@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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Italy:
Buy(26)
- 2 Infantry
- 1 Destroyer
- 1 Strategic Bomber
Combat Moves:
Strategic Bomber to S. Ukraine - SBR
10 Infantry, 4 Artillery, Mech, 3 Armor to IraqCombat:
Ukrainian AA Gun:
Rolls: 1@1; Total Hits: 01@1: (5)
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Damage:
Rolls: 1@6; Total Hits: 11@6: (5)
+2 -
Iraq:
Attacker:
Input ErrorThere was an error in your dice throw: “7@!” is not correct syntax.
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Iraq:
Attacker:
Rolls: 7@1 8@2 3@3; Total Hits: 57@1: (2, 2, 1, 2, 4, 6, 6)8@2: (5, 4, 4, 4, 2, 3, 5, 2)3@3: (2, 5, 2)
Defender:
MISSED -
Back to finish in a min - like 30 min give or take
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I can’t wait to see your German and Japan turns!
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Collect: 17 TT + 5 France + 5 Med + 2 Iraq = 29 IPC
Germany:
Buy(60)
- 10 Infantry
- 1 Armor
- 2 Fighters
- Save 4
Combat Moves:
2 Fighters, 2 Tacticals, 2 Infantry to Poland
3 Infantry, 2 Strategics to Hungary
19 Infantry, 7 Artillery, 3 Mech, 12 Armor to HungaryCombat:
Poland:
Attacker:
Rolls: 2@1 2@3 2@4; Total Hits: 42@1: (6, 3)2@3: (2, 1)2@4: (2, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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Romania:
Attacker:
Rolls: 3@1 2@4; Total Hits: 23@1: (2, 6, 6)2@4: (1, 4)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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Hungary:
Attacker:
Rolls: 15@1 14@2 12@3; Total Hits: 815@1: (2, 1, 5, 5, 4, 5, 2, 4, 1, 5, 2, 5, 4, 1, 4)14@2: (5, 4, 5, 5, 6, 3, 4, 5, 1, 4, 4, 4, 3, 4)12@3: (4, 4, 6, 4, 3, 4, 2, 1, 6, 5, 1, 5)
Defender:
Rolls: 3@2; Total Hits: 23@2: (1, 6, 2)
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Build 2 Fighters in SZ 112
Build 10 Infantry in Germany
Build Armor in W. GermanyCollect: 5 Egypt + 5 Sweeden + 52 TT +4 Saved = 66 IPC
Yea, dont really know what Japan’s move is going to be. Other than to keep that American fleet busy.
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I’ll try to be quick so stay here for Japan!
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Might help if I placed the builds too.
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You didn’t land your aircrafts.
Tell me where to put them.
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All of them to W. Germany, that’s why they attacked what they did.
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Russia#6
IPCs: 57
Builds:
Repairs SUKR (6)
3arm (18)
6inf (12)
1fig (10)
1tac (11)Saves: 1
Combat Moves:
3inf EPL > POL (2inf)
1fig 1tac BEL > POL
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (5, 3, 2)1@3: (1)1@4: (6)
Rolls: 2@2; Total Hits: 02@2: (5, 5)
3inf 1rtl EPL > ROM (3inf)
1fig BEL > ROM
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (3, 4)2@2: (5, 3)1@3: (2)
Rolls: 3@2; Total Hits: 13@2: (6, 1, 6)
5mec 1inf 1rtl KAR > FIN (5inf)
4bmb NOV > FIN
Rolls: 5@1 2@2 4@4; Total Hits: 35@1: (4, 6, 5, 1, 1)2@2: (3, 5)4@4: (5, 2, 5, 5)
Rolls: 5@2; Total Hits: 25@2: (4, 1, 2, 6, 5)
1inf sz20 > HON (twol)
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3inf EPL > POL (1inf)
1fig 1tac BEL > POL
Rolls: 3@1 1@3 1@4; Total Hits: 33@1: (1, 2, 3)1@3: (2)1@4: (1)
2inf 1rtl EPL > ROM (2inf)
1fig BEL > ROM
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (2)2@2: (2, 6)1@3: (3)
Rolls: 2@2; Total Hits: 22@2: (1, 1)
5mec KAR > FIN (2inf)
4bmb NOV > FIN
Rolls: 5@1 4@4; Total Hits: 45@1: (5, 1, 4, 5, 6)4@4: (2, 1, 4, 6)
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POL def roll
Rolls: 1@2; Total Hits: 11@2: (1)
FIN def roll
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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POL taken with loss of 1inf
ROM taken with loss of 3inf
FIN taken with loss of 1inf 1rtl -
NCM:
6rtl EPL > BEL
3mec SUKR > BEL
4mec RUS > BEL
2inf VOL > CAU
6inf SAM > VOL
9inf 2aa ANH > KSI2fig 1tac lands in BEL
4bmb lands in NOVMobilize:
3arm NOV
1fig 1tac RUS
3inf SUKR
3inf VOLCollects:
50 (tt) + 9 (no) = 59 IPCs–---------------------------------------------
Anzac#5
Ipcs: 24
Builds: 2transports (14)
1dd (8)Saves: 2
NCM 1fig QUE > PHI
1cruiser sz54 > sz35Mobilize 2trn 1dd sz54
Collects: 11 (tt) +10 (no) = 21
UK moves NPR stuffs to CAU
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in the hastiness I missplaced the anzac build (i’ve put 1ca instead of 1dd, they look similar) and didn’t moved rtls from NSW to QUE.
Updated map