Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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Yes, I think we could re-do the game, but if you want so, I’d like you to redo it after US3, when US navy is in sz6, to see if taking India instead of clearing sz6 will really help the cause. Up to you! Anyway thanks for the game!
Life is going to be interesting with the Americans in SZ 6!
Japan 4:
Buy(38)
- 2 Fighters, Minor Complex, Save 6
Combat Moves:
11 Fighters, 8 Tactical Bombers, 2 Strategic Bombers, 15 Infantry, 5 Artillery, 1 Mech, 1 Armor to India
Fleet to SZ 39, of course, in case you scramble!
Submarine to SZ 37Will Assume you do not Scramble!
Combat:
SZ 39:
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (4, 6)2@3: (5, 1)2@4: (1, 4)
Defender:
Rolls: 1@3; Total Hits: 11@3: (3) -
Indian Air Canons:
Rolls: 6@1; Total Hits: 06@1: (6, 5, 2, 6, 2, 6) -
Wait let me play UK3 please :)
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Attacker:
Rolls: 11@1 10@2 12@3 10@4; Total Hits: 1611@1: (1, 6, 6, 5, 2, 2, 5, 6, 2, 1, 2)10@2: (1, 4, 2, 1, 1, 4, 6, 5, 6, 3)12@3: (2, 4, 4, 5, 1, 2, 6, 4, 4, 6, 5, 3)10@4: (6, 4, 5, 1, 2, 5, 3, 2, 6, 3)
Defender:
Rolls: 34@2 1@3 5@4; Total Hits: 1334@2: (5, 2, 3, 5, 6, 3, 4, 6, 5, 5, 3, 2, 4, 4, 4, 4, 2, 2, 3, 1, 5, 3, 4, 3, 4, 6, 1, 6, 1, 1, 3, 6, 3, 6)1@3: (5)5@4: (2, 2, 2, 1, 1)(93% odds to keep 1 armor alive or more!)
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nevermind go on, it won’t change much with Uk3 :)
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nevermind go on, it won’t change much with Uk3 :)
Course it will, you might evac. :P
Attacker:
Rolls: 8@2 12@3 10@4; Total Hits: 198@2: (2, 3, 3, 4, 3, 2, 2, 6)12@3: (1, 2, 6, 2, 1, 4, 4, 1, 1, 3, 4, 1)10@4: (1, 4, 1, 4, 3, 1, 6, 4, 5, 3)
Defender:
Rolls: 20@2 1@3 5@4; Total Hits: 1220@2: (1, 1, 6, 3, 4, 2, 5, 6, 1, 5, 2, 1, 6, 2, 5, 4, 2, 6, 6, 6)1@3: (6)5@4: (1, 4, 1, 4, 6) -
Attacker:
Rolls: 9@3 9@4; Total Hits: 99@3: (1, 2, 5, 1, 5, 2, 2, 3, 6)9@4: (1, 6, 5, 5, 6, 1, 6, 6, 3)
Defender:
Rolls: 1@2 1@3 5@4; Total Hits: 51@2: (6)1@3: (4)5@4: (1, 4, 1, 4, 2) -
I think I should have moved everything to BUR to slow you another round, but I noticed that later while reviewing the game
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SZ 37:
Attacker:
Rolls: 22@2; Total Hits: 522@2: (4, 1, 1, 3, 2, 3, 4, 5, 5, 5, 4, 3, 1, 5, 5, 4, 4, 5, 2, 3, 4, 4)
Defender:
Rolls: 22@2; Total Hits: 722@2: (3, 2, 2, 2, 3, 3, 1, 3, 3, 5, 4, 4, 1, 6, 6, 5, 4, 5, 4, 2, 1, 4) -
Collect: 6 Saved + 5 NO + 27 TT - 8 CRD = 25 IPC + 24 Plunder = 59 IPC
I think I should have moved everything to BUR to slow you another round, but I noticed that later while reviewing the game
Would have sailed around the Burmese Army then.
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Bah, realized you might have the firepower to take Japan…
Can I change that build order to 1 Fighter, 1 Minor Complex, 1 Destroyer, 2 Infantry, Save 2
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Yes! And you wouldnt have been able to sail over BUR cause there was a blocker :)
Correct your build and update the map please.
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Adjusted map.
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Yes! And you wouldnt have been able to sail over BUR cause there was a blocker :)
Correct your build and update the map please.
No, but your stack in Burma would have been subject to strafing - if necessary. I did that to Corrigan. He put 7 Infantry, 2 AA Guns in Burma on Round 1 and on Round 2 I cleared them out with 21 Japanese planes.
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@Cmdr:
okay, well, be 25-27 this round…not sure if I can pound Russia into submission before America gets super annoying. At least you proved my point - America has PLENTY of time to crush Japan.
Wait - I thought your point to this game was to show the Allies could win in Alpha+3 after a successful German sealion?
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She wants to be right even wen wrong :lol:
I don’t mind anyway, let’s do game#2.
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@Cmdr:
Yes! And you wouldnt have been able to sail over BUR cause there was a blocker :)
Correct your build and update the map please.
No, but your stack in Burma would have been subject to strafing - if necessary. I did that to Corrigan. He put 7 Infantry, 2 AA Guns in Burma on Round 1 and on Round 2 I cleared them out with 21 Japanese planes.
Strafe against 25+ INF 2aa 6planes?
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US#4
IPCs: 83
Builds:
2transports (14)
8 dd (64)
1rtl (4)save: 1IPC
Combat Moves:
3inf 1rtl from KOR to KSU via transports
sz6: all the ships are moving out of sz6 due to a destroyer being there, moving to an adjacent empty sz (sz19)
I attack sz6 dd with 1ss, 5inf 1tac from sz6;
1fig from HAW
2fig from sz26Waiting for scramble order sz6.
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Well I suppose you won’t scramble. Otherwise I’ll reroll.
Battle of sz6 (1ss 8fig 1tac)
Rolls: 1@2 8@3 1@4; Total Hits: 31@2: (1)8@3: (4, 1, 4, 6, 4, 4, 4, 5)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (3)Battle of KSU (I’m not sure if I can bombard due to moving out of sz6 as a “NCM” move, so I won’t bombard)
3inf 1rtl vs 1inf
Rolls: 2@1 2@2; Total Hits: 02@1: (3, 5)2@2: (4, 5)
Rolls: 1@2; Total Hits: 11@2: (2)





