Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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Went from a winning hand to a losing one…BB shoulda been dmged and you shoulda lost a cruiser or destroyer…argh!
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Battle of sz6
UNITED STATES OF MIGHT AMERICA
1ss 7dd 2ca 4cv 8fig 1tac 1bb 6bmb
Rolls: 9@2 10@3 8@4; Total Hits: 149@2: (1, 2, 1, 4, 4, 6, 2, 2, 2)10@3: (6, 3, 4, 2, 5, 6, 1, 2, 3, 5)8@4: (3, 6, 6, 3, 5, 6, 5, 3)ANNOYING EMPIRE OF WHINING JAPAN
2dd 3cv 2ca 2bb 9fig
Rolls: 5@2 2@3 11@4; Total Hits: 125@2: (1, 3, 4, 3, 4)2@3: (5, 3)11@4: (2, 3, 3, 3, 4, 4, 3, 1, 2, 4, 5) -
(good odds? you sure? the simulator gave me like 99%)
UNITED STATES OF MIGHT AMERICA
4cv 7fig 1tac 1bb* 6bmb
Rolls: 7@3 8@4; Total Hits: 107@3: (2, 6, 5, 4, 1, 3, 2)8@4: (2, 4, 1, 5, 3, 3, 6, 1)ANNOYING EMPIRE OF WHINING JAPAN
2 damaged bb* 7fig
Rolls: 8@4; Total Hits: 68@4: (2, 5, 2, 3, 4, 2, 4, 6) -
you cant use DSKelly, it’s math is screwed up somewhere, especially in naval battles.
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UNITED STATES OF MIGHT AMERICA
cleared sz6 from annoying Japanese shipsUS lost: 1ss 7dd 2ca 2cv 2fig 1tac
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Woulda lost more if I had gotten 2 Kamis…:P
Oh well, now I have to solo fight freaking both allies…this’ll be fun…Maybe the US needs should wait until Round 4 no matter what to attack…nah, wouldn’t have done anything, but yea you proved my point, US can single handedly defeat Japan with minimal help - proved it twice, maybe Mantle will shut up about me being wrong and stupid when I say it now?
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Battle of sz45
8dd
Rolls: 8@2; Total Hits: 28@2: (3, 4, 6, 5, 3, 4, 1, 1)
1dd
Rolls: 1@2; Total Hits: 11@2: (2) -
was going to leave the CA and a DD to block - but figured, you only had 60% odds to win,
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@Cmdr:
Woulda lost more if I had gotten 2 Kamis…:P
Oh well, now I have to solo fight freaking both allies…this’ll be fun…Maybe the US needs should wait until Round 4 no matter what to attack…nah, wouldn’t have done anything, but yea you proved my point, US can single handedly defeat Japan with minimal help - proved it twice, maybe Mantle will shut up about me being wrong and stupid when I say it now?
Wanna concede the game?
I told you that by ignoring the American navy in sz6 to get India you would have let me destroy Japan long before our last game, giving me american presence in the Euromap (like it happened here) even before any Germans is in a Russian territory.
Are you still sure the G3 London is absolutely gamebreaking?
In my opinion america can go KJF only when Germany implements that. -
G3 London might be, spending 30 IPC on bases in the Pacific probably is not.
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@Cmdr:
was going to leave the CA and a DD to block - but figured, you only had 60% odds to win,
I tought you would do that too!
But in that case you would have delayed it just 1 turn, and I would have attacked with a stronger force (8 more dds by my side, 2 less ships from your side)
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Still, I coulda blocked the American fleet leaving you only 14 aircraft to hit me with, from there I coulda have taken Aleutians, Hawaii, Wake, Midway and Korea.
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@Cmdr:
was going to leave the CA and a DD to block - but figured, you only had 60% odds to win,
I tought you would do that too!
But in that case you would have delayed it just 1 turn, and I would have attacked with a stronger force (8 more dds by my side, 2 less ships from your side)
Nah, woulda had 1 more ship on my side!
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Given all your NCM errors, and fixes, want to try it? Leave a DD on the left, a CA on the right (the DD is there to block the submarine).
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I think you should try something different with G3 german in the pacific side
Build a strong Japanese economy and keep America at bay in HAW/CAR while you reinforce your fleet with CVs.
Don’t trade your airforce for a capitol, just get the economy! -
@Cmdr:
Given all your NCM errors, and fixes, want to try it? Leave a DD on the left, a CA on the right (the DD is there to block the submarine).
Sure
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@Cmdr:
Given all your NCM errors, and fixes, want to try it? Leave a DD on the left, a CA on the right (the DD is there to block the submarine).
Sure
Yea…well I think next time I’m going to go back to flying a German bomber over to Japan. But for now, let’s try it with a blocker, see if the Germans can get enough to slow the Russians a bit more
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USA#7 - remake
IPCs: 792trn (14)
2inf (6)
2rtl (8 )
1cv (16)
2fig (20)
1dd (8 )
1ss (6)Save: 1$
Combat Moves:
4fig sz35 > sz44 (1dd)
1ss sz20 > sz18 (1ca)
3bmb SHA > sz183bmb SHA > sz19 (1dd)
1rtl PHI > CAR via transport
1tac 4fig sz35/PHI > CAR -
4fig sz35 > sz44 (1dd)
Rolls: 4@3; Total Hits: 24@3: (1, 3, 4, 4)
Rolls: 1@2; Total Hits: 01@2: (6)1ss sz20 > sz18 (1ca)
3bmb SHA > sz18
Rolls: 1@2 3@4; Total Hits: 41@2: (2)3@4: (2, 2, 3)
Rolls: 1@3; Total Hits: 01@3: (4)3bmb SHA > sz19 (1dd)
Rolls: 3@4; Total Hits: 23@4: (2, 5, 2)
Rolls: 1@2; Total Hits: 11@2: (2)1rtl PHI > CAR via transport
1tac 4fig sz35/PHI > CAR
BB bombard
Rolls: 1@4; Total Hits: 11@4: (4)
Attack:
Rolls: 1@2 1@3 4@3; Total Hits: 31@2: (4)1@3: (5)4@3: (1, 2, 2, 6)
Def:
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
everything TWOL but 1bmb lost in sz19
NCM:
everything in sz33
Bombs lands in PHI
1fig lands in PHI2 transports from CAR sz to PHI sz
All atlantic Ships gather in sz106
(please notice HAW is unprotected 'cause you were quite lucky with Carolines last turn :) )
Collects:
54+25 = 79
Mobilize everything in sz101 / CUS
2trn (14)
2inf (6)
2rtl (8 )
1cv (16)
2fig (20)
1dd (8 )
1ss (6)





