighters, 5 Tactical Bombers, 2 Strategic Bombers from Japan to Manchuria (Korea is a valid landing zone)
    Infantry from Alaska to Soviet Far East
    Infantry from Aleutian Islands to Siberia

    SZ 19:
    Attacker:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6)
    Defender:
    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • '18 '17 '16 '11 Moderator

    Okay, going to need your feedback on this, unless I magically get 12 hits!

    Manchuria:
    Attacker:
    DiceRolls: 2@2 8@3 7@4; Total Hits: 82@2: (4, 4)8@3: (6, 6, 1, 6, 4, 5, 1, 3)7@4: (5, 1, 2, 4, 4, 5, 1)
    Defender:
    DiceRolls: 4@1 7@2 1@4; Total Hits: 44@1: (6, 6, 1, 6)7@2: (1, 3, 1, 6, 6, 1, 4)1@4: (5)


  • order of losses:
    7inf
    1fig
    4bmb

  • '18 '17 '16 '11 Moderator

    Okay, that leaves you with 4 bombers only.

    Infantry, Artillery, 2 Tactical Bombers lost for Japan. (They don’t defend as well, and America’s not going to let me spank it’s fleet anyway.)

    Attacker:
    DiceRolls: 8@3 5@4; Total Hits: 98@3: (3, 1, 6, 5, 3, 2, 3, 4)5@4: (5, 4, 3, 1, 4)
    Defender:
    DiceRolls: 4@1; Total Hits: 04@1: (3, 6, 5, 5)

  • '18 '17 '16 '11 Moderator

    Fighter from SZ 19 to SZ 6
    5 Fighters from Manchuria to SZ 6
    2 Fighters, 2 Tactical Bombers from Manchuria to Korea
    2 Strategic Bombers from Manchuria to Japan
    Armor from W. India to India
    Destroyer from SZ 6 to SZ 22 (ignoring the submarine)
    Destroyer from SZ 6 to SZ 23

    CRD SZ 26:
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    (max 1)

Suggested Topics

  • 15
  • 13
  • 43
  • 45
  • 8
  • 95
  • 118
  • 277
Axis & Allies Boardgaming Custom Painted Miniatures

21

Online

17.8k

Users

40.4k

Topics

1.8m

Posts