Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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sz37 cleared with loss of 1dd
(damn I forgot to send 1dd vs the sz45 empty transport… I totally suck…)
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I am going to lunch as soon as the United States Post Office brings me my check (so I can afford to go to lunch!) I have to go to Best Buy afterwards and return a wireless keyboard/mouse. (I subsequently allowed my children to break the laptop I needed it for, thus ending my need for the new peripherals…crap I wish I could spell!)
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sz37 cleared with loss of 1dd
(damn I forgot to send 1dd vs the sz45 empty transport… I totally suck…)
Yup. Kiss Philippines good bye. Nah, go ahead and kill the transport. I did it to S. France in one of my games (maybe even this one) where I forgot to put the attack in writing but intended to do it.
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then I have to reroll sz37 cause I can send there only 2 dds, I will take 1 as casuality round#1 cause you hitted.
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
then I have to reroll sz37 cause I can send there only 2 dds, I will take 1 as casuality round#1 cause you hitted.
That sounds fair.
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IPCS: 4 saved + 12tt + 10 no = 26
France does nothing.
Russia #9
IPCs: 59
repairs 5 damages VOL
repairs 5 damages SUKRbuilds 3arms (18)
10inf (30)Saves: 6
Combat Moves:
2mec inf 3fig 2tac NOV > BAL (1arm)
8arms 23mec NOV > BEL (1arm)
5mec RUS > BEL11inf CAU > TURK (8inf)
3arm VOL > TURK
1bmb RUS > TURK
4bmb NOV > TURK -
2mec inf 3fig 2tac NOV > BAL (1arm)
Rolls: 2@1 3@3 2@4; Total Hits: 22@1: (5, 5)3@3: (4, 6, 3)2@4: (2, 5)
Rolls: 1@3; Total Hits: 01@3: (5)8arms 23mec NOV > BEL (1arm)
5mec RUS > BEL
Rolls: 28@1 8@3; Total Hits: 628@1: (5, 6, 5, 5, 3, 1, 3, 6, 5, 3, 4, 4, 3, 2, 5, 4, 5, 6, 4, 2, 6, 4, 2, 5, 2, 6, 4, 5)8@3: (2, 3, 4, 1, 2, 2, 5, 4)
Rolls: 1@3; Total Hits: 11@3: (3)11inf CAU > TURK (8inf)
3arm VOL > TURK
1bmb RUS > TURK
4bmb NOV > TURK
Rolls: 11@1 3@3 5@4; Total Hits: 911@1: (2, 4, 1, 4, 1, 4, 1, 2, 3, 4, 6)3@3: (2, 1, 1)5@4: (2, 4, 3, 6, 6)
Rolls: 8@2; Total Hits: 38@2: (2, 4, 4, 3, 6, 2, 3, 2) -
BAL twol
BEL taken with loss of 1mec
TURK taken with loss of 3inf1inf sz44 > CEL (walks in)
4aa NOV > BEL
the airforce lands in VOL
3inf RUS > BRY
9inf 2aa HUN > YUN
1inf KWA > YUN -
Collects:
45 (tt) + 6 (no) +6 (saved) = 57
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Where are you landing the Russian bombers…it’s not in Turkey!
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Oh I forgot to land them then
They all land in VOL
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Okay, I figured that, but I wanted to make sure you didnt want them in Caucasus or S. Ukraine first…probably a moot point.
Now the question is, are those American bombers in Manchuria a trap? I have 100% odds but it will take the Japanese out of SZ 6. Then the Americans can go to SZ 6…they can’t take Japan, but they can erase income.
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Letting you put that destroyer to kill my transport’s screwing me up now. lol
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Wait, never mind, it can’t can open for America…what was I thinking…
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Japan:
Buy(36)
- 3 Destroyers, Save 12
Combat Moves:
Destroyer, Fighter from SZ 6 to SZ 19
Infantry, Artillery from Japan to Manchuria
5 Fighters from SZ 6 to Manchuria
3 Fighters, 5 Tactical Bombers, 2 Strategic Bombers from Japan to Manchuria (Korea is a valid landing zone)
Infantry from Alaska to Soviet Far East
Infantry from Aleutian Islands to SiberiaSZ 19:
Attacker:
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6)
Defender:
Rolls: 1@3; Total Hits: 11@3: (1) -
Okay, going to need your feedback on this, unless I magically get 12 hits!
Manchuria:
Attacker:
Rolls: 2@2 8@3 7@4; Total Hits: 82@2: (4, 4)8@3: (6, 6, 1, 6, 4, 5, 1, 3)7@4: (5, 1, 2, 4, 4, 5, 1)
Defender:
Rolls: 4@1 7@2 1@4; Total Hits: 44@1: (6, 6, 1, 6)7@2: (1, 3, 1, 6, 6, 1, 4)1@4: (5) -
order of losses:
7inf
1fig
4bmb -
Okay, that leaves you with 4 bombers only.
Infantry, Artillery, 2 Tactical Bombers lost for Japan. (They don’t defend as well, and America’s not going to let me spank it’s fleet anyway.)
Attacker:
Rolls: 8@3 5@4; Total Hits: 98@3: (3, 1, 6, 5, 3, 2, 3, 4)5@4: (5, 4, 3, 1, 4)
Defender:
Rolls: 4@1; Total Hits: 04@1: (3, 6, 5, 5)





