@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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 Build 10 Infantry in Germany 
 Build 10 Infnatry in W. Germany
 Build 2 Infantry in EnglandCollect: 5 Egypt + 5 Sweeden + 51 TT = 61 IPC 
 Took an infantry off of Romania, not exactly sure what happened, but it’s relatively a minor adjustment. 
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 BTW, Japan built a destroyer in SZ 6 that is not there, currently. There should be 2 destroyers there. 
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 Russia#8 IPCs: 59 Repairs 6 Volgograd 3arms (18) 
 3inf (9)
 5mec (20)
 1bmb (12)Combat Moves: 1mec FIN > NOR (twol) 3mec NOV > POL (3inf) 
 4bmb NOV > POL
  Rolls: 3@1 4@4; Total Hits: 43@1: (4, 2, 1)4@4: (6, 4, 4, 3) Rolls: 3@1 4@4; Total Hits: 43@1: (4, 2, 1)4@4: (6, 4, 4, 3)
  Rolls: 3@2; Total Hits: 13@2: (2, 6, 3) Rolls: 3@2; Total Hits: 13@2: (2, 6, 3)1mec 1rtl 2fig 1tac BEL > EPL (2inf) 
 1fig 1tac RUS > EPL
  Rolls: 2@2 3@3 2@4; Total Hits: 32@2: (4, 6)3@3: (3, 4, 5)2@4: (4, 2) Rolls: 2@2 3@3 2@4; Total Hits: 32@2: (4, 6)3@3: (3, 4, 5)2@4: (4, 2)
  Rolls: 2@2; Total Hits: 02@2: (4, 4) Rolls: 2@2; Total Hits: 02@2: (4, 4)
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 you wishin you didnt buy 4 strategic bombers yet? 
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 POL taken with 1mec loss 
 EPL talen without loss(I’m very happy I bought 4bmbs, otherwise you could have abused your fleet to take Leningrad long time ago) NCM: 9inf VOL > CAU 
 9inf 2aa KSI > HUN
 3inf SUKR > NUKR
 1rtl BEL > EPL
 3mec FIN > NOV
 1inf KOR > AMU
 1inf HON > KWA
 everything else but 6 rtl BEL > NOVMobilize: 
 3arm VOL
 3inf 5mec 1bmb RUSCollects: 50 (tt) + 9 (Nos) = 59 
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 I want Leningrad if it is convenient. Right now it’s convenient to make it inconvient for you to move close to Europe and thus deprive you of much needed income! 
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 Got my message about the destroyer Japan built last round, right? 
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 Japan: Buy(27) - 3 Destroyers, 1 Infantry
 Combat Moves: Infantry, 9 Fighters, 5 Tactical Bombers, 2 Strategic Bombers to Amur 
 Infantry to Korea
 Infantry to Aleutians
 2 Infantry to Hawaii
 Infantry to Alaska
 Armor to E. Persia back to W. India
 Destroyer to SZ 37
 Infantry to DGUCombat: Amur: 
  Rolls: 1@1 9@3 7@4; Total Hits: 141@1: (1)9@3: (3, 2, 1, 5, 2, 1, 2, 1, 6)7@4: (4, 4, 3, 1, 4, 6, 3) Rolls: 1@1 9@3 7@4; Total Hits: 141@1: (1)9@3: (3, 2, 1, 5, 2, 1, 2, 1, 6)7@4: (4, 4, 3, 1, 4, 6, 3)
 Defender:
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 CRD Okinawa: 
  Rolls: 1@3; Total Hits: 01@3: (6) Rolls: 1@3; Total Hits: 01@3: (6)
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 Build: 3 Destroyers in SZ 6 
 Build: 1 Infantry in IndiaCollect: 10 NO + 26 TT = 36 IPC 
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 Gyah, didnt put the destroyers down…got the infantry though! Put the missing 2 infantry from Portugal back too, should have 2 there to defend the neutral with. 
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 Kinda surprised you took Sudan with France but didnt bother to take Ethiopia or Libya. You’d think it would be all three or none of them. Since it’s LONG in the past now, mind telling me your reasoning? 
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 USA#8 IPCS:80 Builds: 
 6inf (18)
 2trn (14)
 6dd (48)Combat Moves: 2mec CUS > ALA (1inf) 
  Rolls: 2@1; Total Hits: 02@1: (6, 6) Rolls: 2@1; Total Hits: 02@1: (6, 6)
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)1bmb PHI > sz5 twol 
 2bmb PHI > AMU
  Rolls: 2@4; Total Hits: 02@4: (6, 6) Rolls: 2@4; Total Hits: 02@4: (6, 6)
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
 2bmb PHI > KOR
  Rolls: 2@4; Total Hits: 22@4: (1, 1) Rolls: 2@4; Total Hits: 22@4: (1, 1)
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)1ss sz18 > sz22 
 3fig 1tac sz33 > sz22
  Rolls: 1@2 3@3 1@4; Total Hits: 11@2: (5)3@3: (4, 3, 5)1@4: (5) Rolls: 1@2 3@3 1@4; Total Hits: 11@2: (5)3@3: (4, 3, 5)1@4: (5)
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)4fig sz33 > sz23 
  Rolls: 4@3; Total Hits: 44@3: (2, 3, 1, 1) Rolls: 4@3; Total Hits: 44@3: (2, 3, 1, 1)
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)2inf 1fig PHI > DGU 
  Rolls: 2@1 1@3; Total Hits: 02@1: (5, 5)1@3: (4) Rolls: 2@1 1@3; Total Hits: 02@1: (5, 5)1@3: (4)
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)1dd sz33 > sz26 twol 
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 2mec CUS > ALA (1inf) 
  Rolls: 2@1; Total Hits: 02@1: (2, 4) Rolls: 2@1; Total Hits: 02@1: (2, 4)
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)2bmb PHI > AMU 
  Rolls: 2@4; Total Hits: 12@4: (6, 2) Rolls: 2@4; Total Hits: 12@4: (6, 2)
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)2bmb PHI > KOR clear 1ss sz18 > sz22 clear 
 3fig 1tac sz33 > sz224fig sz33 > sz23 clear 2inf 1fig PHI > DGU 
  Rolls: 2@1 1@3; Total Hits: 32@1: (1, 1)1@3: (3) Rolls: 2@1 1@3; Total Hits: 32@1: (1, 1)1@3: (3)
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 I’m guessing the battle at SZ 33 was done by lazy pilots, right? Sheesh. 4 of 4. Eh, well it could be worse, you could have gotten 5 hits with 4 fighters, right? Gunna be really occupied in about 23 minutes…well, make it 15, I still have to get ready for the event. 
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 2mec CUS > ALA (1inf) 
  Rolls: 2@1; Total Hits: 02@1: (6, 3) Rolls: 2@1; Total Hits: 02@1: (6, 3)
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)2bmb PHI > AMU cleared with 1bmb lost 2inf 1fig PHI > DGU taken with 1inf lost 
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 2mec CUS > ALA (1inf) 
  Rolls: 2@1; Total Hits: 02@1: (2, 4) Rolls: 2@1; Total Hits: 02@1: (2, 4)
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
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 Mech can’t get from C. USA to Alaska 
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 Oh i tought they can, nevermind then they are missing everything anyway 
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 Yup, those 2 infantry on 1 infantry have a 1.414 odd in the attacker’s favor, the problem is, you get really annoyed waiting 15 seconds between each round with no hitters. Like watching a Cub’s baseball game, only the defender is missing too! 




 
		 
		






