@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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2inf 1mec 1arm HAW > CAR via transports
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 5, 6)1@3: (3)
Rolls: 2@2; Total Hits: 12@2: (2, 5)
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Rolls: 2@1 1@3; Total Hits: 02@1: (2, 4)1@3: (5)
Rolls: 2@2; Total Hits: 02@2: (6, 5)
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round#3
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 6)1@3: (6)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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round 4 :(
Rolls: 1@3; Total Hits: 01@3: (6)
Rolls: 2@2; Total Hits: 02@2: (6, 5)
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desperate round 5
Rolls: 1@3; Total Hits: 01@3: (5)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
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American marines sucks hard.
Lost 2inf 1mec 1arm to 2japanese inf…
NCM:
1transport sz6 > sz20
all ships from sz6 to sz35
1dd from sz45 to sz35
8dd from sz26 to sz33
6bmb WUS > SHA
1ss sz119 > sz117
1ss 109 > sz107
1dd sz101 > sz106
2inf BRA > BGRMobilize:
1inf EUS
1cv, 2fig, 2trn, 2dd, 1ss sz101Collects:
54 + 25 = 79China#6
IPCs: 19
Builds: 6inf (18)
Save: 1
Combat Moves:
6inf SZE 5inf KWE > YUN
1inf KWE > HUN9inf KSI > KWA (2bmb 3inf 2rtl 4tac)
1fig SZE > KWA
Rolls: 9@1 1@3; Total Hits: 29@1: (6, 2, 6, 6, 4, 5, 1, 2, 5)1@3: (3)
Rolls: 2@1 5@2 4@3; Total Hits: 42@1: (3, 4)5@2: (4, 2, 5, 2, 1)4@3: (5, 4, 1, 5)
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5inf KSI > KWA (2bmb 1inf 2rtl 4tac)
1fig SZE > KWA
Rolls: 5@1 1@3; Total Hits: 15@1: (4, 5, 5, 5, 3)1@3: (2)
Rolls: 2@1 3@2 4@3; Total Hits: 12@1: (6, 6)3@2: (1, 5, 6)4@3: (4, 5, 4, 4)
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4inf KSI > KWA (2bmb 2rtl 4tac)
1fig SZE > KWA
Rolls: 4@1 1@3; Total Hits: 04@1: (6, 2, 5, 3)1@3: (5)
Rolls: 2@1 2@2 4@3; Total Hits: 12@1: (5, 5)2@2: (6, 4)4@3: (6, 6, 2, 4)
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3inf KSI > KWA (2bmb 2rtl 4tac)
1fig SZE > KWA
Rolls: 4@1 1@3; Total Hits: 04@1: (6, 5, 4, 3)1@3: (5)
Rolls: 2@1 2@2 4@3; Total Hits: 32@1: (6, 3)2@2: (6, 1)4@3: (4, 3, 4, 1)
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I rolled 1 more it missed anyway…
2inf KSI > KWA (2bmb 2rtl 4tac)
1fig SZE > KWA
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 5)1@3: (6)
Rolls: 2@1 2@2 4@3; Total Hits: 22@1: (1, 6)2@2: (4, 5)4@3: (5, 6, 5, 3)
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China retreats the fig in KSI
Mobilize: 6inf SHA
Collects: 22 (tt) + 1 saved = 23
UK does nothing
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1 american FIG landed in PHI, correct map:
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and again, corrected 1 american NCM, the blocker in sz20 from sz45
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Italy:
Buy(26)
- 2 Infantry
- 1 Destroyer
- 1 Strategic Bomber
Combat Moves:
Strategic Bomber to S. Ukraine - SBR
10 Infantry, 4 Artillery, Mech, 3 Armor to IraqCombat:
Ukrainian AA Gun:
Rolls: 1@1; Total Hits: 01@1: (5)
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Damage:
Rolls: 1@6; Total Hits: 11@6: (5)
+2 -
Iraq:
Attacker:
Input ErrorThere was an error in your dice throw: “7@!” is not correct syntax.
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Iraq:
Attacker:
Rolls: 7@1 8@2 3@3; Total Hits: 57@1: (2, 2, 1, 2, 4, 6, 6)8@2: (5, 4, 4, 4, 2, 3, 5, 2)3@3: (2, 5, 2)
Defender:
MISSED -
Back to finish in a min - like 30 min give or take
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I can’t wait to see your German and Japan turns!
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Collect: 17 TT + 5 France + 5 Med + 2 Iraq = 29 IPC
Germany:
Buy(60)
- 10 Infantry
- 1 Armor
- 2 Fighters
- Save 4
Combat Moves:
2 Fighters, 2 Tacticals, 2 Infantry to Poland
3 Infantry, 2 Strategics to Hungary
19 Infantry, 7 Artillery, 3 Mech, 12 Armor to HungaryCombat:
Poland:
Attacker:
Rolls: 2@1 2@3 2@4; Total Hits: 42@1: (6, 3)2@3: (2, 1)2@4: (2, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)