Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech


  • @Cmdr:

    Woulda lost more if I had gotten 2 Kamis…:P

    Oh well, now I have to solo fight freaking both allies…this’ll be fun…Maybe the US needs should wait until Round 4 no matter what to attack…nah, wouldn’t have done anything, but yea you proved my point, US can single handedly defeat Japan with minimal help - proved it twice, maybe Mantle will shut up about me being wrong and stupid when I say it now?

    Wanna concede the game?

    I told you that by ignoring the American navy in sz6 to get India you would have let me destroy Japan long before our last game, giving me american presence in the Euromap (like it happened here) even before any Germans is in a Russian territory.

    Are you still sure the G3 London is absolutely gamebreaking?
    In my opinion america can go KJF only when Germany implements that.

  • '18 '17 '16 '11 Moderator

    G3 London might be, spending 30 IPC on bases in the Pacific probably is not.


  • @Cmdr:

    was going to leave the CA and a DD to block - but figured, you only had 60% odds to win,

    I tought you would do that too!

    But in that case you would have delayed it just 1 turn, and I would have attacked with a stronger force (8 more dds by my side, 2 less ships from your side)

  • '18 '17 '16 '11 Moderator

    Still, I coulda blocked the American fleet leaving you only 14 aircraft to hit me with, from there I coulda have taken Aleutians, Hawaii, Wake, Midway and Korea.

  • '18 '17 '16 '11 Moderator

    @Noll:

    @Cmdr:

    was going to leave the CA and a DD to block - but figured, you only had 60% odds to win,

    I tought you would do that too!

    But in that case you would have delayed it just 1 turn, and I would have attacked with a stronger force (8 more dds by my side, 2 less ships from your side)

    Nah, woulda had 1 more ship on my side!

  • '18 '17 '16 '11 Moderator

    Given all your NCM errors, and fixes, want to try it?  Leave a DD on the left, a CA on the right (the DD is there to block the submarine).


  • I think you should try something different with G3 german in the pacific side

    Build a strong Japanese economy and keep America at bay in HAW/CAR while you reinforce your fleet with CVs.
    Don’t trade your airforce for a capitol, just get the economy!


  • @Cmdr:

    Given all your NCM errors, and fixes, want to try it?  Leave a DD on the left, a CA on the right (the DD is there to block the submarine).

    Sure

  • '18 '17 '16 '11 Moderator

    @Noll:

    @Cmdr:

    Given all your NCM errors, and fixes, want to try it?  Leave a DD on the left, a CA on the right (the DD is there to block the submarine).

    Sure

    Yea…well I think next time I’m going to go back to flying a German bomber over to Japan.  But for now, let’s try it with a blocker, see if the Germans can get enough to slow the Russians a bit more


  • USA#7 - remake
    IPCs: 79

    2trn (14)
    2inf (6)
    2rtl (8 )
    1cv (16)
    2fig (20)
    1dd (8 )
    1ss (6)

    Save: 1$

    Combat Moves:

    4fig sz35 > sz44 (1dd)

    1ss sz20 > sz18 (1ca)
    3bmb SHA > sz18

    3bmb SHA > sz19 (1dd)

    1rtl PHI > CAR via transport
    1tac 4fig sz35/PHI > CAR


  • 4fig sz35 > sz44 (1dd)
    DiceRolls: 4@3; Total Hits: 24@3: (1, 3, 4, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    1ss sz20 > sz18 (1ca)
    3bmb SHA > sz18
    DiceRolls: 1@2 3@4; Total Hits: 41@2: (2)3@4: (2, 2, 3)
    DiceRolls: 1@3; Total Hits: 01@3: (4)

    3bmb SHA > sz19 (1dd)
    DiceRolls: 3@4; Total Hits: 23@4: (2, 5, 2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    1rtl PHI > CAR via transport
    1tac 4fig sz35/PHI > CAR
    BB bombard
    DiceRolls: 1@4; Total Hits: 11@4: (4)
    Attack:
    DiceRolls: 1@2 1@3 4@3; Total Hits: 31@2: (4)1@3: (5)4@3: (1, 2, 2, 6)
    Def:
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)


  • everything TWOL but 1bmb lost in sz19

    NCM:

    everything in sz33

    Bombs lands in PHI
    1fig lands in PHI

    2 transports from CAR sz to PHI sz

    All atlantic Ships gather in sz106

    (please notice HAW is unprotected 'cause you were quite lucky with Carolines last turn :) )

    Collects:

    54+25 = 79

    Mobilize everything in sz101 / CUS

    2trn (14)
    2inf (6)
    2rtl (8 )
    1cv (16)
    2fig (20)
    1dd (8 )
    1ss (6)

    01_Noll_v_Jennifer_Mark_II__06Dusa.AAM


  • China#7

    IPCs: 23

    Builds: 7inf (21)

    save: 2ipcs

    Combat Moves:
    1inf HUN > KWA
    10inf YUN > BUR

    Mobilize: 7inf KSU (and move China FIG there)

    UK does nothing

    01_Noll_v_Jennifer_Mark_II__06Fuk.AAM


  • Here’s Anzac#7

    IPCs: 21

    Buys: 3dd (18) 1inf (3)

    Combat Moves:

    1fig PHI > sz45 (first to hit wins)
    DiceRolls: 10@3; Total Hits: 310@3: (5, 5, 6, 6, 1, 5, 3, 5, 4, 3)
    DiceRolls: 10@2; Total Hits: 410@2: (6, 5, 6, 6, 2, 2, 1, 1, 3, 5)

    2inf 2rtl QUE > SIAM via transports


  • Both my FIG and your DD dies.

    1dd sz54 > sz21
    1ca sz35 > sz19

    2inf 1rtl QUE > SAU

    everything QUE > NSW

    Mobilize 3dd sz54
    1inf NSW
    Collects: 11 (tt) +5 (NO2) = 16 IPCs

    I’ll move France after Italy and prior to Germany


  • '18 '17 '16 '11 Moderator

    Italy:

    Buy(29)

    • 1 Mech
    • 2 Armor
    • 2 Submarines
    • Save 1

    Combat Moves:

    Armor from Iraq to C. Persia to N. Persia
    10 Infantry, 4 Artillery, Mech, 2 Armor from Iraq to N. Persia
    Strategic to S. Ukraine - SBR
    Strategic to Volgograd - SBR

    Combat:

    S. Ukraine:
    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • '18 '17 '16 '11 Moderator

    Damage:
    DiceRolls: 1@6; Total Hits: 11@6: (3)
    +2

  • '18 '17 '16 '11 Moderator

    Volgograd:
    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • '18 '17 '16 '11 Moderator

    Your gunners can’t seem to hit Italian pilots, they don’t even seem to scare the Italian pilots by shooting close to them!
    DiceRolls: 1@6; Total Hits: 11@6: (4)
    +2

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