@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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Given all your NCM errors, and fixes, want to try it? Leave a DD on the left, a CA on the right (the DD is there to block the submarine).
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I think you should try something different with G3 german in the pacific side
Build a strong Japanese economy and keep America at bay in HAW/CAR while you reinforce your fleet with CVs.
Don’t trade your airforce for a capitol, just get the economy! -
@Cmdr:
Given all your NCM errors, and fixes, want to try it? Leave a DD on the left, a CA on the right (the DD is there to block the submarine).
Sure
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@Cmdr:
Given all your NCM errors, and fixes, want to try it? Leave a DD on the left, a CA on the right (the DD is there to block the submarine).
Sure
Yea…well I think next time I’m going to go back to flying a German bomber over to Japan. But for now, let’s try it with a blocker, see if the Germans can get enough to slow the Russians a bit more
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USA#7 - remake
IPCs: 792trn (14)
2inf (6)
2rtl (8 )
1cv (16)
2fig (20)
1dd (8 )
1ss (6)Save: 1$
Combat Moves:
4fig sz35 > sz44 (1dd)
1ss sz20 > sz18 (1ca)
3bmb SHA > sz183bmb SHA > sz19 (1dd)
1rtl PHI > CAR via transport
1tac 4fig sz35/PHI > CAR -
4fig sz35 > sz44 (1dd)
Rolls: 4@3; Total Hits: 24@3: (1, 3, 4, 4)
Rolls: 1@2; Total Hits: 01@2: (6)
1ss sz20 > sz18 (1ca)
3bmb SHA > sz18
Rolls: 1@2 3@4; Total Hits: 41@2: (2)3@4: (2, 2, 3)
Rolls: 1@3; Total Hits: 01@3: (4)
3bmb SHA > sz19 (1dd)
Rolls: 3@4; Total Hits: 23@4: (2, 5, 2)
Rolls: 1@2; Total Hits: 11@2: (2)
1rtl PHI > CAR via transport
1tac 4fig sz35/PHI > CAR
BB bombard
Rolls: 1@4; Total Hits: 11@4: (4)
Attack:
Rolls: 1@2 1@3 4@3; Total Hits: 31@2: (4)1@3: (5)4@3: (1, 2, 2, 6)
Def:
Rolls: 2@2; Total Hits: 02@2: (6, 3)
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everything TWOL but 1bmb lost in sz19
NCM:
everything in sz33
Bombs lands in PHI
1fig lands in PHI2 transports from CAR sz to PHI sz
All atlantic Ships gather in sz106
(please notice HAW is unprotected 'cause you were quite lucky with Carolines last turn :) )
Collects:
54+25 = 79
Mobilize everything in sz101 / CUS
2trn (14)
2inf (6)
2rtl (8 )
1cv (16)
2fig (20)
1dd (8 )
1ss (6) -
China#7
IPCs: 23
Builds: 7inf (21)
save: 2ipcs
Combat Moves:
1inf HUN > KWA
10inf YUN > BURMobilize: 7inf KSU (and move China FIG there)
UK does nothing
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Here’s Anzac#7
IPCs: 21
Buys: 3dd (18) 1inf (3)
Combat Moves:
1fig PHI > sz45 (first to hit wins)
Rolls: 10@3; Total Hits: 310@3: (5, 5, 6, 6, 1, 5, 3, 5, 4, 3)
Rolls: 10@2; Total Hits: 410@2: (6, 5, 6, 6, 2, 2, 1, 1, 3, 5)
2inf 2rtl QUE > SIAM via transports
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Both my FIG and your DD dies.
1dd sz54 > sz21
1ca sz35 > sz192inf 1rtl QUE > SAU
everything QUE > NSW
Mobilize 3dd sz54
1inf NSW
Collects: 11 (tt) +5 (NO2) = 16 IPCsI’ll move France after Italy and prior to Germany
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Italy:
Buy(29)
- 1 Mech
- 2 Armor
- 2 Submarines
- Save 1
Combat Moves:
Armor from Iraq to C. Persia to N. Persia
10 Infantry, 4 Artillery, Mech, 2 Armor from Iraq to N. Persia
Strategic to S. Ukraine - SBR
Strategic to Volgograd - SBRCombat:
S. Ukraine:
Rolls: 1@1; Total Hits: 01@1: (6)
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Damage:
Rolls: 1@6; Total Hits: 11@6: (3)
+2 -
Volgograd:
Rolls: 1@1; Total Hits: 01@1: (6)
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Your gunners can’t seem to hit Italian pilots, they don’t even seem to scare the Italian pilots by shooting close to them!
Rolls: 1@6; Total Hits: 11@6: (4)
+2 -
Collect: 1 Saved + 5 S. France + 5 Med + 2 Iraq + 2 C. Persia + 2 N. Persia + 19 TT = 36 IPC
Pretty sure France is not doing anything important except taking Ethiopia perhaps.
If they move in range of the German fleet I reserve the privalege to sink them before getting reinforced by the Americans.
Germany:
Buy(66)
- 22 Infantry
Combat Moves:
2 Infantry, Strategic to Romania
2 Infantry, Fighter, Tactical Bomber to E. Poland
3 Infantry, Fighter, Tactical Bomber to Poland
Strategic Bomber to Novgorod - SBRCombat:
Novgorod:
Rolls: 1@1; Total Hits: 01@1: (6)
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Gotta give them credit, at least they’re consistent!
Damage:
Rolls: 1@6; Total Hits: 11@6: (5)
+2 -
Okay, all forward bases are closed for business.
E. Poland:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (3, 1)1@3: (1)1@4: (2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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Poland:
Attacker:
Rolls: 3@1 1@3 1@4; Total Hits: 03@1: (3, 3, 3)1@3: (6)1@4: (5)
Defender:
Rolls: 2@2; Total Hits: 02@2: (5, 3)
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Poland:
Attacker:
Rolls: 3@1 1@3 1@4; Total Hits: 23@1: (6, 3, 1)1@3: (1)1@4: (5)
Defender:
Rolls: 2@2; Total Hits: 02@2: (5, 3)